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Working Skyrim armor to FO4, but too shiny


mac2636

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First, I'm very new at this type of modding, but I did manage to get the outfit working in game.

 

Currently working on converting Selene outfit by neovinci. I have it working in game, but the latex is slightly too shiny (even with neo's less shiny version) and the corset is way too shiny. The original Skyrim mod files only include a Diffuse, Normal, and Environment Mask file. The original nif did point to a vanilla Skyrim Environment texture file, simplegrey_e.dds, which I extracted and put in the proper location. Any way to reduce the shininess a bit?

 

As always, any assistance, input, or advice is greatly appreciated.

 

 

 

Original mod

http://www.nexusmods.com/skyrim/mods/48077/?

 

Screenshot from Skyrim user

 

 

 

48077-1-1413299370.jpg

 

 

 

 

 

Screenshot from my working FO4 version

 

 

 

http://i64.tinypic.com/259btd3.png

 

 

 

 

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You could try to add a .bgsm Material File for the Armor, cause they are new in Fallout 4. You can alter the Strength of Specular, Reflection etc via this cause they are editable as Numbervalues in There. Skyrim didn't had Material Files at all.

Ok. Going to try this tonight. Thank you so much for responding and giving me suggestions. I really appreciate it.

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You could try to add a .bgsm Material File for the Armor, cause they are new in Fallout 4. You can alter the Strength of Specular, Reflection etc via this cause they are editable as Numbervalues in There. Skyrim didn't had Material Files at all.

Thank you...thank you...thank you...thank you...thank you!!!!!

 

Good grief that was so frackin' easy it was ridiculous.

 

One more quick question. If the outfit is going to use an environment map does the Environment Mapping check box on the General tab in the bgsm need to be checked?

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