Jump to content

pablosplinter

Supporter
  • Posts

    50
  • Joined

  • Last visited

Nexus Mods Profile

About pablosplinter

pablosplinter's Achievements

Enthusiast

Enthusiast (6/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. I agree re the intro and start of the story being heavy-handed. It is a shame because it would only need a few dialogue changes to be ok with me. Just remove a lot of the dialogue options you have to do that involve finding your son(and stop the main character's pathetic voice acting ruining most answers when talking about your son), and instead of the first half of the story being about finding your son, make it about getting revenge...Make it so that you believe Shaun is dead and you are looking for Kellog for revenge, then when he tells you the Institute was behind it you can go after them for revenge. It would be far more subtle, leave more scope for going off and doing your own thing, and the big reveal would be much better imo.
  2. Hi all. I have been thinking that it would be good if there were a better, dare I say more immersive way to gather supplies for your settlements, and I can think of a few ways that might be cool- 1. Be able to send settlers out on scavenger runs for a specific resource. For example, you go to a settler and get the option to send out in to the wasteland and come back when they have say 50 Copper. 2. Have each settlement able to produce a certain type of resource. For example, liberating a settlement by a quarry gives you access to concrete, a settlement in a wooded area gives you a steady supply of wood etc. 3. Instead of buying one-off supply shipments, be able to negotiate a steady supply that might come out of your caps over a certain period? What do you think?...Is there something like this already being done? Cheers
  3. You actually can lean round corners, with a weapon equipped anyway. Is that what you meant?
  4. Hi all, I was just wondering if it was possible to add an animation for sneaky assassin-like characters like in Skyrim for slitting people's throats?...I love my sneaky character but it feels like something is missing when I sneak up behind someone and no animation plays! Cheers
  5. So I keep wondering about this 24hour refund nonsense. Skyrim can be over a hundred hours long. What if you buy a mod that takes 50 hours to get to to see if it works as intended or if you like it?...A mod can cause problems many hours in to a game!
  6. Whilst I agree that mod authors should not be attacked in anyway, I think people certainly have the right to criticize them for publishing a paid mod on SW. Looking at the terms and everything, and how it opens you up to a whole other level of scrutiny and repercussions, I can't see why anyone would want to put a mod on there and charge for it. Some mod authors so far have, I believe, been turned by Valve/Beth, and then come to realise that actually it is a pretty ****y system, but those that adopt it from now on are making their own beds imo. Are the pennies they will make really worth all of the hassle and bad will that is and will be being generated?...Also, reading the SkyUI thread they don't seem to realise that they are now speaking to potential customers and not fellow community members...Members who will expect a much higher level of support than if they got it for free. Are mod authors really willing to open themselves up to this increased level of scrutiny?...I have used free mods that have broken my game, and I have basically contacted the author who says he is aware or whatever, we've had a chat and he will maybe get round to it. Maybe he is busy atm...Fine, I don't expect any more. I'll come back later and see if it is in a better state. If a mod I paid $5 for breaks my game, you better believe I want it fixed straight away! I'm not convinced and I think this is an experiment doomed to failure from the start tbh.
  7. Hi all, As the title suggests, I am about to start a playthrough, my first in a few years and I have a few questions- Firstly, I am planning on using Project Beauty, FWE, EVE and WMK. Is this still ok seeing as some have been updated and others haven't? I mean, will compatability patches be ok? Before, when I have used patches for different versions, the game hasn't started, I think the mouse didn't work on the menu iirc. Any advice on things I might need? Secondly, Do you think NMM will be ok to use?(I know it probably isn't recommended, but I do like it for ease of use) Cheers
  8. Hmm, I think I shall try turning the mods on just before leaving Helgen then. Thanks for the suggestion. It seems odd to me, as I have played through the opening sequence many times, with even more mods, but it has suddenly started happening! PS. Used you Lakeview mod before and it is very good!
  9. Hi everyone. I find myself not being able to start a new game anymore. I have lots of mods, but I have played before with the same mods installed, I wondered if I possibly have too many. Atm, I have 132 ESM/ESPs loaded, and so far as I can see, there aren't any conflicts. I have reinstalled onto new drives etc, but nothing helps. Vanilla works ok, so the only thing I can think of is that I have too many, but I have used more before! The crash happens without fail just after the horse neighs right at the beginning, about a second after the loading screen. Specs Phenom ii 965 be HD 7950 3gb 12g ram Windows 7 On an SSD Thank you
  10. Thank you for your reply nosisab. I have installed K-lite, but don't know if there are any other steps? ....it hasn't mad a difference to my game so far. So far I have tried: FPS limiter windowed mode stutter remover
  11. Hi everyone. I am getting really bad pausing in my game whilst outside. It appears to happen when something is loading. I can be walking around the wasteland getting around 50fps, then suddenly for about a second it drops to around 18-20. I am running lots of graphics mods such as texture packs, Project Reality and an ENB, but it happens with or without them. I even put all of my settings to the lowest value, and I still get framerate drops. I have a game going atm near the start(just a tester really) where I am running between Sloan and Goodsprings with settings on/off, and about half way between the two(there is a drop in the road) is an area where this happens. It drops very low. Specs are: Phenom x4 965 6950 2gb 16gb RAM Is there anything I can do? Cheers
  12. Sigh....I have just started getting CTDs 75 hours in to my game. The last lines in papyrus always relate to LvlPredatorScript.psc, but I haven't deactivated a single mod during this playthrough. Is there anything I can do?
  13. Just a quick update about mine. Cleaned all mods I was using in TES5edit and now I have had 8 hours of crash-free gaming.
  14. As I've mentioned before, the "cannot enable an object with an enable state parent" error is completely harmless, and it simply means that scripts are not allowed to disable objects if they have an "enable parent" linked to them. Trying to disable such objects will simply be ignored by the game and will not cause CTDs. As there is no way in Papyrus to query if a reference has an enable parent, it is not possible to circumvent this error. "Note that references with an Enable Parent cannot be enabled or disabled independently of their parent, even through script. Their disable/enable state is always determined by their enable parent." - CK wiki. Hi Steve, thanks for your response. Obviously, I don't really know what I am doing here with regards to the Papyrus log, but are you saying that the last lines shown there are not the cause of my crashes, so I should be looking elsewhere?
×
×
  • Create New...