Robaczek77 Posted April 7, 2016 Posted April 7, 2016 Hi!I completely have no idea how to create mods, but I have an interesting concept.What about creating new type of syringer ammo? A hacking device. Just shoot that bot and hack it remotely.What do you think? And is it possible to create such a mod?I have found a mod request similar to mine but it isn't what I'm asking for :wink:http://forums.nexusmods.com/index.php?/topic/3492620-remote-hacking/?hl=hackAaand... sorry for my English :smile:
vTemporalZEROv Posted April 7, 2016 Posted April 7, 2016 I have seen this topic, it just definitely requires some scripting, which I am not so good at else it shouldn't be that hard. Theoretically.
true4evr Posted April 9, 2016 Posted April 9, 2016 (edited) I would love an idea like this. I think what would work best is if by shooting a robot and not being detected you can look at them from afar like companions and have the "hack" option come up like it does with robotics expert. Or possibly lust send you directly into the hack menu when it makes contact. Edit:There's one like it though.http://www.nexusmods.com/fallout4/mods/4121/? Edited April 9, 2016 by true4evr
seekingthesun Posted April 10, 2016 Posted April 10, 2016 There's already a perk in the game that lets you do this to the free-ranging robots. I just looked it up and maybe if someone put the keyword "actortyperobot" into the turrets/spotlights along with the keywords that allow hacking it could let the perk apply to those. I'd probably be able to make a custom projectile that enables frenzy "incite".
true4evr Posted April 10, 2016 Posted April 10, 2016 Causing frenzy in a robot is possible without scripting. Opening the robot interface following hitting a robot with a dart requires scripting. It's not impossible, it'd just be much easier with the CK. The mod I linked actually has a syringer dart that incites robots.
seekingthesun Posted April 10, 2016 Posted April 10, 2016 I think it might be possible, I'm going to try
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