Jump to content

Need assitance with my new body mesh.


Recommended Posts

Sup Nexus, last week I decided to try my hand at modding my first step was my own body mesh...my only problem is the waistline. No matter how many hours carefully creating each curve to match each other and joining all the connecting verts I always have a quite noticeable waistline. I personally don't care but a friend really like the mesh and wants it for himself so I've decided to share it on The Nexus ( providing I get permission from the original meshes author ) and even if I don't I want to give my friend a 'finished' product. So anyone have advice on fixing that seam ?

 

again, any advice is very appreciated.

 

Joker

Link to comment
Share on other sites

Sup Nexus, last week I decided to try my hand at modding my first step was my own body mesh...my only problem is the waistline. No matter how many hours carefully creating each curve to match each other and joining all the connecting verts I always have a quite noticeable waistline. I personally don't care but a friend really like the mesh and wants it for himself so I've decided to share it on The Nexus ( providing I get permission from the original meshes author ) and even if I don't I want to give my friend a 'finished' product. So anyone have advice on fixing that seam ?

 

again, any advice is very appreciated.

 

Joker

 

I cant really say without a screenshot of your problem but I can give it a shot. In blender, try shrink wrapping the mesh you want to the mesh you are trying to imitate. Make sure the setting is set to above mesh( so it shows outside the body). This has several advatages. One, you get very realistic and formfitting curves. You can then adjust the degree of offset to make it push off of the body. The only problem is that you loose a certain degree of control if the mesh extends too far towards a body piece and creates an unwanted stretch. Try this with subsurfing and use only the parts of the body that you want to imitate( i.e. dont have the whole mesh out, if you only want a pair of pants, dont have the torso and up imported). Good luck :thumbsup: .

Link to comment
Share on other sites

Is that for formfitting clothing to my mesh? because I'm talking about joining the femaleupperbody.nif > femalelowerbody.nif I don't know a great deal about Blender but no tutorial I have watched or read has talked about joining meshes together except for joining the verts in Edit Mode.

 

http://i.imgur.com/JLVLK.jpg

http://i.imgur.com/BsvJY.jpg

 

I got the authors go ahead. Yay

Edited by UnbetledJoker
Link to comment
Share on other sites

Oh thats easy. Just right click the items you want to combine and press control+j. This will combine the two meshes. If you want to, in the future, uncombine them, just go into edit mode, select everything with a, then press p (for separate) and choose all loose parts. This will separate your individual meshes out again. I dont know what to do about the seam if it isnt fixed this way though. It might be the same as the neck + upper torso seam , where you are just gonna have to live with it or use a necklace/ amulet to hide the seam. I hope this helps you :biggrin: .
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...