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Fallout 4 Survival Mode Beta


SirSalami

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In response to post #36130355. #36131015 is also a reply to the same post.


Crimsonhawk87 wrote: I have not opted into the Beta, nor do I plan on playing on Survival Mode when it goes live (just not my thing), so this doesn't really affect me at all...yet. If the no mod/console thing translates into the live patch then I will see which way the wind is blowing and it's time to move on from Fallout 4 (and maybe even Bethesda). What makes a Bethesda game re-playable (I have already played all the way through in vanilla) time and time again, are mods. Without mods, this game is a pretty "meh" one off playthrough...which I suppose is what you pay for in the first place, but we have come to expect more out of Bethesda games. I mean, I was still playing Skyrim up until FO4 release, which is a pretty good testament to Bethesda and the modding community. If they force the no mods/no console thing onto the game after the beta, it probably means that they have completely sold out to the consoles and are taking control of the modding scene by having all mods go through their official website. It is my fervent hope that this is not the case (I don't think that it is the case, just to be clear), but if it is, then FO4 just became another un inspired FPS and is no longer worthy of my time.

Oh, and to the people screaming that mods aren't officially "supported" yet...that is beside the point. The game has been modded, will continue to be modded, and was made to be modded, so regardless of "official" support yet, modded FO4 is here to stay or will wither and die. THAT is the truth of the matter, like it or not.
Eruadur wrote: Let me copy/paste what I said earlier:
"Yo Bethesda! Your survival mode is faulty! Was trying to build a bed to sleep in ( because it's the only way I can save the game in survival mode ) and the game won't let me build my bed man! You seriously have to fix this : I can't save !!!!11!!1!one!1"
5 hours later...
"Yo Bethesda! Fixed the damn survival yet? My character is still waiting to go to bed. He's really tired. Fix it!!!"
1 hour later...
"Good day people of Bethesda. Your survival mode works perfectly! I couldn't build a bed because I was using XXXXmod that adds new beds to my settlement. Sorry about all the commotion, I should have told you I was using a mod I guess? Hope I didn't waste too much of your precious time... Again , I'm sorry mkay?"

That's what happens if people start using beta's or unreleased updates with mods...
Not saying this ^ is you, but "people"...

:)


I get it and support what you are saying, betas are for testing purposes....I'm just talking about after the beta. If the no mods/no console "feature" remains after it goes live, then there will be hell to pay, and rightfully so.
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In response to post #36130510. #36130800, #36130820, #36130855 are all replies on the same post.


steve40 wrote:

Bethesda have done a half-arsed job of disabling mods in the survival beta, as all my texture, mesh, sound and material replacer files are still showing in-game...

terkup wrote: That's because those use loose files, it disables all .ESP and .ESM mods however.
Eruadur wrote: Only esp and esm are disabled.
You have done a half arsed job by not knowing this already,lol :)
OtakuWit wrote: That's because most texture/mesh/sound/etc replacers just replace, or are loaded over, the original files as opposed to adding new content via esp file, and would be rather difficult to disable. Combine this with the fact that they're not very likely to affect the new survival mode features in any way, and there's not much reason to even bother trying.


No s#*! guys, that's why I called them "replacer files" ;P
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In response to post #36130355. #36131015, #36131195 are all replies on the same post.


Crimsonhawk87 wrote: I have not opted into the Beta, nor do I plan on playing on Survival Mode when it goes live (just not my thing), so this doesn't really affect me at all...yet. If the no mod/console thing translates into the live patch then I will see which way the wind is blowing and it's time to move on from Fallout 4 (and maybe even Bethesda). What makes a Bethesda game re-playable (I have already played all the way through in vanilla) time and time again, are mods. Without mods, this game is a pretty "meh" one off playthrough...which I suppose is what you pay for in the first place, but we have come to expect more out of Bethesda games. I mean, I was still playing Skyrim up until FO4 release, which is a pretty good testament to Bethesda and the modding community. If they force the no mods/no console thing onto the game after the beta, it probably means that they have completely sold out to the consoles and are taking control of the modding scene by having all mods go through their official website. It is my fervent hope that this is not the case (I don't think that it is the case, just to be clear), but if it is, then FO4 just became another un inspired FPS and is no longer worthy of my time.

Oh, and to the people screaming that mods aren't officially "supported" yet...that is beside the point. The game has been modded, will continue to be modded, and was made to be modded, so regardless of "official" support yet, modded FO4 is here to stay or will wither and die. THAT is the truth of the matter, like it or not.
Eruadur wrote: Let me copy/paste what I said earlier:
"Yo Bethesda! Your survival mode is faulty! Was trying to build a bed to sleep in ( because it's the only way I can save the game in survival mode ) and the game won't let me build my bed man! You seriously have to fix this : I can't save !!!!11!!1!one!1"
5 hours later...
"Yo Bethesda! Fixed the damn survival yet? My character is still waiting to go to bed. He's really tired. Fix it!!!"
1 hour later...
"Good day people of Bethesda. Your survival mode works perfectly! I couldn't build a bed because I was using XXXXmod that adds new beds to my settlement. Sorry about all the commotion, I should have told you I was using a mod I guess? Hope I didn't waste too much of your precious time... Again , I'm sorry mkay?"

That's what happens if people start using beta's or unreleased updates with mods...
Not saying this ^ is you, but "people"...

:)
Crimsonhawk87 wrote: I get it and support what you are saying, betas are for testing purposes....I'm just talking about after the beta. If the no mods/no console "feature" remains after it goes live, then there will be hell to pay, and rightfully so.


If.... It's still a big 'if'...

Let's move on and see what happens,ok? We'll cross that bridge when we come to it.
:)
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After the update I kept getting ctd when loading my modded saves. Then I remove all my mods and I get ctd before the Bethesda intro. Opt out of beta leaving mods uninstalled works completely fine! Modded again and still fine! Patch is messed up for me!
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In response to post #36130355. #36131015, #36131195, #36131385 are all replies on the same post.


Crimsonhawk87 wrote: I have not opted into the Beta, nor do I plan on playing on Survival Mode when it goes live (just not my thing), so this doesn't really affect me at all...yet. If the no mod/console thing translates into the live patch then I will see which way the wind is blowing and it's time to move on from Fallout 4 (and maybe even Bethesda). What makes a Bethesda game re-playable (I have already played all the way through in vanilla) time and time again, are mods. Without mods, this game is a pretty "meh" one off playthrough...which I suppose is what you pay for in the first place, but we have come to expect more out of Bethesda games. I mean, I was still playing Skyrim up until FO4 release, which is a pretty good testament to Bethesda and the modding community. If they force the no mods/no console thing onto the game after the beta, it probably means that they have completely sold out to the consoles and are taking control of the modding scene by having all mods go through their official website. It is my fervent hope that this is not the case (I don't think that it is the case, just to be clear), but if it is, then FO4 just became another un inspired FPS and is no longer worthy of my time.

Oh, and to the people screaming that mods aren't officially "supported" yet...that is beside the point. The game has been modded, will continue to be modded, and was made to be modded, so regardless of "official" support yet, modded FO4 is here to stay or will wither and die. THAT is the truth of the matter, like it or not.
Eruadur wrote: Let me copy/paste what I said earlier:
"Yo Bethesda! Your survival mode is faulty! Was trying to build a bed to sleep in ( because it's the only way I can save the game in survival mode ) and the game won't let me build my bed man! You seriously have to fix this : I can't save !!!!11!!1!one!1"
5 hours later...
"Yo Bethesda! Fixed the damn survival yet? My character is still waiting to go to bed. He's really tired. Fix it!!!"
1 hour later...
"Good day people of Bethesda. Your survival mode works perfectly! I couldn't build a bed because I was using XXXXmod that adds new beds to my settlement. Sorry about all the commotion, I should have told you I was using a mod I guess? Hope I didn't waste too much of your precious time... Again , I'm sorry mkay?"

That's what happens if people start using beta's or unreleased updates with mods...
Not saying this ^ is you, but "people"...

:)
Crimsonhawk87 wrote: I get it and support what you are saying, betas are for testing purposes....I'm just talking about after the beta. If the no mods/no console "feature" remains after it goes live, then there will be hell to pay, and rightfully so.
Eruadur wrote: If.... It's still a big 'if'...

Let's move on and see what happens,ok? We'll cross that bridge when we come to it.
:)


@ Crimsonhawk87
Why would you think that disabling mods and the console could be a feature in the live version of the expansion? 0_o

Why would Bethesda be occupied with how we play our single player games?

If these measures aren't only for beta testing purposes I will eat my shorts and my socks too.

To put it in another way:

• Amount of valid reasons for Bethesda to disable mods in beta testing of Survival mode: a hundred millionbillion

• Amount of valid reasons for Bethesda to disable mods in the live version of Survival mode: none
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Give me old Survival Difficult values back! Add a New entry instead of replacing.

Ridiculous Designer decision!

Edited by hivKORN
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In response to post #36130355. #36131015, #36131195, #36131385, #36131925 are all replies on the same post.


Crimsonhawk87 wrote: I have not opted into the Beta, nor do I plan on playing on Survival Mode when it goes live (just not my thing), so this doesn't really affect me at all...yet. If the no mod/console thing translates into the live patch then I will see which way the wind is blowing and it's time to move on from Fallout 4 (and maybe even Bethesda). What makes a Bethesda game re-playable (I have already played all the way through in vanilla) time and time again, are mods. Without mods, this game is a pretty "meh" one off playthrough...which I suppose is what you pay for in the first place, but we have come to expect more out of Bethesda games. I mean, I was still playing Skyrim up until FO4 release, which is a pretty good testament to Bethesda and the modding community. If they force the no mods/no console thing onto the game after the beta, it probably means that they have completely sold out to the consoles and are taking control of the modding scene by having all mods go through their official website. It is my fervent hope that this is not the case (I don't think that it is the case, just to be clear), but if it is, then FO4 just became another un inspired FPS and is no longer worthy of my time.

Oh, and to the people screaming that mods aren't officially "supported" yet...that is beside the point. The game has been modded, will continue to be modded, and was made to be modded, so regardless of "official" support yet, modded FO4 is here to stay or will wither and die. THAT is the truth of the matter, like it or not.
Eruadur wrote: Let me copy/paste what I said earlier:
"Yo Bethesda! Your survival mode is faulty! Was trying to build a bed to sleep in ( because it's the only way I can save the game in survival mode ) and the game won't let me build my bed man! You seriously have to fix this : I can't save !!!!11!!1!one!1"
5 hours later...
"Yo Bethesda! Fixed the damn survival yet? My character is still waiting to go to bed. He's really tired. Fix it!!!"
1 hour later...
"Good day people of Bethesda. Your survival mode works perfectly! I couldn't build a bed because I was using XXXXmod that adds new beds to my settlement. Sorry about all the commotion, I should have told you I was using a mod I guess? Hope I didn't waste too much of your precious time... Again , I'm sorry mkay?"

That's what happens if people start using beta's or unreleased updates with mods...
Not saying this ^ is you, but "people"...

:)
Crimsonhawk87 wrote: I get it and support what you are saying, betas are for testing purposes....I'm just talking about after the beta. If the no mods/no console "feature" remains after it goes live, then there will be hell to pay, and rightfully so.
Eruadur wrote: If.... It's still a big 'if'...

Let's move on and see what happens,ok? We'll cross that bridge when we come to it.
:)
dikr wrote: @ Crimsonhawk87
Why would you think that disabling mods and the console could be a feature in the live version of the expansion? 0_o

Why would Bethesda be occupied with how we play our single player games?

If these measures aren't only for beta testing purposes I will eat my shorts and my socks too.

To put it in another way:

• Amount of valid reasons for Bethesda to disable mods in beta testing of Survival mode: a hundred millionbillion

• Amount of valid reasons for Bethesda to disable mods in the live version of Survival mode: none


Amount of valid reasons for Bethesda to disable mods in the live version of Survival mode: none
More people from Mainstream and Money! XD
But True words... but another method would be cool.
I want only play and modifying, other players can describe problems better then me Edited by hivKORN
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In response to post #36130510. #36130800, #36130820, #36130855, #36131325 are all replies on the same post.


steve40 wrote:

Bethesda have done a half-arsed job of disabling mods in the survival beta, as all my texture, mesh, sound and material replacer files are still showing in-game...

terkup wrote: That's because those use loose files, it disables all .ESP and .ESM mods however.
Eruadur wrote: Only esp and esm are disabled.
You have done a half arsed job by not knowing this already,lol :)
OtakuWit wrote: That's because most texture/mesh/sound/etc replacers just replace, or are loaded over, the original files as opposed to adding new content via esp file, and would be rather difficult to disable. Combine this with the fact that they're not very likely to affect the new survival mode features in any way, and there's not much reason to even bother trying.
steve40 wrote: No s#*! guys, that's why I called them "replacer files" ;P


There is no reason for them to remove the files from your game folder, so why would they do that? They simply disabled mods due to them potentially causing issues with the update. A texture, mesh, sound, or material file is not going to mess with the update.
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