Sonia4u Posted June 19, 2011 Share Posted June 19, 2011 hello! hope someone have a tip for me :o) my problem is, i made a new model in 3ds max! as i export it, in nifskope the surface of the model is fully black! i can change colors in materialblock what i want nothing works! i made so many nifs for me and i never had this problem! the textures are right, normal map have alphachannel! i attached them with a working nif to overtake the material from the good nif! in 3ds max works fine, but after export its the same problem! of course in geck and game the file is black too! it was a try. thanks Link to comment Share on other sites More sharing options...
Ghogiel Posted June 20, 2011 Share Posted June 20, 2011 does it have vertex colors? Link to comment Share on other sites More sharing options...
Sonia4u Posted June 20, 2011 Author Share Posted June 20, 2011 thanks for reply! if i open the nif file in 3ds max again it looks all normal! (grey) i checked the wrong file in edit mesh under vertex and i have the normal colors like every working nif! white, RPG 10 and alpha 100! i really dont have idea what it could be, because sometime i have this problem! i think mabye its the fold of the nif exporter (newest version) the nif exporter also like to flip faces after export! but this problem i can handle! or is there a better way to check the vertex colors, in this kiond i dont have so much experince! thanks Link to comment Share on other sites More sharing options...
Ghogiel Posted June 21, 2011 Share Posted June 21, 2011 Check vertex colors in the exported nif. In the mesh objects NiTriShape/StripData block, in Block Details you should see "Has vertex colors". Change this to no if it is yes. Also Spells>bacth>update tangent space. The niftools plugin doesn't calculate correct it correctly. So you usually need to fix it post export. Other than that I'd need to see the nif. :shrug: Link to comment Share on other sites More sharing options...
Sonia4u Posted June 21, 2011 Author Share Posted June 21, 2011 hello Ghogiel !! yes you had right it was in the data block, the vertex colors was set to yes! i change it to no and it works perfect! i always search for this, now i know! thanks a lot, you was great help and i learned something more!!!!! big thanks to you for this tipp! sonia Link to comment Share on other sites More sharing options...
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