Scygnus Posted March 30, 2016 Share Posted March 30, 2016 So, just went down into Dunwich Borers and got Kremv's Tooth. But I felt that one thing was missing that could be added relatively easily. I think, I can't actually mod, but it doesn't seem like it'd be too hard to do. That last raider? The one by the exit door? He totally needs a holotape on him of him chanting something like: "Can't let it out can't let it out can't let it out stay in the light stay awake stay awake in the light and it can't get me it can't get me." That'd be the perfect end to that freaky little mini-quest. Hell, if you wanted to be more elaborate, you could have him leaving other messages. First why he's joining the raiders (acting tough about it) then slowly coming to hate the job (sob story ensues about why he actually went raider) then saying something about what happened with the one you find behind a crapload of traps outside of the mine, then about Bedlam starting to act funny. Slow creeping horror stuff about other raiders starting to lose it and him generally slowly freaking out about what's causing it until he finally finds out and you find him at the mine exit with that last chilling chant about keeping the world safe from it. Hrm, could even turn it into a mini-quest mod, if you were inclined. Just need a voice actor, drop the tapes here and there, and viola. Alternately, you could mod in a way to seal off the area with Kremv's Tooth, set up by our freaked-out friend but never used, as a quest mod to give the player your unique legendary instead of Kremv's Tooth, when you choose to seal it away rather than let it out. Maybe even change the final holotape when the player does that to something more hopeful... or if they don't, and retrieve Kremv's Tooth, end the chanting freak-out tape with a scream. All kinds of ideas. TL;DR: I think Dunwich Borers could be enhanced with more stuff from our mysterious final raider that sealed the path to the altar. Link to comment Share on other sites More sharing options...
Jeffman12 Posted March 30, 2016 Share Posted March 30, 2016 I think sealing the tooth away sort of implies there's some force of "good" out there rather than a cold Stygian void inhabited by naught but insignificant dust and the uncaring laws of chaos and nature. Link to comment Share on other sites More sharing options...
Scygnus Posted March 31, 2016 Author Share Posted March 31, 2016 Well, if you get rewarded for it that's true. But by 'sealing' I didn't mean any sort of magical thing, but rather something physical like a cave-in so nobody can get it out... for a good long while, anyway. The only force of good there is yourself. And your dead raider friend who set up the explosives. Link to comment Share on other sites More sharing options...
NCRForever Posted April 1, 2016 Share Posted April 1, 2016 Umm... What? lol Link to comment Share on other sites More sharing options...
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