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Merging eye and hair mods with a bashed patch does... Nothing?


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First: I set up all the data to be merged within a bashed patch. I then set them to only be merged, not active (activating BP seems to result in all the eyes going missing). Problem is, only the default eyes are showing up. My key to administrator access (required to install the construction set and put the non-default eyes where they belong) will show up tonight, but I was wondering if any of you had a fairly quick, possibly painless solution that doesn't involve the construction set or other tools that will require installation. (If you'll forgive me, I realize that 'import' does not equal 'merge', but both, in effect, cause the files to be used by the bashed patch.)

 

Here's the load order: (symbols are standard dump from Wyre Bash, nothing was modified) (If you see any unrelated problems with this load order PM me, I used BOSS to sort it, but kind of used 'select all' on some categories while doing the patch, so the bashed patch probably includes more than it should anyways.)

 

Active Mod Files:

00 Oblivion.esm

01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]

02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]

03 Cobl Main.esm [Version 1.72]

04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

05 Mart's Monster Mod.esm [Version 3.7b3p3]

06 FCOM_Convergence.esm [Version 0.9.9a7]

07 Armamentarium.esm [Version 1.35]

08 Artifacts.esm

09 Unofficial Oblivion Patch.esp [Version 3.2.0]

++ Oblivion Citadel Door Fix.esp

0A DLCShiveringIsles.esp

0B Unofficial Shivering Isles Patch.esp [Version 1.4.0]

0C Francesco's Optional Chance of Stronger Bosses.esp

0D Francesco's Optional Chance of Stronger Enemies.esp

0E Francesco's Optional Chance of More Enemies.esp

0F Francesco's Optional Leveled Guards.esp

++ FCOM_Francescos.esp [Version 0.9.9]

++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

10 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

++ MaleBodyReplacerV4.esp

++ RTFemaleReplacerV12.esp

11 Cobl Glue.esp [Version 1.72]

12 Cobl Si.esp [Version 1.63]

13 Bob's Armory Oblivion.esp

14 FCOM_BobsArmory.esp [Version 0.9.9]

15 Oblivion WarCry EV.esp [Version 1.08a]

16 FCOM_WarCry.esp [Version 0.9.9]

** FCOM_WarCryNoSpawn.esp [Version 0.9.9]

++ Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

** OMOBS_SI.esp [Version 2.0]

17 OMOBS Optional Combat Settings.esp [Version 1.0]

++ ArmamentariumLL.esp [Version 1.35]

++ ArmamentariumLLVendors.esp [Version 1.35]

++ ArmamentariumLLMagic.esp [Version 1.35]

++ ArmamentariumLLArmaVendor.esp [Version 1.35]

++ FCOM_Cobl.esp [Version 0.9.9]

** FCOM_Convergence.esp [Version 0.9.9]

18 FCOM_RealSwords.esp [Version 0.9.9]

++ FCOM_DurabilityAndDamage.esp [Version 0.9.9]

++ FCOM_SaferRoads.esp [Version 0.9.9]

++ FCOM_LessRats.esp [Version 0.9.9]

++ FCOM_NoWyverns.esp [Version 0.9.9]

++ Mart's Monster Mod - No Pests.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Swarms.esp [Version 3.7b3p3]

++ FCOM_NoReaversInGates.esp [Version 0.9.9]

++ FCOM_NoAdventurersInGates.esp [Version 0.9.9]

++ FCOM_LessReaversInGates.esp [Version 0.9.9]

++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Reavers.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Blood.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Bone Loot.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Giants.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Slimes.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Fiends.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Werewolves.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Lanterns.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Adventurers.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Beholdens.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Uberhulks.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Skeep.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Balrogs.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Less Reavers.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]

19 Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]

1A Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]

1B Mart's Monster Mod - Foxes.esp [Version 3.5.5b4]

1C Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]

1D Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]

1E Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]

1F Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]

20 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp [Version 3.7b3p3]

++ FCOM_TamrielTravelers.esp [Version 0.9.9]

++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]

++ FCOM_BobsGuardUnity.esp [Version 0.9.9]

++ FCOM_HungersUnitySI.esp [Version 0.9.9]

** FCOM_FriendlierFactions.esp [Version 0.9.9]

++ FCOM_MoreRandomSpawns.esp [Version 0.9.9]

++ FCOM_MoreRandomItems.esp [Version 0.9.9]

++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]

++ ArmamentariumLL4OOO.esp [Version 2.01]

++ ArmamentariumLLMagicOOO.esp [Version 1.35]

21 Artifacts.esp

++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]

22 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]

** FCOM_Knights.esp [Version 0.9.9]

++ FCOM_Ruin.esp [Version 0.9.9]

** FCOM_OMG.esp [Version 0.9.9]

23 Salmo the Baker, Cobl.esp [Version 3.08]

24 anb.esp

25 actors_in_charge.esp

** Beautiful PeopleV22 - MaleReplacerV4.esp

++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]

++ Francesco's 10 days respawn time - 1-16 day lenght rescale.esp

** FCOM_Archery.esp [Version 0.9.9]

++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]

26 Bashed Patch, 0.esp

Edited by Silvermistshadow
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From past experience beautiful people is a serious candidate to conflict with almost every other eye replacer over there (as yourself noticed). The issues ranges from black to missing to doubled eyes in NPCs and Player. I know for sure it conflicts with COBL Cosmetics Resources and COBL races. It may work with some other eyes replacing mods but I can't say for sure.

 

To me was a sad choice keeping it out my load list because I like its other features :/

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Well, now that I've just let that issue be (and remove the files that are missing masters from the patch) I've run into an issue where it crashes after attempting load to the main world. I've tried it both with an alternate beginning mod and without, as well as trying before I had fixed the bashed patch to only include what I had files for.

 

Any ideas?

 

 

Active Mod Files:

00 Oblivion.esm

01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]

02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]

03 Cobl Main.esm [Version 1.72]

04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

05 Mart's Monster Mod.esm [Version 3.7b3p3]

06 FCOM_Convergence.esm [Version 0.9.9a7]

07 Armamentarium.esm [Version 1.35]

08 Artifacts.esm

09 Unofficial Oblivion Patch.esp [Version 3.2.0]

++ Oblivion Citadel Door Fix.esp

0A DLCShiveringIsles.esp

0B Unofficial Shivering Isles Patch.esp [Version 1.4.0]

0C Francesco's Optional Chance of Stronger Bosses.esp

0D Francesco's Optional Chance of Stronger Enemies.esp

0E Francesco's Optional Chance of More Enemies.esp

0F Francesco's Optional Leveled Guards.esp

10 FCOM_Francescos.esp [Version 0.9.9]

11 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]

12 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]

++ MaleBodyReplacerV4.esp

++ RTFemaleReplacerV12.esp

13 Cobl Glue.esp [Version 1.72]

14 Cobl Si.esp [Version 1.63]

15 Bob's Armory Oblivion.esp

16 FCOM_BobsArmory.esp [Version 0.9.9]

17 Oblivion WarCry EV.esp [Version 1.08a]

18 FCOM_WarCry.esp [Version 0.9.9]

19 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

** OMOBS_SI.esp [Version 2.0]

1A OMOBS Optional Combat Settings.esp [Version 1.0]

1B FCOM_Cobl.esp [Version 0.9.9]

1C FCOM_Convergence.esp [Version 0.9.9]

1D FCOM_RealSwords.esp [Version 0.9.9]

++ FCOM_DurabilityAndDamage.esp [Version 0.9.9]

++ FCOM_SaferRoads.esp [Version 0.9.9]

++ Mart's Monster Mod - No Pests.esp [Version 3.7b3p3]

++ Mart's Monster Mod - No Swarms.esp [Version 3.7b3p3]

1E Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]

1F Mart's Monster Mod - Zombies for Body Meshes.esp [Version 3.7b3p3]

20 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]

21 Mart's Monster Mod - Foxes.esp [Version 3.5.5b4]

22 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]

23 Mart's Monster Mod - Gems & Gem Dust.esp [Version 3.7b3p3]

24 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]

25 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]

26 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]

** Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]

++ FCOM_DiverseGuardUnity.esp [Version 0.9.9]

++ FCOM_BobsGuardUnity.esp [Version 0.9.9]

++ FCOM_HungersUnitySI.esp [Version 0.9.9]

** FCOM_FriendlierFactions.esp [Version 0.9.9]

++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]

++ ArmamentariumLL4OOO.esp [Version 2.01]

++ ArmamentariumLLMagicOOO.esp [Version 1.35]

27 Artifacts.esp

++ Artifacts - ArmaCompleteAddon.esp [Version 1.0]

28 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3]

29 Salmo the Baker, Cobl.esp [Version 3.08]

2A anb.esp

2B actors_in_charge.esp

** Beautiful PeopleV22 - MaleReplacerV4.esp

++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]

++ Francesco's 10 days respawn time - 1-16 day lenght rescale.esp

** FCOM_Archery.esp [Version 0.9.9]

2C Bashed Patch, 0.esp

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Simple solution BP ( Beautiful People) De-installing,

Check COBL Resources files if all files are installed and non are missing. if non are missing then proceed with next step if missing, install missing files.

next step rebuild BashPatch.

Make a test run without bashpatch then a test run with it. Hopefully that was it because i dont run FCOM not my style of gaming.

 

If you do have BP because not only of the eyes ( there are enough in Cobl resources Ren's if i remember correctly ) but about the faces, here are some links of replaces that you can install in in that order replacing stuff from IFT Improved facial textures with Facial textures by Enayla textures (works pretty well on faces) .that might get you some nicer faces if it is that what you want.

 

IFT Improved Facial Textures

Facial Textures by Enayla

 

This is only an option that applies to you If you haven't already done it.

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The current release of Wrye Bash 292 does not sort eyes the same way as before. If you are running that, and you are using the default CBash mode, switching to the python mode may resolve your eye conflicts. To do this, go into your Mopy folder and rename CBash.dll to something like disabledCBash.dll. This will make Bash use python mode. Rebuild your bashed patch and see if the eyes are sorted correctly. Note that the way the sorter works, it will choose one eye mesh for each race so they don't conflict and cause the google eye issue. That means not all eyes will be shown if some of them use meshes that conflict. Important, the CBash mode in v292 has a known problem with OOO merging. Switching to python until the next release solves that one also. Note that this advice only applies to the recent Wrye Bash v 292 upgrade, and that issue is being worked on. Another thing about the new version of Bash is that if you have any mods which require OBSE, make sure the green check box in the lower left corner of the Wrye Bash window is enabled. It is not enabled by default. It needs to be enabled if you are going to launch Oblivion from within Bash. Hope this helps.
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I might try that.. However, I have never launched from Wyre Bash, certainly not this version since it likes to do this instead:

 

close_fds is not supported on Windows platforms

Used Path: D:\Program Files (x86)\Bethesda Softworks\Oblivion\OblivionModManager.exe

Used Arguments:

 

Traceback (most recent call last):

File "D:\Program Files (x86)\Bethesda Softworks\Oblivion\Mopy\basher.py", line 13602, in Execute

subprocess.Popen(exeArgs, executable=exePath.s, close_fds=True) #close_fds is needed for the one instance checker

File "C:\Python25\lib\subprocess.py", line 552, in __init__

raise ValueError("close_fds is not supported on Windows "

ValueError: close_fds is not supported on Windows platforms

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For me, the google eye filter is working perfectly in 292 if I use python (by renaming CBash.dll). It is quite broken if I make the patch using CBash. Imperials can have 3 different eye meshes, not sorting as intended. Since you are using OOO, you would want to either use python or download the SVN (developer version) to fix the OOO merge issues. I can't get the library section of this site to load right now, might be maintenance. However, if you check the file description for Wrye Bash there is a new announcement in the file description that explains the situation. If you do try the python patch, please let me know if that fixes the problem for you. A lot of people use BP so it would be good if they can fix this issue soon

 

You might want to report that error message. I don't think I have seen that one before and it might help them fix it.

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Did it fix the eyes? You can check that by pretending you are going to make a new character. Check eyes, and quit without saving it.

 

I am sorry that I also didn't notice that your game is in Program Files (x86). In Vista and Windows7, that folder is protected by User Account Controls. User Account Controls can cause a lot of problems with the game and mods because of the way it attempts to stop suspected malware from spreading. Games and mods often trigger it to "protect" you in ways that break function. They act in ways that Windows considers suspicious. You might want to consider doing a reinstall to somewhere outside of its clutches. You could grant your whole Oblivion folder full permissions if you have sufficient access to do that, but back when I did that, I still had some problems. UAC is deeply entwined with the OS itself and it's also a part of your security, so it's less preferable to tamper with it than to just reinstall elsewhere. If Bash was working for you before, you can always revert to v291.

 

Here's a guide to reinstalling cleanly and keeping your mods: http://www.thenexusf...tall-procedure/

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It's on D:\. The reason I know that UAC doesn't matter on a different drive is because I can delete any folder on D:\ and it will go through without it begging me for a password (unless you have a test that can prove that it's still active in some way)

 

Try that on C:\, anywhere that isn't user-specific is protected by an admingate.

 

And no, it didn't fix the eyes, I'm still not seeing any new eyes on a new character (I usually use Imperials to test initially, since they have the large majority of eyes, while trying argonians next because it has had issues before with not actually making the argonian eyes used)

 

Anyways, if I do end up having to reinstall everything, at least I didn't delete anything to make space on the disk, because FCOM's requirements keep getting harder and harder to find.

 

(Hey, while we're on the subject of FCOM's requirements: Can I take say, OOO 1.33, extract it to a folder other than the game, and then just copy-paste the patch on top of that and then put it in the game folder, or would that somehow screw up something? I did exactly as told this time, but I do wonder if it's really necessary sometimes.)

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