seekingthesun Posted April 8, 2016 Share Posted April 8, 2016 So I've been trying to restore this mounted minigun that was cut from that game, only I'm starting to see why it was cut. I've tried tweaking various things, after this video I was able to remove the tendency of this object to act as an assignable object but I'm still having the issue with it being treated like a container. The problem I have is that I have successfully gotten the object to work in some ways like a power armor frame, as was originally intended. And if I use the console to placeatme "my item's base reference hex" it is able to work somewhat, or at least it's a start(it "banks" on the x and y rotational axis instead of the z when turning far to a side) but the workshop placeable object just acts like an annoying container. https://youtu.be/rJ80VWk7jFASo, should I make up a custom/borrowed activator that links to it? Link to comment Share on other sites More sharing options...
VIitS Posted April 9, 2016 Share Posted April 9, 2016 Part of the problem with getting it to work like power armor is that power armor frames are treated as a race. I haven't looked in depth at that sort of thing, but it sounds like you are trying to use the original record, and it had some weird settings. I imagine it was initially assignable because you can tell your settlers to equip power armor, and since power armor frames are treated as creatures they have inventories. The rotation weirdness is probably a result of done weird orientation in the nif itself, possibly with done rotation in the record that corrects it in game, but results in the weird rotation you're noticing. That, or maybe a keyword/actor value/attached script telling it to change the rotation axis. I can't actually look at the records right now, don't have access to my computer, but if you still need help in a few days I'd be happy to help out if I can. Link to comment Share on other sites More sharing options...
VIitS Posted April 10, 2016 Share Posted April 10, 2016 Care to post the Form ID? I can't help any more than my initial post without finding the record, and don't really want to try and find it. Link to comment Share on other sites More sharing options...
seekingthesun Posted April 11, 2016 Author Share Posted April 11, 2016 I'll give you the .esp instead because it will include how i've enabled it in the workshop. Could you message me your e-mail or alternately if you know a way for me to share the file easier? Link to comment Share on other sites More sharing options...
VIitS Posted April 11, 2016 Share Posted April 11, 2016 I generally just throw it in dropbox, right click -> Copy Dropbox link. That provides a url you can give to people and they'll be able to just download the file. For Google drive, it's right click -> Google drive -> share. Not sure how other cloud storage services would work. The nice thing about both Google Drive and Dropbox, is people downloading the file don't need to have either service (probably standard, but I can definitely see certain cloud services requiring you to have your own account to download a linked file). Alternatively, since it is just an esp, it should easily be small enough to attach it to a post. Never done that myself for this forum, and it doesn't seem to use the normal method. Since I can just use a Dropbox link, I haven't felt a need to figure it out. If none of those are any good, let me know and I'll send you an email to use. Link to comment Share on other sites More sharing options...
seekingthesun Posted April 14, 2016 Author Share Posted April 14, 2016 Nope it just won't allow me to attach filesHere's the ESPhttps://drive.google.com/open?id=0BwCbW8O1AnqfQUZwYXVuUUlTMHM Link to comment Share on other sites More sharing options...
Ethreon Posted April 14, 2016 Share Posted April 14, 2016 use g-drive for file sharing. Less hassle, easier to do, free and cool. Link to comment Share on other sites More sharing options...
VIitS Posted April 14, 2016 Share Posted April 14, 2016 Let me make sure I understand what you want it to do: You want the player to be able to mount it and use it (sort of like you can use the machine gun in the vertibird during the BoS quest), but don't want to be able to assign settlers to it like you can artillery? Looking at things, I'm not seeing anything in the nif that should be causing the banking, which makes me think it is part of the associated .hkt file. Obviously, this is a guess from looking at the vanilla mesh. If you haven't touched it and have only been messing with things in FO4Edit, then it should still hold true. Looking at things in game: When I place one with the workbench and try to use it, I dismount after a second and my character says "I need to assign someone to this"Spawning one with console commands doesn't give that error, but my char seems to pick up the main portion of it (everything but the tripod), the camera drops to my char's butt, and I can't fire. Unfortunately, I'd say the problem lies with the associated scripts (specified in the VMAD), and possibly some of your keywords (I don't think it's the keywords, but not certain)*. Scripting is one of the few areas of FO4 modding I have not yet dabbled in, and so I know nothing about it beyond what I can infer from looking at the names and structures of things. Specifically, I imagine the bit in the VMAD under workshopobjectscript is probably the cause of why it acts as an assignable, and why it acts differently when placed versus when summoned with console. If you don't want it to be player-mountable, and just want a normal turret with a unique mesh and animations (i.e. the ones already made for it), the vanilla ones are all NPC records, so changing the Mounted Minigun to an NPC record would be fine in that case. If you want it player-mountable, you might want to take a look at how they do things with the power armor frame (one thing to note, there is something very weird with how they implemented power armor. It seems to be partially, but not completely, implemented with it's own Race record). *It might even be something related to the unknown MNAM flag, or the associated weapon (never seen that used before, might explain why my char seems to pick it up). Hell, part of the problem might be an incomplete animation causing some of the problems, I don't know how to look at animation files. Sorry I can't be more help, I didn't realize your problems would be script-related :(. Link to comment Share on other sites More sharing options...
seekingthesun Posted April 14, 2016 Author Share Posted April 14, 2016 I would like it player mountable. And yes the way they did power armor is messed up. Had they just enabled some sort of simple activator that mounts the player on things they could've developed power armor in parallel with vehicles, mounted guns, vertibirds Link to comment Share on other sites More sharing options...
minngarm Posted April 15, 2016 Share Posted April 15, 2016 Sounds like we have opposite problems, I can get my vertibird emplacement to place but not activate. Did not know they had a cut placable turret though, what's the reference for it? Link to comment Share on other sites More sharing options...
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