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2 Handed Steel Mace


Hexxagone

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You may be interested in the mod Unlocked Grip.

 

Unlocked Grip:

http://www.nexusmods.com/skyrim/mods/58973/?

 

 

You could also try changing the steel mace into a two handed weapon my modding it yourself.

 

A quote from another Nexus user from one of the threads here:

Ok. Turns out it was very simple. The problems I was running into were because I was trying to manipulate a copy instead of just changing the original.

If you just want to take a two handed weapon from the game (or a mod) and turn it into a one-handed weapon, it's a pretty simple thing. First off you have to take the .nif files. You're going to have to edit the 1stPerson nif file, for example 1stpersonsteelgreatsword or 1stpersondwarvengreatsword or whatever. You might have to make the same changes to the regular file steelgreatsword.nif or dwarvengreatsword.nif. I'm not sure. I made edits to both files when I did it.

Load the .nif in nifskope, go to your block list, and then locate NiStringExtraData. Click on it. This will open the NiStringExtraData table. You will find a string entry that reads "WeaponBack" Don't bother with changing the numerical value as this seems to be a crapshoot. Instead click on the little "txt" icon and it will bring up a text box. In that box you can make your change. Type in "WeaponSword" and save the .nif file. You don't need to change anything else.

After this, go into the CK, select your item from the object list (not a reference in the render window) and change the appropriate fields from two-handed to one-handed. This part is pretty self-explanatory. I believe there are 3 fields in total, two of which are in the upper right hand corner. You can change the first to one-handed, the second to right-hand. I believe the only other part you changed was there is a box that asks about the animation used. (this might be under the art and sound tab) You can change that to the appropriate one handed animation.

If you have questions about that part I can look at the Ck again and give you more detailed steps, but it seemed self explanatory to me for anyone with the most basic knowledge of the CK.

If you want to make a new item instead of a replacer, it takes a few more steps and that's where I was getting issues. This is basically done by copying the .nif files (naming them something else), and then there are some additional changes in the CK needed. The part I was missing was creating a new 1stPerson World object for my first person view.

 

Note: I suggest reading through the entire thread if you're really interested in pursuing this path.

Source: http://forums.nexusmods.com/index.php?/topic/600056-using-two-handed-sword-as-one-handed/

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Thanks but i wasn't looking for a one handed mace to be used in both hands, i wanted a 2 handed version of the steel mace, which would mean a new longer model.

 

You should be able to change the scale of the Steel Mace by going into Nifskope, right-click on the model, go into Transform > Edit, then change the scale. Do that for the blood meshes and all should be good. From there, you should be able to go into the Creation Kit as I shared earlier and make your now larger Steel Mace a legit two handed weapon. I suppose you could also just take the larger model and use the unlocked grip as well.

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You should be able to change the scale of the Steel Mace by going into Nifskope, right-click on the model, go into Transform > Edit, then change the scale. Do that for the blood meshes and all should be good.

 

Yeah..."all should be good"...except for the fact that he will have a mace that is totally out of scale with a handle that is thick like a tree and a head that makes the weapon look like one of these ridiculous weapons you know from animes!

Edited by Novem99
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Yea I think scaling it would look too weird, but someone might be able to use Nifskope to make this. Attach the head of the 1 handed mace to the handle of the 2 handed warhammer. Not use if that will work as I don't know much about Nifskope.

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