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Fallout 4 Survival Mode Beta


SirSalami

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In response to post #36127995.


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I don't think they will permanently disable the mods because Bethesda is also about to release the CK.
Now THAT would be hilarious: releasing the CK and permanently disabling mods....lol....
No, it's not :(
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In response to post #36127135. #36127445, #36127625, #36127845 are all replies on the same post.


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Mods not being officially supported doesn't change the fact that the game (and with that the beta of the Survival mode) would be dead for me (and probably a lot of other ppl) without mods at the current time, probably at least until Far Harbour comes out, and with that the need of testing a survival mode is simply not existant. And as I said, I didn't opt in to the beta as well, and I'm not complaining about it either. All I'm saying is, that I would like to test it, if there was a way to add at least some mods, and that I could then give feedback about elements I do like or dislike about the New Survival mode. Anyway...I'm outta here, back to building my Settlement and discovering all the new names my settlers got....seriously....such a simple addition, and I already care more about my settlers than ever before....^^ Edited by RustyXXL
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In response to post #36127135. #36127445, #36127625, #36127845, #36128375 are all replies on the same post.


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I've heard this story before, but would someone PLEASE explain just how the theory works in actual practice? This is a single-player game. AFAIK, the only online component is the pip-boy app. So, there should be no way for Bethesda to gather data without players actually telling them something is broken...which we would do whether the console and mods are enabled or not. The notion that running mods or using the console somehow cuts Bethesda out of the information loop is just plain silly; all you have to do is look at the the forums here, on Steam, and on Bethesda's own forum to see constant bug reports. That's been the case for every game they've ever made.

The only way the argument makes any sense whatsoever would be if all the testing was being done in a closed environment. This is a public beta, your argument has no merit. The fact that mods themselves have been actively disabled by the game since the very first update (and sorta 'hidden' at launch) also invalidates the above well-worn apologizing. Edited by digitaltrucker
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In response to post #36113280. #36113495, #36113620, #36113775, #36113885, #36115700, #36115745, #36116315, #36124765, #36125685, #36126565, #36127040, #36127720 are all replies on the same post.


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You actually make a valid argument ellsdragon. Unfortunately, console is necessary to debug. I don't need God mode, but I do need toggle collision when I'm stuck in a chair. I do need quest advancing commands when my quests bug out. Sometimes I have even needed moveto player. When my companion stayed stuck on a roof. And yes, before I did this I even tried recruiting a new one, waiting 3 days and seeing if the stuck one found their way home. They didn't....

While I totally agree that you should just opt out if you need turn mods that bad and are the type to console in every health item you'd need... I do feel some commands are simply needed.

Also, I am pro choice as far as game play goes. This is just my opinion, and yes I use alot of mods myself. This is why I opted out. (that and survival mode doesn't appeal to me all that much)
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I still think the survival mode offered by 'unofficial mods' is even higher and more fun than the official.

Do not release the CK along with the game or shortly after release is a combination of lazy marketing, because they launch DLC's acceptable quality sell the plumb mode.

And just as many, even being a fan of Fallout, esase last episode does not offer much replay factor simply because the RPG elements are virtually nil. After all, most of the responses boil down to 1 - Yes

2 - Yes and 3 - Yes, without any impact on gameplay.

Anyway, good to see the conservative Beth try to make something of interest of the players, and not just to pluck a few cents of our pockets.

Those are my two cents.

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In response to post #36105510. #36107130, #36108145, #36111230, #36111695, #36111880, #36112075, #36112165, #36112205, #36114300, #36114565, #36115285, #36116105, #36116520, #36119260, #36119480, #36120035, #36121030, #36123185 are all replies on the same post.


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Just use an explosive and ready: static objects destroyed! :)
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In response to post #36129870.


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Your hard to read two cents.... :s

Look, some people you just can't satisfy. You are clearly one of them.
I'm on my third play through and I'm having fun :)

Do you know why? Because now that the CK is coming out soon I know there will be even more great mod to be released! That means even more hours into fallout 4.

Life's good man :)
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