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Lack of new mods and update


Oswaldo192

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is just me, or xcom 2 mod community seen to have slow down a lot to a point that it almost come to a stop, any idea why? waiting for dlc or something?

Everything is becoming way more complex to do.

 

Want to make a voice pack for characters from a game? Can't do it unless you've got extractors for that game.

 

Want to make a pack of weapons from another game? You have to have extractors and CG modeling software to convert it to the right size and format, then change all the normals so they work properly in XCOM 2, plus whatever other tweaks you have to do to get stuff to work in the editor.

 

Want to make a new ability that no one has done before/an XCOM:EU ability? Dig super deep into documentation or go to Reddit and pray the Firaxis devs swing by to help.

 

The list goes on and on.

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The low hanging fruit have been picked, hopefully we are going to see more quality over quantity now.

yeah, I've been feeling like the workshop was getting filled to the brim with more and more flags,nations,voice packs and minor INI changes- that was sure to end once the novelty wore off for the masses- now more thoughtful mods can get more attention

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Yeah, all the "easy" mods are pretty much made already. I'm sure there are some total conversions in work as you pretty much have free hands to do whatever with those, but they do take their time.

 

Also, in effort of trying to avoid all the overrides and do a clean job with more advanced mods, you have to spend a considerable amount of time with clever workarounds.

 

I do expect that after the game gets first real price cut sale (-50%) we'll get a lot of new blood in. While the game sold well, it still has around 700k owners according to steam spy comparing to over 3 million with first XCOM.

Edited by Mythrell
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Agreed... Voice_Packs & Character Pools (etc) are "minor" assets (IMO) and while some of the current ideas for gameplay "corrections" are great -- the whole Modding agenda goes far beyond small stuff or less-impacting tricks by the many.

I doubt we'll ever get to see major overhauls (in terms of extreme changes, everywhere) though for a very simple reason -- the actual community's needs. There's another aspect that might have ruined all of that potential, btw. The initial release was riddled with performance issues and that might have just killed the embryo straight into the egg before anyone could have minimal motivations.

 

I guess, we'll know soon enough.. with the newest (and possibly) last DLC run & Shen's Gift stuff being the ultimate trigger or weirdly, the final farewell song.

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Agreed... Voice_Packs & Character Pools (etc) are "minor" assets (IMO) and while some of the current ideas for gameplay "corrections" are great -- the whole Modding agenda goes far beyond small stuff or less-impacting tricks by the many.

I doubt we'll ever get to see major overhauls (in terms of extreme changes, everywhere) though for a very simple reason -- the actual community's needs. There's another aspect that might have ruined all of that potential, btw. The initial release was riddled with performance issues and that might have just killed the embryo straight into the egg before anyone could have minimal motivations.

I think a bigger factor is how complicated the SDK is and how poorly documented/tutorialized it is. It took me forever to figure out how to make an AOE suppression ability and that required a bunch of help, since there wasn't much of anything in the SDK explaining what did what. There's a lot of info here on the Nexus forums and the modding subreddit, but we really need to get a modding wiki together to explain everything for people who don't have a lot of experience with kind of thing.

 

Also, it'd be nice if Steam Workshop had better tagging, since a lot of the non-gun/cosmetic/voice pack stuff is getting lost in the shuffle of 1300+ mods.

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