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My mod Wishlist


Acendant

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Thanks. Some of these are really well done.

 

No worries, I check the latest mods list every day just so I know what people have made. When I looked through your wishlist I spotted a lot of things I'd seen similar mods for, so I thought I'd track them down and share the links.

 

They may not all be exactly what you're looking for, but they're the closest I could find with the existing mods.

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Thanks. Some of these are really well done.

 

No worries, I check the latest mods list every day just so I know what people have made. When I looked through your wishlist I spotted a lot of things I'd seen similar mods for, so I thought I'd track them down and share the links.

 

They may not all be exactly what you're looking for, but they're the closest I could find with the existing mods.

 

Yeah. I think that once the CK comes out that the real neat stuff will be doable thanks to advanced scripting.

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Yeah. I think that once the CK comes out that the real neat stuff will be doable thanks to advanced scripting.

 

Well, yes and no. I mean it makes things easier, but you can actually script already (I've used scripts on my mods and I don't have the CK). It's just a real pain to attach it in via FO4Edit. The CK will make it so much more convenient though.

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New quest and land mods, you know, the stuff that extends the playable life of Fallout 4. Both the Dragonborn and the Creation Kit were the saviors of Skyrim. Let's hope a similar miracle happens in the Boston Wastelands.

 

A Halloween adventure involving a trip to Salem, Massachusetts would be fun. Bonus points if the mod author could throw in the ghost of Cotton Mather.

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Some very good ideas. I particularly like 6, 9, 12 and 16.

 

I'm not too bothered about some of the other ideas that involve scavenging to clear out settlements or get loot, etc. There are already mods that allow you to clear and salvage pretty much everything. And as far as loot goes, if I really need/want something, I just end up using the console (screw immersion). But I guess for people who don't want to cheat, these sorts of things could be useful.

 

I think there is a demand for ideas 12 and 16. There are already a few mods exploring these sorts of things and hopefully there will be more. Also, I can see MadMax, the author of the Raiders and Super Mutant overhauls, or perhaps someone similar, doing something in the future that covers aspects of these.

 

Regarding some of the other settlement-skewed ideas, I wouldn't be surprised it many of them eventually become features of mods such as Don't Call Me Settler. That's an ambitious and imaginative mod, and one that is developing rapidly. I could well see some of your ideas finding a home there once the official mod tools are out.

 

I think everyone wants the bow and arrow, but like others have said, I suspect it won't happen in the near future if at all (not unless there are indeed Skyrim bow animations,etc. hidden away in the game files, which I guess is more than possible).

 

Anyway, great ideas and fingers crossed that we see some of these things before we're all old and gray!

Edited by crawe1x
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Only person to remake Willow is Llama, and she already stated she's going to make a different companion for F4.

 

Rest of these are mostly script based, which means they are possible. We're also getting (albeit hard to get) tools to make animations and whatnot.

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Only person to remake Willow is Llama, and she already stated she's going to make a different companion for F4.

 

It will be great when Llama makes a new FO4 companion that blows the rest out of the water. Of course, I imagine Kris Takahashi (his new FO4 Atomic Radio mod now at Bethesda.net is supposed to be fantastic), and Someguy2000 will offer great characters too.

 

Can you imagine the delight of school children waking up on Christmas morning to find that Llama's new mod has been downloaded to their console by Santa? Sort of like leaving Kansas and entering Oz.

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