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Fallout 4 Survival Mode Beta


SirSalami

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In response to post #36369340.


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agreed..

and the save mechanic is a bit of a cheap way to make some people feel anxiety when they encounter a behemoth or deathclaw, for me it's just the thought of being able to die from that encounter that excites me, not the fact that i haven't saved and need to play the last 30 minutes again.

it does make me cautious and sneak around it more often, if that was what they wanted to accomplish, then they succeeded, but it's the combat that's exciting, not the i cannot take that on now because i haven't slept so i'll sneak away from it with my tail between my legs.

that being said, i do enjoy the survival mode more then any other difficulty i played it on, just some stuff makes me mad sometimes, like having to play stuff over because i stepped on a invisible mine, or a CTD, or a molotov spam when i was clearly out of reach of the fire/blast (behind a wall).

I don't understand why molotov's explode anyway, they should only cause severe burn damage over time.
I have my chest piece modded to be invulnerable to fire and i still die from molotov's, kinda lame mechanics if you ask me, better to just make everything deep pocketed, that way you atleast have something that works. Edited by Guest
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In response to post #36264185. #36272420, #36280400, #36281620, #36294745, #36295480, #36307360, #36313620, #36340025, #36344490, #36347635, #36348020, #36368590, #36372830, #36372990, #36373850, #36382245, #36384055, #36384285, #36385985 are all replies on the same post.


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Seriously....?

Yes. Seriously. Edited by xdustsmile
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  On 4/6/2016 at 7:25 PM, printerkop said:

 

In response to post #36389965.

 

 

 

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you don't have to play at all, but that kinds of comments are lame.

 

As someone that used Project Nevada and FWE for a long time, having a real hardcore mode is something I'm all in for. So I do want to play survival, just not the way it is right now, unbalanced and with features that have no place in Fallout.

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In response to post #36394870.


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I agree on that.

I tried survival mode, played twice to level 30 and once to level 20 now to test it thouroughly, and while i'm pretty good in shooters and know the Fallout 4 mechanics like i'm born with them, i died multiple times after 1,5 hours of gameplay without saving.

3 times because i stumbled on a invisible mine, 2 times the game CTD'd on me, and a few times because of molotov spam, and actually once because of a single raider, because i never met a raider in the whole game that was actually very strong, i thought i could handle that easily without drugs or med-x, boy was i wrong, the raider actually chewed me up like i was nothing, and my Overseer's Guardian whilst having 50% adrenaline damage seem to do absolutely nothing on the raider, 153 dam on that gun.

So right now i can say that the game is immensely unbalanced at times, the raider encounter was when i was level 20.

Right now i'm so sick of the dying part without saving that i stopped playing Fallout for a bit, i do like the survival mechanics overall, i don't like not being able to save more often without having to go to bed constantly.

Dumb thing is, i creamed a Behemoth head on with ease with my Overseers Guardian like 5 minutes before that raider, so a raider like 20 times stronger then a Behemoth ???

EDIT: Just tried the new BETA and it doesn't even let me send settlers anywhere anymore, so it seems that they keep their reputation intact of breaking something new each update. Every single update i had for Fallout 4 introduced new bugs, the initial release was the most bug free.

Also they claim that the need for drinking and eating is reduced, but i have to use the exact same amounts of food and water i did before, and on top of that they took another 25Lbs carryweight off, so settlement building got even nastier, probably have to switch entirely to shipments, and then 1 single playthrough is probably going to take atleast 1000 hours if you want to build nice settlements. Edited by Guest
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In response to post #36297220. #36298815, #36299420, #36303765, #36306040, #36307275 are all replies on the same post.


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Permadeath..

Closest thing to it I recall would be like 20 odd years ago - Ultima Online

You die - your screen turns black and white, the center of it anyway because now you just see in that part. You are a ghost - your belongings are there at your feet.. that sword you worked months to get - that armor... it will disappear forever in 15 minutes.

You can run to the city.. by foot - or hopefully run into a "wandering healer". The way you figure it, it will take about 5 or 6 minutes to get to town and get resurrected.. then the same time back - that only leaves you about 3 minutes to spare before your hard work at this game vanishes forever.

And even if you make it back in time - anyone could wander up and grab your stuff while you're gone. anyone. Hey, here's a player who looks like he's a Mage, maybe he'll resurrect me? Ahh, hell, I'm just wasting time and my stuff is going to disappear -- and as a ghost when you talk to a player it just says "OoOo OooOOo Ooo" .. so they have no idea what you are saying, but come on man, it's a ghost -- what do you THINK he's saying!

Anyway... that game gave a sense of serious repercussions for dying, and it was the last one that I recall really did before they dumbed down everything cause people whine so much about all the time they invested and it's just not fair losing that progress.

I LOVED the fear that that game with it's sub par graphics could cause in me because there was real risk involved. Now I'm spoiled like everyone else though, and I'm addicted to save points.. and if I have to go back through 10 minutes of gameplay I did before it's like it's the end of the world. What I'm getting at though... we lost something. Back then I would honestly get scared... shaking scared.... when I was 10 levels down in a dungeon and I knew there were no players anywhere around to resurrect me if I died... one screw up and I would lose weeks worth of gameplay. That was fun. Edited by lux113
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In response to post #36179015. #36184145, #36187930, #36192500, #36192925, #36198740, #36201355, #36205410, #36206150, #36213925 are all replies on the same post.


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printerkop

I think it's unrealistic for you to think Fallout 4.. or any other Bethesda game could ever be completely without bugs.

It's in the engine and also in the nature of the open world game(although mainly the engine) The collision issues happen in skyrim .. oblivion, hell, I don't even consider them bugs anymore. Sometimes I even see them as features.

And honestly, I wouldn't want Bethesda to go on the fool's errand of fixing all the bugs in fallout 4 before ever releasing new content. It would be 2025.

On a sidenote I find it funny that you think that your particular reported bugs should have been fixed rather than the long list of ones others have reported (and were fixed).

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