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Mitsurugi2424

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Everything posted by Mitsurugi2424

  1. im guessing no one found a solution to this? i have been afraid to even try CC content for fear of it breaking my mods. thats why i passed up all the armor skins when they were free :/
  2. I'm having this same issue after installing 2 CC items. I have the most current version of NMM 0.65.2 Even before installing CC items, I have been having an issue where NMM corrupts items I uninstall and try to reinstall. I have to delete the mod completely, re-download it from Nexus and then reinstall it
  3. Would anyone be willing modify an outfit for me for personal use? I am using Tough Traveler 2.0(the female one with the assaultron leg) and wish to have the tank top replaced with the top half of the BOS Officers Uniform(the black underarmor one) so I can do a custom follower for my personal use. I lack any experience at all, and I have seen some really sick mods done by some very skilled individuals on the nexus, so I thought I might post a request.
  4. did anything ever come of this? it looks great and doesnt look out of place with vanilla items. the folded stock on the laser rife is a really nice touch
  5. In response to post #41092740. But, if your old pw is still used on other sites, those might be at risk
  6. http://www.nexusmods.com/fallout4/mods/13424 just came out with wigs
  7. bro, try this http://www.nexusmods.com/fallout4/mods/4865 (Craftable Custom Combat Armor -STANDALONE- NOW WITH CONCEALED HELMETS by Endormoon) take a combat helmet and make it "helmet hair" at the armor work bench. its a little trial and error since you cant see exactly what you got untill you finish and try it on, buuuut... my Curie now looks like this http://imgur.com/b5rpE5k.jpg http://imgur.com/a/ADhb3 <-(thats a little gallery) i dont use cbbe or any kind of body/face mods. this is just vanilla Curie with the "Sophisticate" helmet hair from CCCA
  8. In response to post #36127135. #36127445, #36127625, #36127845, #36128375, #36128665 are all replies on the same post. I only use console for debugging, and occasionally to take a really cool screenshot. I don't need God mode, or to spawn a mountain of caps and food in my Inventory, but I do need to toggle collisions at times to get unstuck, use the moveto command when my companion decides to sit on a roof even after being dismissed and sent home and 3 days have passed, and fix quest bugs. Sure in my 500 hours of playing I have only had a handful of bugs. But I don't save as often as some and if I lost 5 hours of game play cause I was stuck in a chair or a quest bugged, that would be enough at this point to Mae me out the game down and move on lol. I do use quite a few mods, and Im fine with tose being disabled. Makes more sense to me to start this beta with a fresh save anyway. But, if I can't use console to fix problems that arise, I have a serious issue. And that is why I choose to opt out lol. Rather than cry and hate on Bethesda for this beta, I just chose to wait for the finished product. It's not the end of the world guys...
  9. In response to post #36113280. #36113495, #36113620, #36113775, #36113885, #36115700, #36115745, #36116315, #36124765, #36125685, #36126565, #36127040, #36127720 are all replies on the same post. You actually make a valid argument ellsdragon. Unfortunately, console is necessary to debug. I don't need God mode, but I do need toggle collision when I'm stuck in a chair. I do need quest advancing commands when my quests bug out. Sometimes I have even needed moveto player. When my companion stayed stuck on a roof. And yes, before I did this I even tried recruiting a new one, waiting 3 days and seeing if the stuck one found their way home. They didn't.... While I totally agree that you should just opt out if you need turn mods that bad and are the type to console in every health item you'd need... I do feel some commands are simply needed. Also, I am pro choice as far as game play goes. This is just my opinion, and yes I use alot of mods myself. This is why I opted out. (that and survival mode doesn't appeal to me all that much)
  10. My request sounds simple, but I do not know how easy it is to do. What I want is a duplicate Curie that is still a Ms Nanny so I can modify her like the others in the new DLC. I like her personality and voice, so it is important she still retain that and function just like the Curie she is a duplicate of. I understand this will probably be super simple post CK. However, if anyone knows a way to now or is willing to make a mod that does this, it would be greatly appreciated.
  11. this is needed. its beyond stupid that i cant check my pipboy or use dot sights while invisible.
  12. I just stumbled across this mod made by SingABrightSong. there is an optional file for headlamp only on the combat helmet http://www.nexusmods.com/fallout4/mods/3628/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D3628&pUp=1
  13. there has to be a way to just change her hair. its crazy, casue i was able to change Cait's hair buy just SLMing the follower, i didnt need to placeatme the npc and follow the steps
  14. I am seeking a modder who can change synth Curies hair and leave everything else the same. I have tried the steps where you placeatme her base, edit that, disable it, then edit follower Curie to make changes show up, and while this works, and allows me to change her hair. it also removes all her makeup and I can never get it back right. The hair style i want is "The Sophisticate" but, as I said before, I want everything else to look the same. At this point I am willing to donate to the modder willing to undertake this task for me and produce the results I desire. I understand most modders have other stuff going on, and this is worth my money if its worth their time thanks in advance -Mitsurugi2424
  15. it doesnt seem to change her actual face, but it takes away all her make up. you loose her skin tone, her rosie cheeks, her lipstick, her eye makeup, everything makeup related dissapears. and she looks like a different person. thats what brought me here too. im seeking a way to juts change her hair
  16. Originally posted by ZEVRIN: Hi, so i really wanted to change what Curie looked like and after messing around with console commands i found what worked for me. Please note these changes made this way might go across saves and new games due to the fact we are editing her global/base model. So do this at your own risk, i haven't seen any negative effects yet. Part 1: in the commands type "help curie 4" Part 2: there should be 3 different codes Part 3:i don't remember which code it was right now but i think it's the first one listed, if not try one of the other ones. Type"player.Placeatme (code) 1" Part 4: each of the codes have different results, Miss Nanny Curie, underwear Curie, and clothed Curie. If you have a curie in the basic clothes she starts in, your on the right track. Part 5: assuming you have your curie with you, there should be 2 of her. Part 6: when you have 2 of her you need to use the freeze command so it's easier to edit them. "Tfc 1" Part 7: go in front of the Curie that isn't your companion and enter "slm (code)"(click the curie you just spawned in to get the code you need) then edit her how you want. I just messed with her hair and added lip gloss. Hit the done button when your finished. This is now her new base model. Part 8: go to your Curie and make the same hair change, other updates to her looks should follow since it's now copying the new base model we created. Part 9: that's it, after that get out of the freeze mode by retyping the command "tfc 1", then you can go up to the other curie click on her in the console command screen and type "disable" to remove her, changes should stay. I only just figured this out, i haven't done much play testing after doing this, only like 3 minutes. So if there's any problems I'm sorry. Please reply if it works for you :smile: By the way this should work for any humanoid companion or npc. Just search for them with "help (name) 4" and follow the same process. hope this helps.
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