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Outdoor tutorial.


Exodus1111

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What exactly do you want to do? There is a tutorial on creating a new worldspace, which you can find by searching "worldspace" at the fallout3nexus download page. There isn't much you can do to change the existing worldspaces with FNV; if you edit the heightmap much at all, you run into a problem that the LOD cannot be updated. So buildings you add, or raised terrain you add, cannot be seen at a distance. And if you lower terrain, then the old LOD lo-res terrain "sticks up" through your changes.
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What exactly do you want to do? There is a tutorial on creating a new worldspace, which you can find by searching "worldspace" at the fallout3nexus download page. There isn't much you can do to change the existing worldspaces with FNV; if you edit the heightmap much at all, you run into a problem that the LOD cannot be updated. So buildings you add, or raised terrain you add, cannot be seen at a distance. And if you lower terrain, then the old LOD lo-res terrain "sticks up" through your changes.

 

 

Well thats EXACTLY the kind of things I need to learn.

 

Most of the mods that adds changes to the outside world ive played has these changes (buldings etc) pop up as u approach them, and tend to give the most CDT issues.

Yet viewing landscape at a distance is supposedly one of the strenghts of this game engine and works very well in the vanilla game.

 

What If I wanted to make a unique area outside the regular map like they do in the DLCs, or just add a large area of my own, is there no way to view it at a distance?

 

And thats just one of the million questions im bound to have if I attempt something like that.

 

Here is exactly what I want:

 

A Video tutorial of someone making an outdoor area that connects to the main world, like Jacobs town does.

So it connects directly, with no load screen, is relatively large and still blocked off into its own area.

 

I know its a lot to ask, but I feel a tutorial like that would quickly get quite popular here in the mod community.

 

 

-Exo

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The DLC's are separate worldspaces, which is why they have loading screens.

...which reminds me of one thing i'm really wondering since oblivion (if not morrowind) - why do the addons (to stick with the pre-'dlc'-term :-) _never_ take place in the original worldspaces, especially in oblivion and new vegas, where there's vast areas of the map unused & inaccessible?

'cause personally, i'd really prefer something that kind of refreshes the whole game (after ages of playing before the dlc's come out) than those thingies-in-a-box, that you play through once and then it's done with

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