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Crafting Munitions


minngarm

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Anyone have any ideas what feasible materials in game could be used for munition crafting?

 

So far I'm just using lead, steel, and oil as a place holder.

 

For the slug I know I can use lead, steel, or copper.

 

For the jacket I know I can use steel or copper (not sure what else could withstand the force when there is no brass by default.

 

For the propellant I theorize a granular derived from refining Oil, but could certainly use other options.

 

Any ideas from anyone who knows the chemical process or metallurgy better than I do?

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That was the mod I meant to post, the Craftable Ammo. Also, how do I get the text like you do over the link?

 

 

 

1] Type what you want the Link Text you want it to be. Craftable Ammunition

2] Find the link you want to link to: http://www.nexusmods.com/fallout4/mods/1018/?

3] Highlight the text you want to be the link and click on the "Chain with Green Dot" icon on the toolbar.

4] Enter the link into the URL box: Craftable Ammunition

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That was the mod I meant to post, the Craftable Ammo. Also, how do I get the text like you do over the link?

 

 

 

1] Type what you want the Link Text you want it to be. Craftable Ammunition

2] Find the link you want to link to: http://www.nexusmods.com/fallout4/mods/1018/?

3] Highlight the text you want to be the link and click on the "Chain with Green Dot" icon on the toolbar.

4] Enter the link into the URL box: Craftable Ammunition

 

 

That makes sense, thanks for that!

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I don't know much about actual ammo crafting, but did a bunch of research on it for my AmmoTweaks mod. I've removed a lot of the components I added in previous versions (Zinc, Sulfur, etc), and included ways to craft the few new components that remain with existing ones.

 

At this point, my mod adds Brass (for shell casings, unrealistically crafted with copper and steel), Gunpowder (2 variations with different recipes - one closer to black powder, the other more like cordite), Saltpeter (for gunpowder), Nitro explosive (for primers and mines/grenades/missiles), Animal fat (for Nitro Exposive, made with hides), Charcoal (for gunpowder, saltpeter), and casings/drained cells for each ammo type that makes sense. For ballistic rounds, I'm using a small amount of lead for every 10 bullets crafted (1 for smaller rounds).

 

It used to have a pretty convoluted crafting system that I just replaced in a recent update, but I'm planning to revisit it in the near future to tie in with a crafting overhaul.

 

You're welcome to dissect it for ideas. Script source files are also included for the other stuff in the mod.

Edited by isathar
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