Mavkiel Posted April 23, 2016 Share Posted April 23, 2016 Kind of forgetting the whole, them denying that they disabled any mods. Then later it being discovered that you needed to add an * to a certain file to get it to read? And survival both limiting saves and disabling the console *is* a hit on pc users. This game does have quest glitches, ctd issues, and finally clipping problems. Link to comment Share on other sites More sharing options...
mcguffin Posted April 23, 2016 Share Posted April 23, 2016 (edited) Kind of forgetting the whole, them denying that they disabled any mods. Then later it being discovered that you needed to add an * to a certain file to get it to read?wait, what?They never say they disable mods for good, they just asked to not using them during the survival beta. Also they just changed how mods are activated (and this make sense when you take a look at the last beta). Being paranoid doesnt seem to be a correct answer... ;)After that if you dont want to play survival as it is, you are free to use mods since they are still there... Edited April 23, 2016 by mcguffin Link to comment Share on other sites More sharing options...
PoliteRaider Posted April 23, 2016 Share Posted April 23, 2016 If you check the mods page in the main menu in the 1.5.151 open beta, it simply says that mods will disable achievements. So I think this is pretty solidly confirmed. (No NDA on the steam open beta so far as I'm aware). I don't understand why this is a problem, but then I've never understood the appeal of achievements. Link to comment Share on other sites More sharing options...
Calzien Posted April 23, 2016 Author Share Posted April 23, 2016 The problem with it is they're penalizing people just for using a mod. As I said let's say a user desires for a vanilla expeeience. They use no mods, no textures, just the vanilla game. That is, until a game-breaking bug screws up their save. This is far more common than one may think. As any Skyrim console player or Fallout 3 player. Bethesda games are notorious for glitches. So the user rolls back to an earlier save and makes an exception to their vanilla rule: They download ONE mod, something that fixes that game-breaking bug. Immediately they can no longer obtain achievements just because of ONE mod, ONE unofficial bugfix that Bethesda can't be half-assed to fix themselves. Now tell me: Does this seem fair? Just because you don't care about achievements shouldn't mean you should disregard it. Think of the bigger picture of how it affects those who do care, but will have to choose between a more pleasant gaming experience and satisfaction of proof that they worked hard to get that shiny badge or icon. Whether or not others cheat to get it there are hunters who work the hard way to earn it and they're being screwed over by it. Again, I don't care about them much myself but for others that are unfairly affected? Damn right I care about that. Forgive me for being compassionate I suppose... Link to comment Share on other sites More sharing options...
PoliteRaider Posted April 24, 2016 Share Posted April 24, 2016 They download ONE mod, something that fixes that game-breaking bug. Immediately they can no longer obtain achievements just because of ONE mod, ONE unofficial bugfix that Bethesda can't be half-assed to fix themselves. Now tell me: Does this seem fair? *shrugs* Well in some ways yes. I mean anyone else who had the achievement with a vanilla prerequisite had the same chance of game-breaking bugs. Everyone's on an even playing field. Link to comment Share on other sites More sharing options...
gamefever Posted April 24, 2016 Share Posted April 24, 2016 Sorry what are achievements? Honestly cheesements are a gimmick. If you don't like the game enough to play without them well uh you need to get yourself a new hobby. Link to comment Share on other sites More sharing options...
mcguffin Posted April 24, 2016 Share Posted April 24, 2016 Again, I don't care about them much myself but for others that are unfairly affected? Damn right I care about that. Forgive me for being compassionate I suppose... Yes that the point.Bethesda adds achievements but overlook the way they can work since1) some mods that allow to "cheat" don't rely on esp2) a lot of mods are simple fixes or not related to the gameplay itself Being interested by achievements or not has nothing to do here Link to comment Share on other sites More sharing options...
Calzien Posted April 24, 2016 Author Share Posted April 24, 2016 Kind of forgetting the whole, them denying that they disabled any mods. Then later it being discovered that you needed to add an * to a certain file to get it to read?wait, what?They never say they disable mods for good, they just asked to not using them during the survival beta. Also they just changed how mods are activated (and this make sense when you take a look at the last beta). Being paranoid doesnt seem to be a correct answer... :wink:After that if you dont want to play survival as it is, you are free to use mods since they are still there... What Mavkiel was referring to is that Bethesda denied they disabled mods but conveniently left out that they added a new requirement for loading them. Now mods need to be added with an asterisk prefix before the game recognizes them and no mention was given here. It's like shutting off the power in your home then not telling you that you need to attach a special device to your breakers before you use them. They may have not truly and fully disabled mods but they were deactivated with an obscure way of enabling them that nobody knew for a good while. Link to comment Share on other sites More sharing options...
TheOriginalEvilD Posted April 24, 2016 Share Posted April 24, 2016 Sorry what are achievements? Honestly cheesements are a gimmick. If you don't like the game enough to play without them well uh you need to get yourself a new hobby. They're participation trophies, and that's what our society is all about these days. You don't have to be good at anything, you just have to show up and you're a winner. Link to comment Share on other sites More sharing options...
mcguffin Posted April 24, 2016 Share Posted April 24, 2016 (edited) What Mavkiel was referring to is that Bethesda denied they disabled mods but conveniently left out that they added a new requirement for loading them. Now mods need to be added with an asterisk prefix before the game recognizes them and no mention was given here. It's like shutting off the power in your home then not telling you that you need to attach a special device to your breakers before you use them. They may have not truly and fully disabled mods but they were deactivated with an obscure way of enabling them that nobody knew for a good while. That's one way to put things on...There is another way:First, mods are unofficially supported until now, and Bethesda never said how to activate them. we (users) found a first way inherited from skyrim.Then bethesda released the first survival beta, explicitly asked *to not* use mods, and changed some activation stuff while they were preparing their own mod manager, then people choose to get mad, instead of being patient and rational.Now that the new beta 1.5 is up, it includes a mod manager inside the game itself, and everything is fine.How surprising. Edited April 24, 2016 by mcguffin Link to comment Share on other sites More sharing options...
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