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Started getting freezes


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Hi guys.

 

I have a problem on FO3 which is driving me mad. I have been playing this game for around 25 hours with no problems, but now i have started getting freezes in game where the picture reezes but the sound continues. It only happens in a specific area, which is around the Arlington Library to just short of Andale. Outside of this area it is absolutely fine.

 

Could someone take a look at my load order to see if there is something wrong please.

 

Fallout3.esm

Anchorage.esm

BrokenSteel.esm

PointLookout.esm

ThePitt.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CALIBR.esm

tubrrCompound.esm

TNW - ItemList.esm

DCInteriors_ComboEdition.esm

RatTrapRemastered.esm

AmyWong.esm

Vault 101 Revisited.esm

ArefuExpandedByAzar.esm

FortFreeway.esm

Republic of Dave Expansion Mod.esm

TheInstitute.esm

Project Genesis.esm

SeducingWomen.esm

The Librarian.esm

Impervious Power Armour.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

CASM.esp

DarNifiedUIF3.esp

T3T_OutcastTechSupport.esp

UPP - Pack 1.esp

UPP - Experience Perks.esp

UPP - Pack 2.esp

CONELRAD 640-1240.esp

GalaxyNewsRadio100[M].esp

PointLookout_lesstraveltime-3to5days.esp

PLweightadjust.esp

Makes Sense Bounty Hunter 0.91.esp

PowerArmorTraining.esp

TenpennyGhoulsAtPeace.esp

RecieveTenpennySuite.esp

JessiCompanion.esp

KelseyCompanion.esp

Sydney Follower.esp

LucyWestCompanion.esp

outcast_comp.esp

Darkness.esp

SeducingWomen_-_override.esp

BuildableBots v0.3a.esp

RatTrapEyeCandy.esp

RatTrapSound.esp

TNW - Core.esp

TNW - NPCs.esp

MickExpansion01.esp

Wasteland Travel Caravans.esp

Devoured in Darkness.esp

IntoTheDeepWoods.esp

NotSoFast.esp

MovinOnUp3.0.esp

BoSPatrols.esp

TunnelOutpost.esp

rockville.esp

FreeBuildingV0.5.esp

01AtM - Firefly Ranch.esp

Wasteland Rebuilt.esp

CC.esp

ArefuExpandedByAzar-Radio.esp

ArefuExpandedByAzar-FixOptRemOld.esp

ArefuExpandedByAzar-FixOptAddNew.esp

ArefuExpandedByAzar-FixEyes.esp

ArefuExpandedByAzar-FixMisc.esp

Big Town Overhaul.esp

Canterbury Commons Interiors Embiggened.esp

Republic of Dave Expansion Mod.esp

CrowdedCities_v2.esp

The Librarian - Market Comes Alive.esp

tubRRCompound.esp

HeirApparent.esp

MegatonContracts.esp

SeducedDLC03.esp

SeducingWomen_patch_156.esp

UndergroundHideout.esp

More2Megaton.esp

Owned!.esp

FollowersRelax.esp

TakingOutTheTrash.esp

Stealth Kills Enabled.esp

Stealth Kills Enabled - Pitt Compatibility.esp

WastelandMastery.esp

MaxLevelWorkaround-BS.esp

MaxLevelWorkaround-HP-BS.esp

AmyWong - Load Order Fix.esp

Sydney Follower - Load Order Fix.esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Main [Hotfix].esp

FOOK2 - DIK [Hotfix].esp

WeaponModKits.esp

WeaponModKits - OperationAnchorage.esp

WeaponModKits - ThePitt.esp

WeaponModKits - BrokenSteel.esp

WeaponModKits - PointLookout.esp

WeaponModKits - Zeta.esp

WeaponModKits - FOOK.esp

WMKAA12Shotgun.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

MMM, FOOK2.esp

MMM, FOOK2 - DIK.esp

MMM, FOOK2 - Natural Selection.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - REBOOT.esp

wmk,fook,mmm,weather merged.esp

 

Total active plugins: 120

Total plugins: 126

 

 

Cheers, remember that this game has been very stable apart from these freezes (and the Liberty Prime bug, but i got past that)

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I'm not familiar with many of the mods, but It looks like it could be arranged a bit better. May I suggest using the mod sorter utility in FOMM (Check for Conflicts button), or perhaps BOSS? It should give you some decent advice. I haven't encountered that problem so I don't know what's going on with that, but when the load order is wrong lots of strange things will happen.

 

I suggest putting ArefuExpandedByAzar.esm directly below Zeta.esm or Unofficial Fallout 3 Patch.esm (unsure which one is better).

 

BTW I just responded to your question regarding the load order for the fixes I made for The Crimson Caravan.

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I'm not familiar with many of the mods, but It looks like it could be arranged a bit better. May I suggest using the mod sorter utility in FOMM (Check for Conflicts button), or perhaps BOSS? It should give you some decent advice. I haven't encountered that problem so I don't know what's going on with that, but when the load order is wrong lots of strange things will happen.

 

I suggest putting ArefuExpandedByAzar.esm directly below Zeta.esm or Unofficial Fallout 3 Patch.esm (unsure which one is better).

 

BTW I just responded to your question regarding the load order for the fixes I made for The Crimson Caravan.

 

 

Yeah, i sorted the problem with The Crimson caravan, i've played most of it now, very good mod. Can't believe the difference the town expansion mods make to the game tbh. In a way, i think they are almost the most essential mods. I will add an endorsement to that file as it made it more stable once i sorted the load order :smile:

 

It is always the way, that i make a thread about a problem and then find a fix for it. LOL though this has been a problem for a fw days now and was really annoying me.

 

Basically, i came across this article when looking for a solution-My link

 

I removed the file automat01.nif from the fook directory and now i do not get crashes around the Arlington library area, so it looks like it has been fixed (fingers crossed). It was freezing whenever i moved the mouse around Arlington library, but now in the same savegame, it is very smooth so it must have been the problem.

 

 

This game is so sensitive to anything, but in a way, i kind of love it for it :tongue:

It wouldn't be the same if everything just ran smoothly.

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Have you updated your game to the latests (1,7) version? If so, get rid of the unofficial Fallout 3 patch. Why? because it was designed for either the 1.2 or 1.4 version of the game. The 1.7 patch already remedy's many of the bugs found in the 1.2 and 1.4 version.

(Also, the mod itself is as good as dead.)

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@pablo

I'm happy uou got it sorted. I kinda had a feeling FOOK was the culprit but I didn't dare voice it. I have a slightly outdated version of it sitting in a corner that I only use for testing purposes. Something about it rubs me the wrong way. If I had to use an overhaul, it would be FWE (which has it's own bugs and annoyances). But since I'm slightly dangerous with FO3Edit most of those are gone now, and I have my own sets of patches for vanilla bugs. It's kinda fun in a weird way to figure them out myself.

 

@BlackRampage

Good point, though there are some fixes in it that I like. I'm using an old version of it myself where I removed stuff that I didn't like. Problem is with it being more or less officially dead, several unofficial variants of it is floating around...

The one fix from it that I can't be without is the less rigid head tracking on dogs. Silly, I know... ;-)

Edited by hikky71
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Hi guy. I am still getting crashes around the Arefu area only. It starts happening as i approach from any direction and extends from the baseball ground from the east towards Evergreen Mills (just short of it)

 

Any ideas what is causing this?

 

I actually diseabled Arefu expanded and it still happens. Load order is still the same as above :smile:

 

Thank you

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Hi guy. I am still getting crashes around the Arefu area only. It starts happening as i approach from any direction and extends from the baseball ground from the east towards Evergreen Mills (just short of it)

 

Any ideas what is causing this?

 

I actually diseabled Arefu expanded and it still happens. Load order is still the same as above :smile:

 

Thank you

give my mod a shot V3 version, the link is in my signature here. let me know if that crash instantly stops, or not. a lot of folks now are looking for issue of yours on purpose to test what I have done so any input is needed and welcome should you decide to try it out.

 

My Best Regards

CCmechanic2

 

 

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give my mod a shot V3 version

 

I approve of this message. I'm beta testing and have found it works a bit better than the older versions of this mod, with very few exceptions. It covers more ground and still packs the same essentials in. Additionally it does a bit better of a job with the scripts in the game so it should make sure all scripts run correctly.

 

Just don't expect it to be the magic bullet. Sometimes, it's the mod's fault... and no amount of engine optimizing will solve it. In those cases the only option is to either fix whatever mod is causing the error or uninstall it.

 

If that's the case, use a binary search of your mods to determine the culprit. First load just the top half of the mods. If the problem still occours, you know what sector it's in. Divide the remaining mods in half and select just the top half again. Keep eliminating half the loaded mods until you find out which section the problem mod is located in, then divide THAT section in half, until you only have one mod to disable and that is the problem maker. To verify turn back on all your other mods and see if the problem is gone.

 

I can tell you right now tho... half those mods you have probably conflict with FOOK in some way or another. FOOK is massive, and changes so much stuff compatibilty errors are almost assured. That shouldn't cause crashes, but you never know.

Edited by Jeoshua
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