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My mod Wishlist


Acendant

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  • 4 months later...

 

I wonder if anyone will ever make a customisable settlement raiding mod... It's been what? 2 months since the creation kit launched?

6 MONTHS since the CK launched and sadly, still no customizable raiding mod...

 

Guess what. CK is free to use, and anyone can learn how to do it. So can you ! Be the first to conquer the limits of the skies.

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I wonder if anyone will ever make a customisable settlement raiding mod... It's been what? 2 months since the creation kit launched?

6 MONTHS since the CK launched and sadly, still no customizable raiding mod...

 

Guess what. CK is free to use, and anyone can learn how to do it. So can you ! Be the first to conquer the limits of the skies.

 

I've slowly been learning how to use it. It's super crashy for me for some reason though which makes it considerably more difficult.

 

 

Here's a question that someone with 7.6k posts may know. Was the cell reset bug that was caused by editing settlements like sanctuary fixed?

Edited by Acendant
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4 > WH40K Mod - Purge the wasteland of heretics. 40K Bolters and Bolt Pistols and Space Marine Power Armor and bolter rifles

 

 

7 > Send out foragers or tell your companion to scavenge an area. Try Salvage Beacons

 

 

9 > Bows and arrows Done. Bow and Arrows I've used it and I like it. The hand positioning is weird though.

 

 

21 > Dispatch a settler to loot (Like, loot and pillage everything that isn't nailed down to the floor) a dungeon that you've cleared. You would need to have actually cleared it or they may get killed etc Try Salvage Beacons

 

 

24 > New map-wide artillery weapon that you would need to provide ammo for. The effects of the artillery would depend on the ammo that's been stored into it's reserves. Mininukes, Missiles, Fusion Cores, etc. Grenades make a carpet bombing effect etc. Try Artillery Overhaul

 

Be sure to link to everything you find in your main post for others. Maybe they want the same things.

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Yea, but you still have to deal with precombined data and other bs they put in place to overcome performance issues.

What is that and what are the effects?

 

Meshes combined into one to allow for performance gains.

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