pablosplinter Posted June 26, 2011 Share Posted June 26, 2011 Hi guys. I have a problem on FO3 which is driving me mad. I have been playing this game for around 25 hours with no problems, but now i have started getting freezes in game where the picture reezes but the sound continues. It only happens in a specific area, which is around the Arlington Library to just short of Andale. Outside of this area it is absolutely fine. Could someone take a look at my load order to see if there is something wrong please. Fallout3.esmAnchorage.esmBrokenSteel.esmPointLookout.esmThePitt.esmZeta.esmUnofficial Fallout 3 Patch.esmCALIBR.esmtubrrCompound.esmTNW - ItemList.esmDCInteriors_ComboEdition.esmRatTrapRemastered.esmAmyWong.esmVault 101 Revisited.esmArefuExpandedByAzar.esmFortFreeway.esmRepublic of Dave Expansion Mod.esmTheInstitute.esmProject Genesis.esmSeducingWomen.esmThe Librarian.esmImpervious Power Armour.esmFOOK2 - Main.ESMFOOK2 - [DIK] DLC Improvement Kit.ESMMart's Mutant Mod.esmEnhanced Weather - Rain and Snow.esmCASM.espDarNifiedUIF3.espT3T_OutcastTechSupport.espUPP - Pack 1.espUPP - Experience Perks.espUPP - Pack 2.espCONELRAD 640-1240.espGalaxyNewsRadio100[M].espPointLookout_lesstraveltime-3to5days.espPLweightadjust.espMakes Sense Bounty Hunter 0.91.espPowerArmorTraining.espTenpennyGhoulsAtPeace.espRecieveTenpennySuite.espJessiCompanion.espKelseyCompanion.espSydney Follower.espLucyWestCompanion.espoutcast_comp.espDarkness.espSeducingWomen_-_override.espBuildableBots v0.3a.espRatTrapEyeCandy.espRatTrapSound.espTNW - Core.espTNW - NPCs.espMickExpansion01.espWasteland Travel Caravans.espDevoured in Darkness.espIntoTheDeepWoods.espNotSoFast.espMovinOnUp3.0.espBoSPatrols.espTunnelOutpost.esprockville.espFreeBuildingV0.5.esp01AtM - Firefly Ranch.espWasteland Rebuilt.espCC.espArefuExpandedByAzar-Radio.espArefuExpandedByAzar-FixOptRemOld.espArefuExpandedByAzar-FixOptAddNew.espArefuExpandedByAzar-FixEyes.espArefuExpandedByAzar-FixMisc.espBig Town Overhaul.espCanterbury Commons Interiors Embiggened.espRepublic of Dave Expansion Mod.espCrowdedCities_v2.espThe Librarian - Market Comes Alive.esptubRRCompound.espHeirApparent.espMegatonContracts.espSeducedDLC03.espSeducingWomen_patch_156.espUndergroundHideout.espMore2Megaton.espOwned!.espFollowersRelax.espTakingOutTheTrash.espStealth Kills Enabled.espStealth Kills Enabled - Pitt Compatibility.espWastelandMastery.espMaxLevelWorkaround-BS.espMaxLevelWorkaround-HP-BS.espAmyWong - Load Order Fix.espSydney Follower - Load Order Fix.espFOOK2 - Main.espFOOK2 - [DIK] DLC Improvement Kit.espFOOK2 - Main [Hotfix].espFOOK2 - DIK [Hotfix].espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FOOK.espWMKAA12Shotgun.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Tougher Traders.espMMM, FOOK2.espMMM, FOOK2 - DIK.espMMM, FOOK2 - Natural Selection.espEnhanced Weather - Rain and Snow in Fallout.espEnhanced Weather - Sneak Bonus during Storms.espEnhanced Weather - REBOOT.espwmk,fook,mmm,weather merged.esp Total active plugins: 120Total plugins: 126 Cheers, remember that this game has been very stable apart from these freezes (and the Liberty Prime bug, but i got past that) Link to comment Share on other sites More sharing options...
hikky71 Posted June 26, 2011 Share Posted June 26, 2011 I'm not familiar with many of the mods, but It looks like it could be arranged a bit better. May I suggest using the mod sorter utility in FOMM (Check for Conflicts button), or perhaps BOSS? It should give you some decent advice. I haven't encountered that problem so I don't know what's going on with that, but when the load order is wrong lots of strange things will happen. I suggest putting ArefuExpandedByAzar.esm directly below Zeta.esm or Unofficial Fallout 3 Patch.esm (unsure which one is better). BTW I just responded to your question regarding the load order for the fixes I made for The Crimson Caravan. Link to comment Share on other sites More sharing options...
pablosplinter Posted June 26, 2011 Author Share Posted June 26, 2011 I'm not familiar with many of the mods, but It looks like it could be arranged a bit better. May I suggest using the mod sorter utility in FOMM (Check for Conflicts button), or perhaps BOSS? It should give you some decent advice. I haven't encountered that problem so I don't know what's going on with that, but when the load order is wrong lots of strange things will happen. I suggest putting ArefuExpandedByAzar.esm directly below Zeta.esm or Unofficial Fallout 3 Patch.esm (unsure which one is better). BTW I just responded to your question regarding the load order for the fixes I made for The Crimson Caravan. Yeah, i sorted the problem with The Crimson caravan, i've played most of it now, very good mod. Can't believe the difference the town expansion mods make to the game tbh. In a way, i think they are almost the most essential mods. I will add an endorsement to that file as it made it more stable once i sorted the load order :smile: It is always the way, that i make a thread about a problem and then find a fix for it. LOL though this has been a problem for a fw days now and was really annoying me. Basically, i came across this article when looking for a solution-My link I removed the file automat01.nif from the fook directory and now i do not get crashes around the Arlington library area, so it looks like it has been fixed (fingers crossed). It was freezing whenever i moved the mouse around Arlington library, but now in the same savegame, it is very smooth so it must have been the problem. This game is so sensitive to anything, but in a way, i kind of love it for it :tongue: It wouldn't be the same if everything just ran smoothly. Link to comment Share on other sites More sharing options...
BlackRampage Posted June 26, 2011 Share Posted June 26, 2011 Have you updated your game to the latests (1,7) version? If so, get rid of the unofficial Fallout 3 patch. Why? because it was designed for either the 1.2 or 1.4 version of the game. The 1.7 patch already remedy's many of the bugs found in the 1.2 and 1.4 version.(Also, the mod itself is as good as dead.) Link to comment Share on other sites More sharing options...
hikky71 Posted June 26, 2011 Share Posted June 26, 2011 (edited) @pabloI'm happy uou got it sorted. I kinda had a feeling FOOK was the culprit but I didn't dare voice it. I have a slightly outdated version of it sitting in a corner that I only use for testing purposes. Something about it rubs me the wrong way. If I had to use an overhaul, it would be FWE (which has it's own bugs and annoyances). But since I'm slightly dangerous with FO3Edit most of those are gone now, and I have my own sets of patches for vanilla bugs. It's kinda fun in a weird way to figure them out myself. @BlackRampageGood point, though there are some fixes in it that I like. I'm using an old version of it myself where I removed stuff that I didn't like. Problem is with it being more or less officially dead, several unofficial variants of it is floating around...The one fix from it that I can't be without is the less rigid head tracking on dogs. Silly, I know... ;-) Edited June 26, 2011 by hikky71 Link to comment Share on other sites More sharing options...
BlackRampage Posted June 27, 2011 Share Posted June 27, 2011 The one fix from it that I can't be without is the less rigid head tracking on dogs. Silly, I know... ;-)Hahaha I didn't even know it changed that! I can understand though. :thumbsup: Link to comment Share on other sites More sharing options...
pablosplinter Posted July 3, 2011 Author Share Posted July 3, 2011 Hi guy. I am still getting crashes around the Arefu area only. It starts happening as i approach from any direction and extends from the baseball ground from the east towards Evergreen Mills (just short of it) Any ideas what is causing this? I actually diseabled Arefu expanded and it still happens. Load order is still the same as above :smile: Thank you Link to comment Share on other sites More sharing options...
ccmechanic2 Posted July 3, 2011 Share Posted July 3, 2011 Hi guy. I am still getting crashes around the Arefu area only. It starts happening as i approach from any direction and extends from the baseball ground from the east towards Evergreen Mills (just short of it) Any ideas what is causing this? I actually diseabled Arefu expanded and it still happens. Load order is still the same as above :smile: Thank yougive my mod a shot V3 version, the link is in my signature here. let me know if that crash instantly stops, or not. a lot of folks now are looking for issue of yours on purpose to test what I have done so any input is needed and welcome should you decide to try it out. My Best RegardsCCmechanic2 Link to comment Share on other sites More sharing options...
Jeoshua Posted July 5, 2011 Share Posted July 5, 2011 (edited) give my mod a shot V3 version I approve of this message. I'm beta testing and have found it works a bit better than the older versions of this mod, with very few exceptions. It covers more ground and still packs the same essentials in. Additionally it does a bit better of a job with the scripts in the game so it should make sure all scripts run correctly. Just don't expect it to be the magic bullet. Sometimes, it's the mod's fault... and no amount of engine optimizing will solve it. In those cases the only option is to either fix whatever mod is causing the error or uninstall it. If that's the case, use a binary search of your mods to determine the culprit. First load just the top half of the mods. If the problem still occours, you know what sector it's in. Divide the remaining mods in half and select just the top half again. Keep eliminating half the loaded mods until you find out which section the problem mod is located in, then divide THAT section in half, until you only have one mod to disable and that is the problem maker. To verify turn back on all your other mods and see if the problem is gone. I can tell you right now tho... half those mods you have probably conflict with FOOK in some way or another. FOOK is massive, and changes so much stuff compatibilty errors are almost assured. That shouldn't cause crashes, but you never know. Edited July 5, 2011 by Jeoshua Link to comment Share on other sites More sharing options...
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