Zyxpsilon Posted April 11, 2016 Share Posted April 11, 2016 As per title... with all the custom Voice packs that have been flooding the Steam Workshop -- i really must ask WHY??! Is this about a technical issue that nobody wants to deal with?Is it the lack of valid "Sound bites" to build all that's necessary?Is our community not actively searching for the rare Russian genius out there that is perfectly capable of creating that stuff for us all?! Right, anyone? :( Link to comment Share on other sites More sharing options...
Dragon32 Posted April 11, 2016 Share Posted April 11, 2016 (edited) Miss Voice russian [steam] - adds the voice files which shipped with XCOM2 XCom International Voices Pack [steam] - adds the EU/EW Russian voices Edited April 11, 2016 by Dragon32 Link to comment Share on other sites More sharing options...
Zyxpsilon Posted April 12, 2016 Author Share Posted April 12, 2016 Be darned -- i surely didn't notice any of these two back in early February... and the worskshop being what it is, stuff gets burried deep pretty fast! Soooo, thanks. I'll give a try to that "International" version. But it's a BIG download. Is it true that these Voice-Packs are memory hungry and if abused can put a tough nail in a stable install? Link to comment Share on other sites More sharing options...
davidlallen Posted April 12, 2016 Share Posted April 12, 2016 There are instructions for voice pack modders on how to reduce memory consumption. One mysterious large file, default shader cache, may or may not exist in the mod download. For a voice pack, it is never needed, and you (or the mod author) can delete it. If that is present, the memory consumption may be high. Delete it, and that is the best known method for reducing memory impact. Unless you have dozens of voice packs, there should not be much memory increase, and there should not be any stability decrease. Link to comment Share on other sites More sharing options...
Zyxpsilon Posted April 12, 2016 Author Share Posted April 12, 2016 (edited) Thanks -- that's what i could remember from other posts too. Time to bring the languages notch higher with (once again) true Russian immersion with ambient sound-bites. Da, niet! PS; Strangely though... there ARE plenty of UPK libraries (for Russian & Polish bank sets) already listed into the XCom2 "Voices" folder. What gives?? Ideally, the upcoming Firaxis summer DLC releases should at least activate those for us. Ya know -- between having to use a 790+MBs worth of a mod or simply exploiting some authentic assets already taking up gigabytes on my G:\\ Drive. Edited April 12, 2016 by Zyxpsilon Link to comment Share on other sites More sharing options...
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