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Aliens vs Terminator vs Fallout


djmystro

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Looks like a great mod in the works, keep it up! :thumbsup:

 

Could you also make it a vs Predator mod? It would be cool to have a Yautja Predator stalking you while you explore. Why the Predator is there would be easy to guess, they´re drawn to violence and there´s plenty of it in the wasteland.

 

Also the T-1000 would be nice to have as an advanced enemy or the T-X female Terminator.

 

Also the Hunter-Killer bots and T-1 robots from Terminator 3 would be nice to have, you know the flying ones and the ones with two gatling guns.

 

Anyway, Good Work! ...And keep those screenshots flowing :thumbsup:

 

 

Also how about a Terminator companion? A deactivated T-800 unit that the player can activate to walk by his/her side?

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I think if you could work in the T-1000000 from the "Terminator 3-D" thing, that'd be pretty cool. Don't know how you'd do it though, the f***er is big: http://terminator.wikia.com/wiki/T-1000000. Just an idea I thought I might throw out, probably wouldn't work without a good texture working, meshes, AI changes and all sorts of other s***. Then again, this mod is pretty insane anyways (in a good way) :P

I'm such a f***in' nerd... :facepalm:

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http://i1120.photobucket.com/albums/l498/dogtowndad/emgun3.jpg

 

Dj wanted an energy version of the EM rail gun so here it is, lots of glowy bits and its got a cool sound and projectile as well

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I actually was not going to tell about the alien ship but dj uploaded images here so now you know :biggrin:

I cant wait till people get in the ship, its freakin awesome, it was a hella time recreating all the static forms for that ship, all the nifs and textures were in the bsa but no form id's in the esm so I had to make new ones.........................all of them.....my brain still hurts from that one, you would be suprised what assets are in the bsa's that never get used

 

Hey! This from the AWOP thread

 

How long till angel park release? dogtown1 said just waiting

Fuzzyfunk:

No idea anymore. I can't work anymore on the current version. I can't write for/work with the new setup without some serious changes so it's up to Dogtown now whether he wants to release it as it is or not.

 

So, I guess that means you wanna release it now? I have the whole weekend off! hehe

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just a small problem like I told dj, we got 2 chefs in the kitchen both with different recipes :biggrin:

I'm workin on a custom crit kill that when melted by acid or plasma by certain weapons, it leaves behind a skeleton with bits of flesh hanging off and the skeleton pulses with a green light :biggrin:

there are other effects for other weapons as well and they are all weapon specific so they will not conflict with weijiesens new eve mod, I'll put some screens up after dj lets me know whats up

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just a small problem like I told dj, we got 2 chefs in the kitchen both with different recipes :biggrin:

I'm workin on a custom crit kill that when melted by acid or plasma by certain weapons, it leaves behind a skeleton with bits of flesh hanging off and the skeleton pulses with a green light :biggrin:

there are other effects for other weapons as well and they are all weapon specific so they will not conflict with weijiesens new eve mod, I'll put some screens up after dj lets me know whats up

 

 

You could release it with 'normal' crit effects set for the weapons. Then after you get the custom effects decided on and fixed up, just release a patch. That way you get the mod out to a lot of eager folks to help you find any other kinks in it!

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Thar she blows :biggrin:

 

Oi dogtown, stop teasing ;)

 

I think that comment made me and 50 others rush to the front page to grab the download.

Really looking forward to this one :thumbsup:

 

Edit: Well you would go and hide it under the name of Angel Park lol

Edited by tunaisafish
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