BlueCrow24 Posted April 23, 2016 Share Posted April 23, 2016 (edited) In response to post #36954060. KotovChaos wrote: My game gets to loading screen but crashes when I have the beta installed. It did this before NMM updated when I tried to do the manual setup from the main menu as well. I'm going to go through my mods a few at at time, but does anybody know of any specific mods that conflict with 1.5 on their own?Do you have Avast Antivirus? That causes crashes whenever you load the game in beta for some reason. Before I can go into Fallout 4 I have to disable all my Avast shields, then when I'm at the main menu I can turn them on again and be fine. Edited April 23, 2016 by BlueCrow24 Link to comment Share on other sites More sharing options...
scot Posted April 23, 2016 Share Posted April 23, 2016 Hm... what does that mean for those who don't use NMM? Do I still install mods manually and activate them normally? I'm a bit confused :S I don't use NMM and I allways install mods manually, how will I activate them? Link to comment Share on other sites More sharing options...
Wartinald Posted April 23, 2016 Share Posted April 23, 2016 In response to post #36941800. #36943550 is also a reply to the same post.Wartinald wrote: So what are the exact changes that the 1.5 update is going to do to FO4's way of handling mods? Can I continue installing mods manually and then writing them in the plugins.txt file?d0mini wrote: Yes, just make sure to put an * at the beginning of every mod entry, like this:Fallout.esm*[insert mod here].esp*etc.Thank you so much! Link to comment Share on other sites More sharing options...
Madpleasure Posted April 23, 2016 Share Posted April 23, 2016 In response to post #36934920. #36937520 is also a reply to the same post.Ansler wrote: "If you take advantage of NMM’s profile system, this can be most simply resolved by selecting “Import load-order” from the “Profile” menu, which will enable all of the the plugins associated with that profile at once. Otherwise, if you are not using an NMM profile, you will need to enable each plugin again in the usual fashion," You're kind of leaving something out here. You don't have to use the profiles to import load orders. Users can also manually export their load order to a text file to import from said text file later. From the Plugins tab of NMM, on the left side of the window right under the green checkmark to Enable all the inactive plugins are two potentially easily missed buttons that look like pages with an arrow by them. The first is to export a load order either to text file or the clipboard while the second one imports a load order. So even if you do not use the profile system you can safeguard your load order by exporting it to a text file today.mwhenry16 wrote: Thanks!Thank you so much.. I use NMM, but I like having a safeguard was well. <3 Link to comment Share on other sites More sharing options...
Whiteshade5 Posted April 23, 2016 Share Posted April 23, 2016 Awesome. This makes me excited! Keep up all the good work people!!! Link to comment Share on other sites More sharing options...
KotovChaos Posted April 23, 2016 Share Posted April 23, 2016 In response to post #36954060. #36954790 is also a reply to the same post.KotovChaos wrote: My game gets to loading screen but crashes when I have the beta installed. It did this before NMM updated when I tried to do the manual setup from the main menu as well. I'm going to go through my mods a few at at time, but does anybody know of any specific mods that conflict with 1.5 on their own?BlueCrow24 wrote: Do you have Avast Antivirus? That causes crashes whenever you load the game in beta for some reason. Before I can go into Fallout 4 I have to disable all my Avast shields, then when I'm at the main menu I can turn them on again and be fine.Thanks for the reply but it turns out it was DEF_UI. There is a patch for it. It just doesn't show up as a new version in NMM. Link to comment Share on other sites More sharing options...
SirArindel Posted April 23, 2016 Share Posted April 23, 2016 In response to post #36956040. scot wrote: Hm... what does that mean for those who don't use NMM? Do I still install mods manually and activate them normally? I'm a bit confused :S I don't use NMM and I allways install mods manually, how will I activate them?You can activate them in game in Main Menu > Mods > Load Order. Link to comment Share on other sites More sharing options...
kleinstaff Posted April 23, 2016 Share Posted April 23, 2016 so why do i have this feeling bethesda is going to screw over every pc users using mods who not been sanctioned or in the near future paid for and in the mean time can somebody explain how to get my mods working again in simple language i am a accountant not a bloody IT specialist Link to comment Share on other sites More sharing options...
scot Posted April 23, 2016 Share Posted April 23, 2016 (edited) In response to post #36956040. #36961335 is also a reply to the same post.scot wrote: Hm... what does that mean for those who don't use NMM? Do I still install mods manually and activate them normally? I'm a bit confused :S I don't use NMM and I allways install mods manually, how will I activate them?omega2008 wrote: You can activate them in game in Main Menu > Mods > Load Order.I see, but I need a bethesda account isn't it? I can't believe I have to register for something else just for enabling mods -_-Thank you :) Edited April 23, 2016 by scot Link to comment Share on other sites More sharing options...
Rioplats Posted April 23, 2016 Share Posted April 23, 2016 In response to post #36962000. kleinstaff wrote: so why do i have this feeling bethesda is going to screw over every pc users using mods who not been sanctioned or in the near future paid for and in the mean time can somebody explain how to get my mods working again in simple language i am a accountant not a bloody IT specialistNot sure how they could, other than disabling versions of the game with unregistered mods. Even then, a patch would be made for it almost instantly.Nah, I'd hope even Bethesda had the tact to get the message on how much mods mean to the PC community, and show some respect in how they treat the system.Regarding mods, sorry, I'm currently staying off beta, so I've not researched the details. Generally it comes under a few INI tweaks. Link to comment Share on other sites More sharing options...
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