jtcbrown Posted March 30, 2016 Share Posted March 30, 2016 I got some advice on the homemaker page, but I'm just not getting from here to there so far as using FO4Edit to 'merge' or make my own patch for these. And I know someone has to have these working together; homemaker seems to indicate it just "should work" but it is not. The basic problem I have is that not all of homemaker's stuff is showing up for me to build. Some is, maybe even most, but not all. And the SNB stuff is not showing up at all. Here is load order: GameMode=Fallout4 Fallout4.esm=1ArmorKeywords.esm=1Homemaker.esm=1Snap'n Build.esm=1SpringCleaning.esm=1SettlementKeywords.esm=1BetterItemSorting-AID.esp=1BetterItemSorting-APPAREL.esp=1BetterItemSorting-JUNK.esp=1BetterItemSorting-MISC.esp=1BetterItemSorting-WEAPONS.esp=1BetterItemSorting.esp=1Armorsmith Extended.esp=1Homemaker - SK Integration Patch.esp=1Realistic Survival Damage.esp=1Realistic Death Physics.esp=1MinigunDamage.esp=1SkjAlert_RS+.esp=1MoreOrLessXP-Crafting.esp=1CBBE.esp=1AzarPonytailHairstyles.esp=1More Where That Came From Diamond City.esp=1More Where That Came From - Classic.esp=1DarkerNights.esp=1DarkerNightsDetection.esp=1BetterNightVision.esp=1TrueStormsFO4.esp=1TrueStormsFO4-LITE-Audio.esp=1TrueStormsFO4-ClimateSettings.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1DarkerNights-TrueStorms-LITE-Audio.esp=1PipBoyShadows.esp=1CroupSettlerRescue.esp=1ASCOCait02.esp=0ASCODanse03.esp=0ASCOCait05.esp=1ASCOCurie01.esp=1ASCODanse01.esp=1ASCOMacCready01.esp=1ASCOPiper02.esp=1ASCOPreston03.esp=1ASCO - Cait.esp=1ASCO - Curie.esp=1CaitVol.1NoNeckTatt.esp=1Valentine_Armored_Detective.esp=1CUTE.esp=1CUTE - Addons.esp=1AnS Wearable Backpacks and Pouches.esp=1AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1AnS Wearable Backpacks and Pouches - AWKCR.esp=1Vault 111 Overseer Armor.esp=1SkibsWH77LSW.esp=1el_AgentOutfit.esp=1GIJoeActionPack.esp=1functionalrings.esp=1vampirenvg.esp=1zWGirlClothSimply.esp=1DelyteOutfits.esp=1DV-Armored Pilots.esp=1DV-Deadly Vertibirds.esp=1DV-Vertibird Explosive Minigun.esp=1Eli_ArmourCollection.esp=1Eli_Sleeveless Outfits.esp=1Eli_Utility Jumpsuits.esp=1Eli_Accessories.esp=1Eli_RuggedOutfits.esp=1Eli_Apocalypse Attire.esp=1DX Vault Girl Shorts.esp=1DX Commonwealth Shorts.esp=1DX Commonwealth Mini Dresses.esp=1DX Chem I Care Outfit.esp=1DX Adventurer Outfit.esp=1BostonJacketFatiguesMod.esp=1LongCoatVaultSuit.esp=1Armorsmith DeserterX Extended.esp=1Armorsmith Eferas Extended.esp=1Armorsmith Elianora Extended.esp=1Hoodless Scribe Hat.esp=1LegendaryModification.esp=1LegendaryModification2LM.esp=1LegendaryModification2LMAKPatch.esp=1LegendaryModificationMisc.esp=1LegendaryModificationCSA.esp=1LegendaryModificationGroknak.esp=1BetterSettlers.esp=1BetterSettlersNoLollygagging.esp=1BetterSettlersCleanFacePack.esp=1BetterSettlersMortalHotfix.esp=1SettlerRenaming.esp=1SetllerRenaming_CustomNames.esp=0BettSettCCAPack0.96a.esp=1SanctuaryRootCellar.esp=1RebuiltJamaicaPlain.esp=1CraftableAnimationMarkers.esp=1CleanSettlement.esp=1Homemaker - Greenhouse and Bunker Disabler SK.esp=1Homemaker - Streetlights Use Passive Power.esp=1OCDecorator.esp=1OCDispenser.esp=1OCDecorator - No Experience.esp=1ScrapDeadThings.esp=1SC_ExpandedScrapList.esp=1 It may just be an issue of load order, but I've tried a ton of combinations so far as Homemaker, SNB, SK, OCDecorator, etc. Homemaker is missing all the prefab buildings. SNB stuff is absent entirely. I've reviewed guides on using FO4Edit to make my own patch but something is just not 'clicking' for it. Link to comment Share on other sites More sharing options...
mac2636 Posted March 31, 2016 Share Posted March 31, 2016 Open Homemaker.esm in FO4Edit. Delete the entire keyword section. Save and close FO4Edit. That fixed it for me. Also, read Wax2k's guide in the Mod Troubleshooting forum. Link to comment Share on other sites More sharing options...
Gruffydd Posted April 3, 2016 Share Posted April 3, 2016 When I was having some compatability issues, I uninstalled SK, reinstalled it, and let it overwrite, and everything worked again.I think one or more of the mods you're listing as having problems might overwrite some of the SK structure. Restoring the SK structure worked for me. Link to comment Share on other sites More sharing options...
Kikaimegami Posted April 3, 2016 Share Posted April 3, 2016 (edited) Adding to Gruffydd's suggestion, I'd say you may actually be better off uninstalling your challengers, make sure you have their latest updates downloaded and ready, then install them in order same as the load order. This includes all the patches and modules and what have you, but disallowing any of them to overwrite SK. Which, actually, I'm not seeing the SnB modules in your load order. The esm only has the modular doorway framework, window walls, and roofs. There's a stack of optional esps it'll install depending on your choices during the installation. If you're doing it manually, you'll need to make sure all of those get added, too. (Though maybe the update changes that? Since I just noticed there was one :ermm: ). I also highly recommend the console menu. It's awesome. EDIT: SnB main doesn't even use the SnB category. They're all in vanilla categories, so it wont show up at all if you don't have any of the modules. Edited April 3, 2016 by Kikaimegami Link to comment Share on other sites More sharing options...
ad3d0 Posted April 4, 2016 Share Posted April 4, 2016 (edited) First. SettlementKeywords.esm should be loaded before Homemaker and SnB. Second. I don't see any .esp related to SnB in your load order. If you are using v1.5 or v1.6 there should be at least "Snap'ņ Build - Modules.esp". For v1.7 and higher there should be at least "Snap'ņ Build - Patches.esp". So obviously you have installed Snap'ņ Build incorrectly. Edited April 4, 2016 by ad3d0 Link to comment Share on other sites More sharing options...
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