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Fallout 4 Survival Mode Beta


SirSalami

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In response to post #36179015. #36184145 is also a reply to the same post.


bben46 wrote:

I see a lot of garbage here from kiddies that just want the game to work the way they demand the game to work and have never done any legitimate testing in their life. BETA testing is NOT the playable game and is NOT intended to be the playable game. It is for TESTING purposes only.

 

If you don't want to help test the BETA survival mode, then please just disable beta updates on Steam.

 

If you insist on playing the beta with mods ( and figure out how) and it crashes - please don't bother to whine because they will just laugh at you for being so dumb as to think a beta test version was going to work as well as a released game.

 

IF you throw in a bunch or random variables (mods) then the test is invalid - that means you wasted hours of testing time that will be tossed as useless. Meaning that instead of the beta lasting 2 or 3 weeks it takes them 3 months to filter through the garbage from people that demand the test allow them to use mods. The intent of the beta test is to get a useful analysis of what really needs fixing. And if you throw in mods - or the quick fixes that the console allows the data is no longer useful, but just garbage.

 

The sooner they get the REAL data, untainted by random mods and quickie console fixes that allow you to keep playing instead of stopping and submitting a useful bug report the sooner they will release the actual survival mode update. :thumbsup:

hivKORN wrote: By your words, i hope they will fix problems from main game too and not only the survival changes! ;D


true, but since launch day there are a bunch of bugs in the game, which i adressed at the bug submitting page at Bethesda with a lot of extra information on my rig and the circumstances in which they occur in and screenshots and as much technical information i could give, i even know what the problems are, script errors and shader errors, and they haven't either bothered to fix them to this date, so how are we supposed to test a survival BETA if all the bugs i encountered haven't been fixed yet and still occur to this date ?

I develop games myself, and atleast half of the bugs i encountered must be easy to fix for an entire team of developers, but they just don't fix them.

Instead, like with FO3 and FNV those bugs are probably going to be fixed by modders later on.

I agree that mods should not be applied to a BETA test, but making a BETA before all the other problems are fixed is just unwise.
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In response to post #36170555. #36171990, #36173870, #36176205, #36185395 are all replies on the same post.


AzraelDC wrote: Just going to leave this here. You can take it as you will. FWIW, I don't think any of it looks good. But that's just my own take. Some of you here may have more informed opinions, after incorporating this info.

1. Bethesda staff on the forums aren't giving anyone straight answers about mods. They're sticking to their line of "We didn't disable mods" they just "changed a lot of stuff" and so "mods may not load" That is turning out to be quite an understatement as...
2. Someone uploaded this to the forums. http://imgur.com/jPJ96Fb It looks like the new Fallout.exe is phoning home to mods.services.bethesda.net.
3. There's nobody giving any kind of official word on any of this. Despite being asked direct questions.
4. The concern is that, based on recent beta activity, actions, and very misleading or possibly outright wrong information being given by Bethesda staff...sideloading of mods from 3rd party sites (like nexus) could be something they want to get people away from, in favor of their new Bethesda.net service.

Now, a number of people have said: "Bethesda would never do that." or "Bethesda knows better, such an act would be a worse PR nightmare than paid mods!" but, without a straight answer to direct questions...well, take the signs for what you will.

Bethesda wouldn't be the first game company to stab it's creative community in the back. The gaming industry is rife with that kind of behavior. Every game company was cool...until it wasn't anymore. Some of you will say "it's just a beta test!" some of you will say "God, they just want clean data"...and those may be fair points. But, if you look through the thread here: https://community.bethesda.net/thread/2936?start=90&tstart=0 you won't see anything about mods not working because they want "clean data". It's got to do with "significant changes"...none of which are articulated in any way.

So, as I said above. Take this info as you will. Bethesda staff are acting pretty cagey about it all. Personally, I am a bit concerned. That said, I think the community stalwarts are right: trying to exclude Nexus and mod sideloading would be a PR disaster for Bethesda. But that does not mean they won't do it anyway. Your mileage may vary here, concerning this information. We really wont know what Bethesda has in store until they drop it on us.



Crimsonhawk87 wrote: To me that's worse case scenario, the "nuclear" option, if you will.....the only reason they would go that far is if the numbers came back and showed that significantly more copies of FO4 were sold for consoles as opposed to the PC. In that case, they may decide that it would be more lucrative for them to completely handle modding on their end, there by controlling all content and a way to introduce paid modding to unsuspecting console whores, who have no clue about modding's true potential.

Yes, they would piss off a huge portion of their PC fanbase and creative community, but they could mollify some of the bigger modders with paid mods and revenue sharing, and could bank on many of the PC users rolling over and buying their next game anyway (I, for one, would wash my hand of them...but that's me). Granted all of this is just pure conjecture on my part, but it's the only reason I can see for them to take such a 180 degree turn on community modding.

DISCLAIMER: I do NOT believe this to be the case, this is just my hypothesis on why it would happened if they did, in fact, go the "nuclear" option. I fully support Bethesda and all of their hard work, and if they want to disable modding and the console command function for a BETA test, then so be it.
xaosbob wrote: This is important to pay attention to, I think. Over the last year, their Zenimax branch has had a similar problem with dev communication, which has some in the ESO community absolutely up in arms. I'm not an alarmist, but this is worth watching.

Also, for the record, I agree that the save restrictions on the beta are stupid. I get that someone thought it was a good idea for reasons, but not for any reasons that help a beta test.
Sepherose wrote: I asked Pete Hines about that possibility directly right before FO4 launched and all I got was a lot of dodging and essentially a "Trust what we have done for the past 13 years."

Well... I would have.... except everything is happening differently than the last 13 years.
austen1000 wrote: I think the "phoning home" thing is just going to be what the old version of the Skyrim Launcher did, which was downloading mods from the Steam Workshop. Though in this case, it would be from the Bethesda site instead of the workshop. I'm not too worried about that. I'll start worrying if mod disabling makes it out of Beta.


The thing that bothers me about the phoning home part is that there was no indication that this was going to be in this beta. That for me at least is a problem.
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In response to post #36184765. #36185820 is also a reply to the same post.


Bemoteajh wrote: Bethesda needs to understand they make s#*! games and we use mods to make them great... we can test your damn food/water system(you already had one that worked in NV) while using our damage mods to make enemies and npcs actually put up a fight

aslo your system will be improved upon by modders anyway so... yeah just give us the GECK already
Snowskeeper wrote: They're not interested in testing their new survival mode's modability, right now. What they're looking for is feedback about how it works in its vanilla state, so that they can make it as fun and bug-free as possible *before* release.

If you don't want to play the game without mods, then wait until the completed version of Survival Mode is released. This is not the completed version.


you obviously do not know how to beta test, go someplace else
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In response to post #36169075.


madwolf2006 wrote: hi
if you are think about testing the Beta and you have mods installed then i recommend that you use a program like 7zip to compress a backup of the game folder and a backup of
C:\Users\Username\AppData\Local\Fallout4 and C:\Users\Username\Documents\My Games\Fallout4

if you are going to mod the game or test the Beta i recommend make a compress backup of the clean game folder

imho it makes sense to disable mods in the Beta to have the game running in a known state to make sure that bugs are not getting added by mods or mods are not hiding bugs that you may have gotten if you had a clean game

imho it is a bit annoying the console being disabled there's probably a reason we may not know the reason but there's probably is a reason


the reason is that it makes people go to bethesda for help, if something can be fixed by a single command line, and is never reported to bethesda, it wont get fixed.

isolating variables.
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In response to post #36178485. #36188430 is also a reply to the same post.


lesclay wrote: waiting unlonk mods in suvirval mode
rotwhip wrote: then you will be waiting forever. its not going to happen.


@rotwhip
Says who exactly? Unless they make a separate executable I don't think there's any way for them to permanently block mods from survival mode. It's something you enable in-game.

Unless you just mean they're not going to enable it in the beta test, which would mean he isn't going to actually be waiting forever.

Heck you can even circumvent the block and get mods working on the beta now anyway. ;)
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In response to post #36179015. #36184145, #36187930 are all replies on the same post.


bben46 wrote:

I see a lot of garbage here from kiddies that just want the game to work the way they demand the game to work and have never done any legitimate testing in their life. BETA testing is NOT the playable game and is NOT intended to be the playable game. It is for TESTING purposes only.

 

If you don't want to help test the BETA survival mode, then please just disable beta updates on Steam.

 

If you insist on playing the beta with mods ( and figure out how) and it crashes - please don't bother to whine because they will just laugh at you for being so dumb as to think a beta test version was going to work as well as a released game.

 

IF you throw in a bunch or random variables (mods) then the test is invalid - that means you wasted hours of testing time that will be tossed as useless. Meaning that instead of the beta lasting 2 or 3 weeks it takes them 3 months to filter through the garbage from people that demand the test allow them to use mods. The intent of the beta test is to get a useful analysis of what really needs fixing. And if you throw in mods - or the quick fixes that the console allows the data is no longer useful, but just garbage.

 

The sooner they get the REAL data, untainted by random mods and quickie console fixes that allow you to keep playing instead of stopping and submitting a useful bug report the sooner they will release the actual survival mode update. :thumbsup:

hivKORN wrote: By your words, i hope they will fix problems from main game too and not only the survival changes! ;D
printerkop wrote: true, but since launch day there are a bunch of bugs in the game, which i adressed at the bug submitting page at Bethesda with a lot of extra information on my rig and the circumstances in which they occur in and screenshots and as much technical information i could give, i even know what the problems are, script errors and shader errors, and they haven't either bothered to fix them to this date, so how are we supposed to test a survival BETA if all the bugs i encountered haven't been fixed yet and still occur to this date ?

I develop games myself, and atleast half of the bugs i encountered must be easy to fix for an entire team of developers, but they just don't fix them.

Instead, like with FO3 and FNV those bugs are probably going to be fixed by modders later on.

I agree that mods should not be applied to a BETA test, but making a BETA before all the other problems are fixed is just unwise.


"Instead, like with FO3 and FNV those bugs are probably going to be fixed by modders later on."

Yep, thats how it works today. To be very honest. They released the eat/drink/sleep feature, but its so f*#@ing bad. It's not even close to realism. Don't say, but it's beta. They already had this feature in NV and they weren't able to just carry it over. I call that very incompetent. Also they keep adding things in beta, which is also not the purpose of a beta. A beta is feature complete and is for testing the system. What they run is an alpha

Yes, people who want to test with mods... no words... but i also don't believe that they get any valueable feedback. I have looked into the beta thread. It's a mess.
Now you can argue about disabling the console, because you can hotload with console, which would destroy their plan. But disabling is also dumb because there is already a way to load mods (surprise surprise).

With a console we would be able to test their system even better, because we can tweak values, find the best values and report them.

And saving with sleeping... srsly... i lost faith in them. Fallout 4 is only playable in a realistic way with mods from this beautiful modding community. We can just hope for a solid game frame, but thats it
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Oh man, I totally forgot about this and was like WTF?!. I started uninstalling mods and reinstalling mods...and then did other foolish things. Now I can pull my head out of my butt and get back to things.

 

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