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Mod Picker: The Fearsome Juggernaut


mlee3141

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I also very much agree that this is a 'user' orientated tool and not one that is of any real benefit to authors.

 

Whether it was this thread or the orignal MA thread it has been mentioned that this could help unknown/new authors but there have been many examples pointed out in which many of the features of Mod Picker would not solve this issue and perhaps even make it worse. It is perhaps the most interesting potential feature BUT is not something that warrants a whole new site in my opinion. It would be much more useful and effective to have a 'surprise me' search, or mod 'theme' builder, integrated straight into the Nexus itself. Besides that is where everything resides in the first place.

 

If people want to make a review site then go ahead, but associating it and 'representing' the Nexus and the views of the authors in any way is a massive no no. This is obvious though and is the same as any review site that is not officially endorsed cannot claim to be.

 

Going further on the point of market orientation. I am a 'user', most of us are, but have over the years made my way into some heavy modding and then began writing guides and now getting into shaders. This has been done without any need for a 'compatibility checker' and by actually learning how to mod. This is the only way. Claiming that by making it easier to install mods will make better modders is a fallacy and is actually disrespectful and dismissive of the mod making process and even of 'users' themselves.

 

I have actually had a long run-in (even with Dark0ne himself) as the appropriateness of actually using the term 'user', as I believe it has an often negative, supressive effect in saying that 'you are a user and NOT an author'. This irritates me because it just doesn't work like that - we all have to start somewhere. But I digress (a little). The major point here is that the system proposed would actually embed the lines between 'authors' and 'users' and further divide the realtionship between the two. It could easily create resentment form authors because 'users' are being given the false impression that they are now 'modders', and then in turn would create resentment from the 'users' because they will have less of an idea about why certain things cannot be done, or that the modder simply doesn't have the time to do it, and then ultimately becasue the knowledge of how mods are made is being overly simplified and eroded. It is deceptive and in many ways exploitative.

 

The last thing which really concerns me is the apparent 'muscle' being used to corner authors into being part of the program. In the scale of things 'authors' are definitely the minority camp here. As a 'user' myself this is obviously a great sell, but this is only a very small part of a much larger picture. In the long run it will actually disable 'users' from getting the skills they need to mod because they don't have to learn anything. This will eventually mean less modders and yes, as someone else stated, be detrimental to the future of the community.

 

Let us also face the fact that installing mods and combing them together is not really that hard actually, if you know what you are doing and take time to read and learn. This is actually a part of what makes modding so special and rewarding, you feel like you have earned it and it also teaches you skills you can transfer to many other areas. This system would potentially take that away from people so in many respects is actually a diservice to both 'users' and 'authors'

 

Like I have said here now and in other posts/threads, there ARE potential uses for some of the features suggested and I am glad to see that finally the airways are opening up to consider peoples' concerns so that compromises/negotiation can take place. There needs to be much, MUCH more of this before any kind of system is thrust upon an already fragile community. If not handled well and simply bulldozed through regardless, then the 'slavery' reference may not end up being so out of context as people have suggested...

 

Mod Picker is primarily a PCPartPicker equivalent for mods. The main purpose is to allow users a simple and fast way to pick mods and combine them, being supplied with information like potential conflicts and requirements. It's not a site with the primary function of reviewing mods or helping small mods to become more popular. The reviews are there to give the user a rough impression of a mod, helping them in making their decision when building their load order. I explained my point towards the Reviews in my post in this thread earlier: http://forums.nexusmods.com/index.php?/topic/4036140-mod-picker-the-fearsome-juggernaut/page-3&do=findComment&comment=36923915

 

Mod Picker's job isn't to help small mods either, it could, but that's not its goal and that's fine. No one is obligated to support newer mods or lesser known mods, it's something people choose to do. There is never a valid reason why someone should be forced to help a lesser known mod, even if it's a website aimed at helping people building their load order. Your mod is a product like everyone else's mod. To the user, all mods are the same before testing. It doesn't matter what personal value you associate with your mod or what kind of popularity your mod deserves in your opinion, for the one downloading the mod it doesn't matter. The end result (aka how the mod performs) is what matters.

 

Second, only because you don't have a problem checking for conflicts on your own and choosing mods accordingly, doesn't mean everyone can do that. Some people have immense problems doing what "hardcore" modders can do. Your argument sounds elitist and disregards any other possible view here. Some modders go above and beyond when it comes to modding, but should they expect everyone else to do the same? To decompile, rewrite and compile the mods? To change entire file structures and esps? To redo models and textures? How about writing a few SKSE plugins as well or write your own HLSL shaders?

I have done those things, but that's anything but a reason to expect others to do the same. Some people can't, don't have the time or don't want to. That's totally fine.

 

There is nothing disrespectful or dismissive in a tool helping less capable users to assemble their load order. This comes off as highly egoistc, as sorry as I'm to say that. This reminds me of the people complaining about the rumor Dark Souls getting an easier difficulty. It doesn't affect you, it doesn't influence you. It's an option for the less capable players out there. There isn't really a reason why other people shouldn't enjoy a game in their own way. I would like to see a harder difficulty, but does an easier one hurt me? No, because it's optional. Nothing forces anyone to use it. Everyone should be able to play it their way, the same goes for mods. Everyone should be allowed and be able to make a load order without having to learn the depths of modding themselves.

 

 

 

Oh dear, some hairy ape pulled up to the side of the road, wound down his window and shouted "you look kinda funny boy..".

 

All this to the theme music of (dueling banjos) Deliverance.

 

 

... not everything revolves around reddit. For example, I only just started myself last year for the dungeon contest. It is NOT a positive place when all is said and done.

 

 

Not everything revolves around Nexusmods either. The Subreddit and LL are both places equally valid as well. The site where the discussion is hold or was held doesn't really matter, what matters is what has been delivered in content. Those links were provided to show that the Mod Picker team hasn't been silent throughout the progress they made. They publicly announced where they are and were (and are) open to discussions. Just because it's Reddit doesn't influence the point made there. Saying it does is the cheapest attempt at invalidating an argument.

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"That Mod Authors are somehow special snowflakes that only read Nexus's special forums only for the invited (shoo, begone filthy users), tell me more about the authors than it does the people behind Mod Picker".

 

Oh what a silly little person. There are details being discussed that you aren't aware of. The vague idea that users will be able to upload assets from mods to the mp site for example. There is more than this, believe me. Plus, authors are invited to those "special" forums by the nexus. I can assure you that it's not a special club... far from it tbh

 

Oh btw.... how many "special snowflakes" assets do you have in your load order right now?

 

"Oh what a silly little person." There are details in your posts which a flat out wrong - oh look, is that defamation? Well yes it is! So the mod authors complaining about possible dangers of user reviews are practicing what they are afraid of in a forum. Great.

 

To explain this: there was a time in which ESPs were uploaded to the server to run an analysis which determined the structure to be able to give solid information about requirements and conflicts for example, but this is no longer the case. The analysis is now done locally and is basically like an automated xEdit.

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I also very much agree that this is a 'user' orientated tool and not one that is of any real benefit to authors.

 

Whether it was this thread or the orignal MA thread it has been mentioned that this could help unknown/new authors but there have been many examples pointed out in which many of the features of Mod Picker would not solve this issue and perhaps even make it worse. It is perhaps the most interesting potential feature BUT is not something that warrants a whole new site in my opinion. It would be much more useful and effective to have a 'surprise me' search, or mod 'theme' builder, integrated straight into the Nexus itself. Besides that is where everything resides in the first place.

 

If people want to make a review site then go ahead, but associating it and 'representing' the Nexus and the views of the authors in any way is a massive no no. This is obvious though and is the same as any review site that is not officially endorsed cannot claim to be.

 

Going further on the point of market orientation. I am a 'user', most of us are, but have over the years made my way into some heavy modding and then began writing guides and now getting into shaders. This has been done without any need for a 'compatibility checker' and by actually learning how to mod. This is the only way. Claiming that by making it easier to install mods will make better modders is a fallacy and is actually disrespectful and dismissive of the mod making process and even of 'users' themselves.

 

I have actually had a long run-in (even with Dark0ne himself) as the appropriateness of actually using the term 'user', as I believe it has an often negative, supressive effect in saying that 'you are a user and NOT an author'. This irritates me because it just doesn't work like that - we all have to start somewhere. But I digress (a little). The major point here is that the system proposed would actually embed the lines between 'authors' and 'users' and further divide the realtionship between the two. It could easily create resentment form authors because 'users' are being given the false impression that they are now 'modders', and then in turn would create resentment from the 'users' because they will have less of an idea about why certain things cannot be done, or that the modder simply doesn't have the time to do it, and then ultimately becasue the knowledge of how mods are made is being overly simplified and eroded. It is deceptive and in many ways exploitative.

 

The last thing which really concerns me is the apparent 'muscle' being used to corner authors into being part of the program. In the scale of things 'authors' are definitely the minority camp here. As a 'user' myself this is obviously a great sell, but this is only a very small part of a much larger picture. In the long run it will actually disable 'users' from getting the skills they need to mod because they don't have to learn anything. This will eventually mean less modders and yes, as someone else stated, be detrimental to the future of the community.

 

Let us also face the fact that installing mods and combing them together is not really that hard actually, if you know what you are doing and take time to read and learn. This is actually a part of what makes modding so special and rewarding, you feel like you have earned it and it also teaches you skills you can transfer to many other areas. This system would potentially take that away from people so in many respects is actually a diservice to both 'users' and 'authors'

 

Like I have said here now and in other posts/threads, there ARE potential uses for some of the features suggested and I am glad to see that finally the airways are opening up to consider peoples' concerns so that compromises/negotiation can take place. There needs to be much, MUCH more of this before any kind of system is thrust upon an already fragile community. If not handled well and simply bulldozed through regardless, then the 'slavery' reference may not end up being so out of context as people have suggested...

 

Mod Picker is primarily a PCPartPicker equivalent for mods. The main purpose is to allow users a simple and fast way to pick mods and combine them, being supplied with information like potential conflicts and requirements. It's not a site with the primary function of reviewing mods or helping small mods to become more popular. The reviews are there to give the user a rough impression of a mod, helping them in making their decision when building their load order. I explained my point towards the Reviews in my post in this thread earlier: http://forums.nexusmods.com/index.php?/topic/4036140-mod-picker-the-fearsome-juggernaut/page-3&do=findComment&comment=36923915

 

Mod Picker's job isn't to help small mods either, it could, but that's not its goal and that's fine. No one is obligated to support newer mods or lesser known mods, it's something people choose to do. There is never a valid reason why someone should be forced to help a lesser known mod, even if it's a website aimed at helping people building their load order. Your mod is a product like everyone else's mod. To the user, all mods are the same before testing. It doesn't matter what personal value you associate with your mod or what kind of popularity your mod deserves in your opinion, for the one downloading the mod it doesn't matter. The end result (aka how the mod performs) is what matters.

 

Second, only because you don't have a problem checking for conflicts on your own and choosing mods accordingly, doesn't mean everyone can do that. Some people have immense problems doing what "hardcore" modders can do. Your argument sounds elitist and disregards any other possible view here. Some modders go above and beyond when it comes to modding, but should they expect everyone else to do the same? To decompile, rewrite and compile the mods? To change entire file structures and esps? To redo models and textures? How about writing a few SKSE plugins as well or write your own HLSL shaders?

I have done those things, but that's anything but a reason to expect others to do the same. Some people can't, don't have the time or don't want to. That's totally fine.

 

There is nothing disrespectful or dismissive in a tool helping less capable users to assemble their load order. This comes off as highly egoistc, as sorry as I'm to say that. This reminds me of the people complaining about the rumor Dark Souls getting an easier difficulty. It doesn't affect you, it doesn't influence you. It's an option for the less capable players out there. There isn't really a reason why other people shouldn't enjoy a game in their own way. I would like to see a harder difficulty, but does an easier one hurt me? No, because it's optional. Nothing forces anyone to use it. Everyone should be able to play it their way, the same goes for mods. Everyone should be allowed and be able to make a load order without having to learn the depths of modding themselves.

 

I appreciate that people like these things to be simple. Problem is that they are not. Someone has to do the work... and unlike PCPartsPicker or whatever, modders are not being paid.

 

Between NMM, LOOT and WryeBash it is pretty straight forward to get most mods working. Maybe not new modder mods and not WIP mods, but the vast majority of them, including the 'biggest and best', are pretty much plug and play.

 

What would be much more useful perhaps is some sort of platform or project that collated a lot of the 'how-to', wikis and tutorials so that the less experienced can learn much quicker and easily how everything works. This way not only do mods and modding become easier to use but then these people can make there own mods and customise their game so much more.

 

Furthermore, if everything is just made 'click to play' for everybody then there will be less people making mods (or those who know how too). Over time people will get bored of the content available and the modding scene will actually suffocate to death.

 

I apologise if any of this is seems disrespectful, this is the complete opposite of my intention! I am a mod user and avid gamer and I came into this whole thing completely blind (I only joined during Fallout 3 with no NMM, STEP, GEMS or anything like that). It was hard work, and at times I felt very dumb and incompetent. But there are so many people actually willing to help if you ask and there is vast amounts of information and guides (see my comment above about collating such information) that will not only open the game out like never before but is also highly rewarding.

 

If anything it is actually about empowering the player/modder rather than just assuming they can't do it.

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I have found that Nexus provides a great site for both users & modders alike.

The average user is not so dumb that they need a site such as "Mod Picker" - they simply need a little info to get them started modding a stable game to their own preferences. However the average user also does not appreciate the time, knowledge & effort that goes into the making of mods - so a site such as "Mod Picker" with such uninformed reviewing could end up being damaging.

Nexus however provides a great place that is as supportive & secure as possible for both new & experienced mod authors to do what they do - "Mod Picker" could potentially undermine this for the authors, & if they are unhappy & stop sharing their work then everyone loses out.

If it aint broke ...

 

How you determine the "average user"? The Subreddit has a lot of people having problem with things we take for granted.

 

Also: "However the average user also does not appreciate the time, knowledge & effort that goes into the making of mods - so a site such as "Mod Picker" with such uninformed reviewing could end up being damaging.", they don't have to appreciate it. It doesn't matter how much time, knowledge and effort you put into your mods, if the user dislikes it it's their valid opinion and they have the right to express it. You don't need to understand modding to make a subjective statement about something. If that would be a valid argument, then we would have almost no reviews at all. No one giving us our opinion about games, products or anything. Also only because it's free doesn't grant immunity.

 

Nexusmods has been, in my opinion, overprotective of mod authors. Mod authors can force wrong tags, can simply lie and even delete any form of criticism or opinion about their mod. This is anything but good. Why is it such an immense problem for you people to deal with criticism? Yes, if someone insults you it's wrong. No one should be insulted, as simple as that. But criticism on its own actually can help mod authors and their mods.

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This is just my opinion based on my own experience - but what I needed/wanted the most when I first started using mods was one informative "Mod User" site that clearly & concisely presented me with the information that I needed to mod a stable game. As it was I had to google my way into various forum threads & random web pages to find dribs & drabs of information - often when it was too late as I had already created problems for myself out of ignorance.

A basic understanding of how mods work, how to use them, what NOT to do, where compatibility issues are likely to occur, & what tools are available to help with certain problems (such as "Mod Organiser", "Wrye Bash" & "TES5Edit") empower mod users to truly get the most out of their game. For those who are more interested/capable being able to access additional information on the same site for basic editing in the CK would also be a fantastic feature that would take the pressure of endless requests for adaptations off many authors.

I would have been ecstatic to have access to such a site!

Also - I have noticed that authors of particularly complicated mods usually give extensive information on requirements, compatibility & installation/uninstallation on their mod pages.

If so many mod authors are concerned does that not warrant serious consideration? Where would we get our mods from without them?! Personally I don't want to lose them!!

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I appreciate that people like these things to be simple. Problem is that they are not. Someone has to do the work... and unlike PCPartsPicker or whatever, modders are not being paid.

 

Between NMM, LOOT and WryeBash it is pretty straight forward to get most mods working. Maybe not new modder mods and not WIP mods, but the vast majority of them, including the 'biggest and best', are pretty much plug and play.

 

What would be much more useful perhaps is some sort of platform or project that collated a lot of the 'how-to', wikis and tutorials so that the less experienced can learn much quicker and easily how everything works. This way not only do mods and modding become easier to use but then these people can make there own mods and customise their game so much more.

 

Furthermore, if everything is just made 'click to play' for everybody then there will be less people making mods (or those who know how too). Over time people will get bored of the content available and the modding scene will actually suffocate to death.

 

I apologise if any of this is seems disrespectful, this is the complete opposite of my intention! I am a mod user and avid gamer and I came into this whole thing completely blind (I only joined during Fallout 3 with no NMM, STEP, GEMS or anything like that). It was hard work, and at times I felt very dumb and incompetent. But there are so many people actually willing to help if you ask and there is vast amounts of information and guides (see my comment above about collating such information) that will not only open the game out like never before but is also highly rewarding.

 

If anything it is actually about empowering the player/modder rather than just assuming they can't do it.

Thank you for your answer, I will go through some of your concerns. You made some valid points I want to address.

 

The work is done by the community, this includes users, powerusers, and modders alike. There is an utility on its way made by Mator (the guy behind Mator Smash and Merge Plugins) which will pull the technical data from the ESP like xEdit. This should make sure that the information posted has a certain degree of validity. It will still require some oversight and staff-work to make sure that quality is assured, but as far as I heard they are aware of the issue of wrong submissions and have plans on how to deal with those.

 

Mod Picker is for people who want a quick way to build bigger load orders, even big mods can have conflicts with some smaller ones which are not directly obvious. It still won't be click to play, maybe in conjunction with Nexusmods' NMM profiles? Not sure, but I don't think it will cause people to completely ignore the technical site of modding. They will still have to do conflict resolution on their own. Also People who want to learn modding will do so, sometimes modding is born out of necessity (unofficial patches for example), the desire to improve the game or to do it better than another mod. I understand what you mean, but I'm not sure if it will turn out as bad as you anticipate, but it's a valid concern and it's hard to really make a definitive statement about it. That would require us to be able to see into the future smile.gif

 

I had this concern at first too, even when Mod Picker was just an idea. But the more I thought about it, the less of an issue I saw. Also maybe a lot more people will be interested in modding as they would have the possibility get into modding easier?

 

 

This goes to anyone I address in my posts:

I hope I didn't cause any offense to any of you. If some of my words come off as too harsh, I want to excuse myself for that. A good discussion isn't driven by insults or a harsh tone, but sometimes I might not be able to see that myself. So again, sorry if I have been too harsh.

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I appreciate that people like these things to be simple. Problem is that they are not. Someone has to do the work... and unlike PCPartsPicker or whatever, modders are not being paid.

 

Between NMM, LOOT and WryeBash it is pretty straight forward to get most mods working. Maybe not new modder mods and not WIP mods, but the vast majority of them, including the 'biggest and best', are pretty much plug and play.

 

What would be much more useful perhaps is some sort of platform or project that collated a lot of the 'how-to', wikis and tutorials so that the less experienced can learn much quicker and easily how everything works. This way not only do mods and modding become easier to use but then these people can make there own mods and customise their game so much more.

 

Furthermore, if everything is just made 'click to play' for everybody then there will be less people making mods (or those who know how too). Over time people will get bored of the content available and the modding scene will actually suffocate to death.

 

I apologise if any of this is seems disrespectful, this is the complete opposite of my intention! I am a mod user and avid gamer and I came into this whole thing completely blind (I only joined during Fallout 3 with no NMM, STEP, GEMS or anything like that). It was hard work, and at times I felt very dumb and incompetent. But there are so many people actually willing to help if you ask and there is vast amounts of information and guides (see my comment above about collating such information) that will not only open the game out like never before but is also highly rewarding.

 

If anything it is actually about empowering the player/modder rather than just assuming they can't do it.

Thank you for your answer, I will go through some of your concerns. You made some valid points I want to address.

 

The work is done by the community, this includes users, powerusers, and modders alike. There is an utility on its way made by Mator (the guy behind Mator Smash and Merge Plugins) which will pull the technical data from the ESP like xEdit. This should make sure that the information posted has a certain degree of validity. It will still require some oversight and staff-work to make sure that quality is assured, but as far as I heard they are aware of the issue of wrong submissions and have plans on how to deal with those.

 

Mod Picker is for people who want a quick way to build bigger load orders, even big mods can have conflicts with some smaller ones which are not directly obvious. It still won't be click to play, maybe in conjunction with Nexusmods' NMM profiles? Not sure, but I don't think it will cause people to completely ignore the technical site of modding. They will still have to do conflict resolution on their own. Also People who want to learn modding will do so, sometimes modding is born out of necessity (unofficial patches for example), the desire to improve the game or to do it better than another mod. I understand what you mean, but I'm not sure if it will turn out as bad as you anticipate, but it's a valid concern and it's hard to really make a definitive statement about it. That would require us to be able to see into the future :smile:

 

I had this concern at first too, even when Mod Picker was just an idea. But the more I thought about it, the less of an issue I saw. Also maybe a lot more people will be interested in modding as they would have the possibility get into modding easier?

 

 

This goes to anyone I address in my posts:

I hope I didn't cause any offense to any of you. If some of my words come off as too harsh, I want to excuse myself for that. A good discussion isn't driven by insults or a harsh tone, but sometimes I might not be able to see that myself. So again, sorry if I have been to harsh.

 

 

Thanks for your reply and thoughts Netrve! I am totally hearing you and understand where you are coming from.

 

I actually saw a lot of what you said as potential in the idea at first. There are a few other elements to it that are of concern to an author though.

 

The biggest issue is apparently not being able to choose whether to be part of the programme or not. This means that an already overworked and exhausted modder will have to provide even more support, PR and updates than they do already. It is not even clear that these would be of essential benefit either because they will be driven by a populist reputation system. The potential being that modder has to make X even if they want to make Y. All the while people are looking for Z but no one is making it becasue it might get bad reviews. All of this extra work and being told what to do of course it at the cost of the modder.

 

The post before this one resonates what you have said in the need for some sort of Mod User feature that helps new modders to learn what things are and how they all go together. I am so interested in something like that I would contribute my time to it as it is sorely needed. As it stands however, from what mod authors have been told, this is not anything like what is being offered. Rather what is being sold IS exactly the environment in which a 'gamer' can create a functioning mod list and just start playing, like buying a game from Steam. All of that extra work to make it run smoothly falls on the modder.

 

Let us also not forget that all of these fantasies we have completely and utterly depend on what Bethesda want to do. If they change everything or even lock the CK down in anyway then all of this is pure folly anyway!

 

Please understand that most modders want people to get involved and learn how to use their stuff, make suggestions and help out. After all most modders are just one person who likely have jobs (like myself) or even a family.

 

Maybe this project can be morphed into something that everybody wants/needs, and I sincerely hope that compromises and mutual benefits can be found because the modding scene could do with it. But as it stands there is very little in it for the modder and in fact they have the most to lose out of it.

 

Thank you again for your contributions to the discussion and for being fair in your comments :thumbsup:

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"Moving on...we have already acquiesed to allowing an opt-out. Only having mods added based on opt-in would essentially kill our attempt at building this utility before we even got a chance to try (which I'm sure some people here would be more than ok with). I guess my personal issue with this (not speaking for the MP team) is that I believe knowledge and information should be free to everyone. If we were trying to host your mods or allowing autodownloads I would be in 100% agreement that it should only be on an opt-in basis. The difference is that we are attempting to build a database filled with accurate information which ties back to my belief that information should be free and shared. This context is important as our goal centers around accuracy and the sharing of correct information. It's a bit similar to the ethos of Wikipedia in that regard. Sure people can come in and try to screw things up but that is where a highly active moderation team with a powerful toolset comes into play."

 

Terrorfox's response after 42 pages of heated discussion, showing that it was all for naught, and that they still refuse to compromise on the singular issue that has most of us in a fever heat:

 

The freedom/ right to choose where our content, and thus, our inherent interests and passion in creating the same is displayed. A simple opt-in system could have easily quelled this tempest before it even began, but they still choose to put their own egos before the rights of those who actually create the content. I'm instantly, irrevocably and perpetually done with Mod Picker.

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The freedom/ right to choose where our content, and thus, our inherent interests and passion in creating the same is displayed. A simple opt-in system could have easily quelled this tempest before it even began, but they still choose to put their own egos before the rights of those who actually create the content. I'm instantly, irrevocably and perpetually done with Mod Picker.

 

That is of course your right - I just hope that other mod authors are more open-minded and willing to see if things work out, before categorically acting like the world is coming to an end. I still believe that Mod Picker is going to benefit all aspects of the modding community.. I can be wrong, but I'm not so quick as to form an opinion about a project before I even see what effect it will have.

 

Should it all work out in the end, I hope that you (and others) will join up about the addition of a new tool. I know all changes can be difficult and some things would have to be ironed out.. but it's impossible to make everyone happy.

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