esject Posted April 20, 2016 Share Posted April 20, 2016 The only reason I'm using survival mode is for the need to sleep, eat, drink and to have very slow recovery rate. I was happy with the 100% damage multiplier for both damage by player and damage to player in normal difficulty, because of the rules I set for myself, such as no healing in combat and saving only once per day, and also because of the mod I have which makes the AI more observant and smarter, so that the combat will have tension without "artificial" difficulty. I love challenge but I hate it when challenge is caused by modifiers being stacked in the AI's favour. The overhauled survival difficulty does that to great degree, since according to someone who tried figuring out the exact damage differences between old and new survival modes, damage to player is 400% and damage by player is 75%. This combined with saving only when sleeping is ridiculous. I've used a workaround to get mods working with the overhauled survival mode, but for some reason changing the global damage modifier by modifying the values of "fDiffMultHPByPCSV" and "fDiffMultHPToPCSV" does nothing anymore. Does anybody have any ideas on how to affect the global damage in some other way? Link to comment Share on other sites More sharing options...
noahdvs Posted April 20, 2016 Share Posted April 20, 2016 The only reason I'm using survival mode is for the need to sleep, eat, drink and to have very slow recovery rate. I was happy with the 100% damage multiplier for both damage by player and damage to player in normal difficulty, because of the rules I set for myself, such as no healing in combat and saving only once per day, and also because of the mod I have which makes the AI more observant and smarter, so that the combat will have tension without "artificial" difficulty. I love challenge but I hate it when challenge is caused by modifiers being stacked in the AI's favour. The overhauled survival difficulty does that to great degree, since according to someone who tried figuring out the exact damage differences between old and new survival modes, damage to player is 400% and damage by player is 75%. This combined with saving only when sleeping is ridiculous. I've used a workaround to get mods working with the overhauled survival mode, but for some reason changing the global damage modifier by modifying the values of "fDiffMultHPByPCSV" and "fDiffMultHPToPCSV" does nothing anymore. Does anybody have any ideas on how to affect the global damage in some other way? Sounds like you're using the beta. Did you put an asterisk in from of your mod name in the load order? It won't load without that. Link to comment Share on other sites More sharing options...
esject Posted April 21, 2016 Author Share Posted April 21, 2016 All of my mods work apart from this. I've read posts from others which confirm that this issue seems to affect everyone. Link to comment Share on other sites More sharing options...
esject Posted April 22, 2016 Author Share Posted April 22, 2016 bump Link to comment Share on other sites More sharing options...
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