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Fallout 4 Survival Mode Beta


SirSalami

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In response to post #36105510. #36107130, #36108145, #36111230, #36111695, #36111880, #36112075, #36112165, #36112205, #36114300, #36114565, #36115285, #36116105, #36116520, #36119260, #36119480 are all replies on the same post.


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@calleb666

Never
go
full
retarded.
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In response to post #36114615.


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If you are fast travelling for looting purposes then limiting fast travel to settlement connected by supply lines in kind of pointless. Just salvage and dump your junk in the closest settlement and go back to adventuring. I do like the idea though, mainly for convenience cause some places are just so damn annoying to get to, I would go as far as introducing craftable brahmin taxi stations with a fairly high crafting cost that will take to other settlements for a reasonable fair. .

Pack Brakmin and bedrolls will happen, I am sure of it. There is probably someone smarter than me working on it right now.
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In response to post #36118980. #36119310, #36119560 are all replies on the same post.


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Your luck is better than mine, played for about 2 hours and I am constantly starved for stimpacks. especially since I have to waste them on my retarded companions that keep trying to facetank everything. Edited by Baboo77
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In response to post #36118980. #36119310, #36119560, #36120160 are all replies on the same post.


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Tantalus, are you remembering to raid the secret meth lab (read basement) of the one house?
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In response to post #36119405. #36119450 is also a reply to the same post.


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Wait a moment.

Tantalus, you opted in, didn't launch, heard about the mods, then rolled back and your mods work...

But Lurker, you opted in, launched, realized it disabled mods, rolled back, and it still refuses your mods?

That sounds like a registry change.
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if the console wasn't disabled, the first thing people would do be like making a batch file that loads game plugins one-by-one through the hlp (hot load plugin) command, which kinda defeats the purpose of having mods force-disabled.

now. they say you can still play their dlc, huh? now we only need to merge our favorite plugins into that dlc master file and we're all set :3

edit: also, what about that .ini setting sStartingConsoleCommand that allows you to automatically execute console commands?

edit2: yep. it works. so you can load your plugins through the hlp command :3

Edited by ngneko
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In response to post #36114615. #36120090 is also a reply to the same post.


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That's what Brotherhood of Steel Vertibirds are for!! They'll actually have a damn good use now. Carrying too much s#*!? Call a vertibird to fly you to a settlement safely!!
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In response to post #36105510. #36107130, #36108145, #36111230, #36111695, #36111880, #36112075, #36112165, #36112205, #36114300, #36114565, #36115285, #36116105, #36116520, #36119260, #36119480, #36120035 are all replies on the same post.


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Anyone want to take bets on how long until a mod comes along that re enables console in the game? My guess: 2 weeks.
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