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Better overall movement


tylersong55

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I'm not sure if this already exists and I can't find it but I wonder if someone has made or could make a mod that has more diverse movement. Now I'm not talking about simple animation tweaks or anything. Why isn't there a mod for a stealth character that can scale a wall or ledge quickly? Why are we always walking around areas or mashing our jump key until we can get up higher? I feel like someone should take the time to make a mod for something that adds different movements for different types of characters. And not something that would have to be manually changed or assigned a million hotkeys. It could work off of the basis of what you have equipped at any given time. For example, someone wielding a sword and shield could have a running bash attack where they hide behind their shield and ram into an enemy. There could be the wall scaling for someone sneaking in mostly light armor, not a high percentage of carry weight, and maybe a standalone tool that helps them climb. And for someone using a bow, they could have a move where they sneak up and choke someone with their bow. For someone holding a sword and a destruction spell, they could build up the spell around them and then spin in a circle with their sword out that would push the effects of the spell around on various enemies.

 

So now that I have put that on the table, has anyone made anything like what I am talking about already? If so please leave comments with links so I can finally find these mods. And if someone is willing to create it then I would love to give more input and collaborate with you! I don't know how to mod but I would like to be involved somehow or learn how to do it. Any advice there?

 

Thanks!

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It's a brilliant concept yeah, and would be wonderful. But as mentioned above, the amount of work I imagine would be insane.

 

However I have seen a few mods which work on things like combat rolls (that were impressively fluid) etc.

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It would.But it's just not feasible.If it was possible,it would have already been made.

 

I'm a complete noob but I can't quite help but personally feel that that's a rather dim view perspective on modding, no offense :). There's always room for new solutions and methods.

 

However in this particular example I do agree the amount of work is the problem.

 

I know this is probably minor news to OP, but if they would like to make at least normal combat more fluid, there's this.

 

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