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Motion System settings for placeable objects?


Hoamaii

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Hi guys, I'm afraid I need a bit of help again...

 

I've created a custom .nifs version of an activator which I want the player to be able to move around and place in the world where he wants.

 

The script works fine and the activator too, but occasionally, after adjusting position or angle several times in a row (I don't use 'TranslateTo'), the activator will fall through the ground.

 

I've set the CollisionObject's bhkRigidBody to bhkRigidBodyT,

 

Layer and LayerCopy: OL_CLUTTER

 

Motion System: MO_SYS_SPHERE

 

Deactivator Type: DEACTIVATOR_NEVER

 

Solver Deactivation: SOLVER_DEACTIVATION_LOW

 

Motion Quality: MO_QUAL_MOVING

 

Anything else I could do to prevent it to sink into the landscape?

 

Many thanks in advance!

 

 

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Yeah, I had seen that and tried it. But those settings work for movable static (a bridge if I remember correctly), not at all with an activator - it actually makes the object slowly spin around when used on an activator. And I don't need to use TranslateTo(), only SetPosition() and SetAngle().

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