jonas66 Posted June 25, 2011 Share Posted June 25, 2011 I was porting over an outfit from Oblivion and when it renders in game, this particular branch of the nif glows white in game. It's not a texture issue, I've checked all of those, there's no glow map attached to the nif, and it shows up normally in nifskope. The only thing I could find in searching was something about exposed backfaces glow white, but I have no idea what that means. If someone could tell me what I'm not doing or doing wrong it would be appreciated. http://www.newvegasnexus.com/imageshare/images/241581-1308963237.jpg Link to comment Share on other sites More sharing options...
Ghogiel Posted June 25, 2011 Share Posted June 25, 2011 It looks very much like glow. Glow maps don't make things glow. They are a mask texture and only do 2 things- They dampen the emissive color of the models material, and do a color blend (think photoshop blend mode) of some sort to alter the color of the materials emissive property, I believe it does additive color blending. Anyway check that objects NiMaterialProperty, and change the emissive setting from white to black. If it is not that then need to see nifs to diagnose. Link to comment Share on other sites More sharing options...
jonas66 Posted June 25, 2011 Author Share Posted June 25, 2011 It looks very much like glow. Glow maps don't make things glow. They are a mask texture and only do 2 things- They dampen the emissive color of the models material, and do a color blend (think photoshop blend mode) of some sort to alter the color of the materials emissive property, I believe it does additive color blending. Anyway check that objects NiMaterialProperty, and change the emissive setting from white to black. If it is not that then need to see nifs to diagnose. Cool, thanks. That fixed it. Two black bars in a row, good to know. I'd rather not have to do that every time I export. You wouldn't happen to know how to check that setting in blender itself? Link to comment Share on other sites More sharing options...
Ghogiel Posted June 25, 2011 Share Posted June 25, 2011 (edited) You are just importing and exporting so I assume the material is set up like that before you import it, so best thing to do is edit the material or give it a new one in blender. Edited June 25, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
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