Yogensya Posted April 4, 2016 Share Posted April 4, 2016 Hey, I've been working on a little script that some of you might find handy, if you work a lot with textures and use Photoshop. I made it for myself but if it helps anyone then much better! To summarize, you make your textures for a Fallout 4 model or whatever, and separate each texture map you want in to layer groups with a special name like ~_d, ~_s, ~_n, and when you run the script it will take whatever is in those layers and export them accordingly on the same folder as your PSD. If your PSD is called pistol.psd, you'll get pistol_d.dds, pistol_s.dds and pistol_n.dds. You can see a quick video of it here. The script supports alpha channels for diffuse maps, you just need to have an alpha channel in the channels panel and the diffuse will be exported accordiingly.The script uses the same compression formats as the vanilla assets from fallout4 (DXT1 for diffuse/glow, DXT5 for diffuse with alpha, BC5 2 channel for spec/gloss/normals).It requires Intel's DDS plugin (not the NVIDIA one which is out of date and much slower). It should works on Photoshop CS6 and above. It's still a very early version, but I think there aren't any bugs. If you do encounter any let me know! If you want to be safe remember to save your PSD before running it, but keep in mind the script doesn't change anything in your psd document other than layer group visibility, so actual data loss is extremely unlikely. That said I claim no responsibility for any misuse of this software. Doenload from Github, or fork it and edit the code to your needs! For more details and instructions see the readme. If you like it and use it, feel free to leave any feedback you want. Link to comment Share on other sites More sharing options...
TrickyVein Posted April 4, 2016 Share Posted April 4, 2016 Aww shucks, I'd use it but I'm still beholden to CS2. Link to comment Share on other sites More sharing options...
ArekkusuStorm Posted April 4, 2016 Share Posted April 4, 2016 (edited) Sounds pretty darn useful, I'll have to give it a shot sometime. Edited April 4, 2016 by ArekkusuStorm Link to comment Share on other sites More sharing options...
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