Oswaldo192 Posted April 20, 2016 Share Posted April 20, 2016 is just me, or xcom 2 mod community seen to have slow down a lot to a point that it almost come to a stop, any idea why? waiting for dlc or something? Link to comment Share on other sites More sharing options...
Kregano Posted April 20, 2016 Share Posted April 20, 2016 is just me, or xcom 2 mod community seen to have slow down a lot to a point that it almost come to a stop, any idea why? waiting for dlc or something?Everything is becoming way more complex to do. Want to make a voice pack for characters from a game? Can't do it unless you've got extractors for that game. Want to make a pack of weapons from another game? You have to have extractors and CG modeling software to convert it to the right size and format, then change all the normals so they work properly in XCOM 2, plus whatever other tweaks you have to do to get stuff to work in the editor. Want to make a new ability that no one has done before/an XCOM:EU ability? Dig super deep into documentation or go to Reddit and pray the Firaxis devs swing by to help. The list goes on and on. Link to comment Share on other sites More sharing options...
davidlallen Posted April 21, 2016 Share Posted April 21, 2016 I don't think that xcom modding is more complex than it was last month. I think more complex mods take more time. Also, I wonder how many people have switched over to playing Dark Souls 3, which came out this week. Link to comment Share on other sites More sharing options...
abeclancy Posted April 22, 2016 Share Posted April 22, 2016 Enter the Gungeon. Link to comment Share on other sites More sharing options...
DerBK Posted April 22, 2016 Share Posted April 22, 2016 The low hanging fruit have been picked, hopefully we are going to see more quality over quantity now. Link to comment Share on other sites More sharing options...
Deleted32045420User Posted April 22, 2016 Share Posted April 22, 2016 The low hanging fruit have been picked, hopefully we are going to see more quality over quantity now.yeah, I've been feeling like the workshop was getting filled to the brim with more and more flags,nations,voice packs and minor INI changes- that was sure to end once the novelty wore off for the masses- now more thoughtful mods can get more attention Link to comment Share on other sites More sharing options...
Mythrell Posted April 22, 2016 Share Posted April 22, 2016 (edited) Yeah, all the "easy" mods are pretty much made already. I'm sure there are some total conversions in work as you pretty much have free hands to do whatever with those, but they do take their time. Also, in effort of trying to avoid all the overrides and do a clean job with more advanced mods, you have to spend a considerable amount of time with clever workarounds. I do expect that after the game gets first real price cut sale (-50%) we'll get a lot of new blood in. While the game sold well, it still has around 700k owners according to steam spy comparing to over 3 million with first XCOM. Edited April 22, 2016 by Mythrell Link to comment Share on other sites More sharing options...
Zyxpsilon Posted April 22, 2016 Share Posted April 22, 2016 Agreed... Voice_Packs & Character Pools (etc) are "minor" assets (IMO) and while some of the current ideas for gameplay "corrections" are great -- the whole Modding agenda goes far beyond small stuff or less-impacting tricks by the many.I doubt we'll ever get to see major overhauls (in terms of extreme changes, everywhere) though for a very simple reason -- the actual community's needs. There's another aspect that might have ruined all of that potential, btw. The initial release was riddled with performance issues and that might have just killed the embryo straight into the egg before anyone could have minimal motivations. I guess, we'll know soon enough.. with the newest (and possibly) last DLC run & Shen's Gift stuff being the ultimate trigger or weirdly, the final farewell song. Link to comment Share on other sites More sharing options...
zingfharn Posted April 22, 2016 Share Posted April 22, 2016 Ech, it's more down to lack of people playing for me. Why spend time when no-one's going to see it. Link to comment Share on other sites More sharing options...
Kregano Posted April 22, 2016 Share Posted April 22, 2016 Agreed... Voice_Packs & Character Pools (etc) are "minor" assets (IMO) and while some of the current ideas for gameplay "corrections" are great -- the whole Modding agenda goes far beyond small stuff or less-impacting tricks by the many.I doubt we'll ever get to see major overhauls (in terms of extreme changes, everywhere) though for a very simple reason -- the actual community's needs. There's another aspect that might have ruined all of that potential, btw. The initial release was riddled with performance issues and that might have just killed the embryo straight into the egg before anyone could have minimal motivations.I think a bigger factor is how complicated the SDK is and how poorly documented/tutorialized it is. It took me forever to figure out how to make an AOE suppression ability and that required a bunch of help, since there wasn't much of anything in the SDK explaining what did what. There's a lot of info here on the Nexus forums and the modding subreddit, but we really need to get a modding wiki together to explain everything for people who don't have a lot of experience with kind of thing. Also, it'd be nice if Steam Workshop had better tagging, since a lot of the non-gun/cosmetic/voice pack stuff is getting lost in the shuffle of 1300+ mods. Link to comment Share on other sites More sharing options...
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