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Help a brother out - Using FO4Edit to make Homemaker, Snap 'n' Build, Settlement Keywords work together?


jtcbrown

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I got some advice on the homemaker page, but I'm just not getting from here to there so far as using FO4Edit to 'merge' or make my own patch for these.

 

And I know someone has to have these working together; homemaker seems to indicate it just "should work" but it is not.

 

The basic problem I have is that not all of homemaker's stuff is showing up for me to build. Some is, maybe even most, but not all. And the SNB stuff is not showing up at all.

 

Here is load order:

 

 

GameMode=Fallout4

Fallout4.esm=1
ArmorKeywords.esm=1
Homemaker.esm=1
Snap'n Build.esm=1
SpringCleaning.esm=1
SettlementKeywords.esm=1
BetterItemSorting-AID.esp=1
BetterItemSorting-APPAREL.esp=1
BetterItemSorting-JUNK.esp=1
BetterItemSorting-MISC.esp=1
BetterItemSorting-WEAPONS.esp=1
BetterItemSorting.esp=1
Armorsmith Extended.esp=1
Homemaker - SK Integration Patch.esp=1
Realistic Survival Damage.esp=1
Realistic Death Physics.esp=1
MinigunDamage.esp=1
SkjAlert_RS+.esp=1
MoreOrLessXP-Crafting.esp=1
CBBE.esp=1
AzarPonytailHairstyles.esp=1
More Where That Came From Diamond City.esp=1
More Where That Came From - Classic.esp=1
DarkerNights.esp=1
DarkerNightsDetection.esp=1
BetterNightVision.esp=1
TrueStormsFO4.esp=1
TrueStormsFO4-LITE-Audio.esp=1
TrueStormsFO4-ClimateSettings.esp=1
TrueStormsFO4-GlowingSeaExtraRads.esp=1
DarkerNights-TrueStorms-LITE-Audio.esp=1
PipBoyShadows.esp=1
CroupSettlerRescue.esp=1
ASCOCait02.esp=0
ASCODanse03.esp=0
ASCOCait05.esp=1
ASCOCurie01.esp=1
ASCODanse01.esp=1
ASCOMacCready01.esp=1
ASCOPiper02.esp=1
ASCOPreston03.esp=1
ASCO - Cait.esp=1
ASCO - Curie.esp=1
CaitVol.1NoNeckTatt.esp=1
Valentine_Armored_Detective.esp=1
CUTE.esp=1
CUTE - Addons.esp=1
AnS Wearable Backpacks and Pouches.esp=1
AnS Wearable Backpacks and Pouches - Ballistic Weave.esp=1
AnS Wearable Backpacks and Pouches - Power Armor Carry Capacity.esp=1
AnS Wearable Backpacks and Pouches - AWKCR.esp=1
Vault 111 Overseer Armor.esp=1
SkibsWH77LSW.esp=1
el_AgentOutfit.esp=1
GIJoeActionPack.esp=1
functionalrings.esp=1
vampirenvg.esp=1
zWGirlClothSimply.esp=1
DelyteOutfits.esp=1
DV-Armored Pilots.esp=1
DV-Deadly Vertibirds.esp=1
DV-Vertibird Explosive Minigun.esp=1
Eli_ArmourCollection.esp=1
Eli_Sleeveless Outfits.esp=1
Eli_Utility Jumpsuits.esp=1
Eli_Accessories.esp=1
Eli_RuggedOutfits.esp=1
Eli_Apocalypse Attire.esp=1
DX Vault Girl Shorts.esp=1
DX Commonwealth Shorts.esp=1
DX Commonwealth Mini Dresses.esp=1
DX Chem I Care Outfit.esp=1
DX Adventurer Outfit.esp=1
BostonJacketFatiguesMod.esp=1
LongCoatVaultSuit.esp=1
Armorsmith DeserterX Extended.esp=1
Armorsmith Eferas Extended.esp=1
Armorsmith Elianora Extended.esp=1
Hoodless Scribe Hat.esp=1
LegendaryModification.esp=1
LegendaryModification2LM.esp=1
LegendaryModification2LMAKPatch.esp=1
LegendaryModificationMisc.esp=1
LegendaryModificationCSA.esp=1
LegendaryModificationGroknak.esp=1
BetterSettlers.esp=1
BetterSettlersNoLollygagging.esp=1
BetterSettlersCleanFacePack.esp=1
BetterSettlersMortalHotfix.esp=1
SettlerRenaming.esp=1
SetllerRenaming_CustomNames.esp=0
BettSettCCAPack0.96a.esp=1
SanctuaryRootCellar.esp=1
RebuiltJamaicaPlain.esp=1
CraftableAnimationMarkers.esp=1
CleanSettlement.esp=1
Homemaker - Greenhouse and Bunker Disabler SK.esp=1
Homemaker - Streetlights Use Passive Power.esp=1
OCDecorator.esp=1
OCDispenser.esp=1
OCDecorator - No Experience.esp=1
ScrapDeadThings.esp=1
SC_ExpandedScrapList.esp=1

It may just be an issue of load order, but I've tried a ton of combinations so far as Homemaker, SNB, SK, OCDecorator, etc.
Homemaker is missing all the prefab buildings. SNB stuff is absent entirely.
I've reviewed guides on using FO4Edit to make my own patch but something is just not 'clicking' for it.
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When I was having some compatability issues, I uninstalled SK, reinstalled it, and let it overwrite, and everything worked again.

I think one or more of the mods you're listing as having problems might overwrite some of the SK structure. Restoring the SK structure worked for me.

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Adding to Gruffydd's suggestion, I'd say you may actually be better off uninstalling your challengers, make sure you have their latest updates downloaded and ready, then install them in order same as the load order. This includes all the patches and modules and what have you, but disallowing any of them to overwrite SK. Which, actually, I'm not seeing the SnB modules in your load order. The esm only has the modular doorway framework, window walls, and roofs. There's a stack of optional esps it'll install depending on your choices during the installation. If you're doing it manually, you'll need to make sure all of those get added, too. (Though maybe the update changes that? Since I just noticed there was one :ermm: ). I also highly recommend the console menu. It's awesome.

 

EDIT: SnB main doesn't even use the SnB category. They're all in vanilla categories, so it wont show up at all if you don't have any of the modules.

Edited by Kikaimegami
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First.

 

SettlementKeywords.esm should be loaded before Homemaker and SnB.

 

Second.

 

I don't see any .esp related to SnB in your load order. If you are using v1.5 or v1.6 there should be at least "Snap'ņ Build - Modules.esp". For v1.7 and higher there should be at least "Snap'ņ Build - Patches.esp". So obviously you have installed Snap'ņ Build incorrectly.

Edited by ad3d0
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