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Bethesda E3 2016


Jonay

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Procedural Animation? That's a pretty hefty order. I've seen some rather state of the art use of it in motion capture, but actually in game? The only possible example I can think of is Dead Island's analogue combat, and it was janky as hell.

 

 

Procedural Generation, on the other hand, is something they have used in the past, with mixed results.

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A small competent shop can turn things around faster than a large, incompetent one. Available work always fills available time.

 

Not saying That either Beth studio is incompetent, I'm making an analogy to point out that more warm bodies does not guarantee speed.

Except beth is not really that competent.

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A small competent shop can turn things around faster than a large, incompetent one. Available work always fills available time.

 

Not saying That either Beth studio is incompetent, I'm making an analogy to point out that more warm bodies does not guarantee speed.

Except beth is not really that competent.

 

 

Your personnel axe to grind is your problem, not mine.

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It not personal at all.

 

It not a secret that beth games are in fact mediocre, and they are many flaws to them, like the porting, the bugs, the ui and hud for pc, the writing, the balancing etc.

Edited by Boombro
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Most games are inherently flawed. They use poor mechanics to achieve their goals, fail to maximise the potential of the mechanics they DO use, lack optimisation, are riddled with dubious design choices, etc. etc. And generally, the more a game tries to do, the more problems it has with these sorts of things. This is true of the Dark Souls games, TES, Fallout, Assassin's Creed, The Witcher, Mass Effect, Far Cry and so on and so forth.

 

The only major exceptions to this, well, rule, are games that have refined and even perfected rather niche game designs. Mario. Call of Duty. Forza.

 

That's not necessarily incompetence, however.

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Expect the other games have more refine gameplay, writing, balancing, ports etc

 

I guess each to their own, I find flaws in beth works, greatly when it comes to balancing even with the difficulty they aim for, the writing needs work, the ports are meh. While it true the map, ost and jack of all trades gameplay is what they great it, the main factors are mediocre or bad at times. Some stuff and errors they do doe not make sense and forgotten.

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