mac2636 Posted April 9, 2016 Share Posted April 9, 2016 First, I'm very new at this type of modding, but I did manage to get the outfit working in game. Currently working on converting Selene outfit by neovinci. I have it working in game, but the latex is slightly too shiny (even with neo's less shiny version) and the corset is way too shiny. The original Skyrim mod files only include a Diffuse, Normal, and Environment Mask file. The original nif did point to a vanilla Skyrim Environment texture file, simplegrey_e.dds, which I extracted and put in the proper location. Any way to reduce the shininess a bit? As always, any assistance, input, or advice is greatly appreciated. Original modhttp://www.nexusmods.com/skyrim/mods/48077/? Screenshot from Skyrim user Screenshot from my working FO4 version http://i64.tinypic.com/259btd3.png Link to comment Share on other sites More sharing options...
mac2636 Posted April 13, 2016 Author Share Posted April 13, 2016 You could try to add a .bgsm Material File for the Armor, cause they are new in Fallout 4. You can alter the Strength of Specular, Reflection etc via this cause they are editable as Numbervalues in There. Skyrim didn't had Material Files at all.Ok. Going to try this tonight. Thank you so much for responding and giving me suggestions. I really appreciate it. Link to comment Share on other sites More sharing options...
mac2636 Posted April 13, 2016 Author Share Posted April 13, 2016 You could try to add a .bgsm Material File for the Armor, cause they are new in Fallout 4. You can alter the Strength of Specular, Reflection etc via this cause they are editable as Numbervalues in There. Skyrim didn't had Material Files at all.Thank you...thank you...thank you...thank you...thank you!!!!! Good grief that was so frackin' easy it was ridiculous. One more quick question. If the outfit is going to use an environment map does the Environment Mapping check box on the General tab in the bgsm need to be checked? Link to comment Share on other sites More sharing options...
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