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What could be the problem (graphics + crashing)


Spawn2007

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Spawn2007: You hear a ding?--I wonder do you have WOCPS. Wendam (spell check plz o_O ) Oblivion Crash Prevention System sounds off whenever it detects and halts some of the more common oblivion engine code that causes CTDs. If you do have this installed, check your Oblivion folder, and subfolders I forget which, for WOCPS log and post it. If you have STreamline installed, and have autosave enabled...THIS then could be the ding. In the Oblivion\Data\Streamline\INI files\sl.ini there is settings to make more secure and stable autosaving:

 

 

 

set SLv.Purging to 1 ; Turn on Streampurge? (cache purging) <---I use this, Oblivion is stubborn about letting go of allocated memory...settings later determine the frequency.

set SLv.FPSsmoothing to 0 ; Turn on Streamsmooth? (FPS smoothing) <THIS WILL ADJUST YOUR OBLIVION INI FILE ON THE FLY, and will NOT at anytime restore the original settings on its own. I don't use this. :ermm:

set SLv.Streamsaving to 1 ; Turn on Streamsaving? (timed autosaves)<-This is scripting autosaving...I will explain how to make the ding go away later in the spoiler.

set SLv.Streamsight to 0 ; Turn on Streamsight? (FPS enhancer) <-----completely optional with modern hardware, adds a masking fog to cover LOD absence with low LOD settings. I don't use this either.

 

The next four settings determine when to Purge the cell buffer:

 

set SLh.SLmode to 3 ; Memory Purge Mode (1-6) (Default: 3) Lower # = faster, higher # = slower

set SLv.PurgeOnTravel to 1 ; Purge memory on travel & zone?

set SLv.PurgeOnWait to 1 ; Purge memory when character waits?

set SLv.PurgeOnSleep to 1 ; Purge memory when character sleeps?

 

Use the following settings for StreamSave to make it stable and less likely for Autosave to make corrupted saves:

 

; [streamsave Settings] Streamsave configuration

;===================================================================================

set SLv.SaveTimer to 5 ; Autosave interval (in actual minutes)

set SLv.NumSaveSlots to 1 ; Number of save slots to use (Max: 60)

;-----------------------------------------------------------------------------------

set SLv.DuringCombat to 0 ; Allow save during combat?

set SLv.WhileYielding to 0 ; Allow save while yielding?

set SLv.DangerousArea to 0 ; Allow save in dangerous environment?

set SLv.AllowTrespass to 0 ; Allow saving while trespassing?

set SLv.AllowSwimming to 0 ; Allow saving while swimming?

set SLv.AllowSneaking to 0 ; Allow saving while sneaking?

set SLv.AllowWeapon to 0 ; Allow saving while weapon out?

;-----------------------------------------------------------------------------------

set SLv.AfterCombat to 0 ; Force a save after each combat ends?

set SLv.InteriorOnly to 0 ; Save only when indoors?

set SLv.WhenIdleOnly to 1 ; Save only when character is idle?

set SLv.AfterZone to 1 ; Save after fast-travel or door use?

set SLv.AfterWaitSleep to 1 ; Save after waiting or sleeping?

;-----------------------------------------------------------------------------------

set SLv.PlaySoundOnSave to 0 ; Play a sound on save?<---------------Turn this off, accessing the sound right in the middle of a save can cause Windows7 to do the "program not responding" dialogue because Oblivion will be in a paused state during the save that Windows7 thinks is too long of a pause without response. Another excellent :ermm: feature of Win7.

set SLv.GagAutoSaves to 0 ; Prevent an on-screen save message?

set SLv.SaveReminders to 0 ; Use Save Reminders instead of autosaves?

set SLv.UseLiteReminders to 0 ; Use messages (upper left area of screen) Note: requires SaveReminders enabled

set SLv.SecureAutoSaves to 1 ; Use menumode to produce a secure Note: disables multiple save slots!

;-----------------------------------------------------------------------------------

set SLv.LowHealth to 0 ; Allow save while health low?

set SLv.LowHealthThreshold to 0.20 ; Don't save when health lower than x%

;-----------------------------------------------------------------------------------

set SLv.SaveBeforeFastQuit to ; Do a Streamsave before a Fast-Quit?

;-----------------------------------------------------------------------------------

set SLv.PurgeBeforeSave to 1 ; Do a purge before a Streamsave?

 

After these settings are done, save the INI and dig into My Documents\My Games folder for the Oblivion INI and make these changes:

[GamePlay]

bSaveOnInteriorExteriorSwitch=0

bSaveOnRest=0

bSaveOnTravel=0

bSaveOnWait=0

[General]

bAllowScriptedAutosave=1

 

 

 

 

I hope that helps. :thumbsup:

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Also, drop WeOCPS unless you really need it, seriously. I haven't heard of the sound during a StreamSave causing an issue on Windows 7. I haven't crashed on a StreamSave in a long time. My last crash on StreamSave was early on, while I was still running Windows XP. My SL INI is adjusted as well, but I didn't bother with turning off that feature.

 

And also, turn off AllowScriptedAutosave.

 

 

--Tomlong54210

 

 

Edit: Oh, you were talking about the WeOCPS sounds. Huh, maybe that's what caused my crashes with it. I still don't think it's at all necessary though...

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WeOCPS has now been deleted.

 

I dont have streamline installed, but as i say everything appears to be running well. Just need to test it some more when i have time.

 

If i still have any problems im just going to go for anoter re-install, thanks to Tomlong i now have some valuable links to help me do a FCOM only setup, and i now feel confident enough that it will be done properly. Then ill add one by one my other mods, testing them for compatability.

 

Thank you again, ill test again this week and update on how its all going at the weekend (if you would like me to?).

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That sounds good, especially if you do end up using my site. I'd love to hear any feedback, good or bad, so that I can improve it.

 

Also, I recommend installing Streamline. There's a page about how to configure it on my site, if and when you do.

 

 

Happy gaming!

--Tomlong54210

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Wll a re-installs on the cards now, i edited my .ini file (cant remember why and now it crashes on loading into game, be it a totally new one or saved. So its a perfect excuse to do it properly from the start.

 

Tomlong im going to use your site as a guide, ill let you know if i have any problems or if i dont understand somthing.

 

Wont get it dont till the weekend though, so ill report back when im done.

 

Thank you again for all your help. Also any other tips feel free to post them.

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All right. That sounds kind of unfortunate, but I hope the rebuild goes well. I'm still browsing the forums. I just won't be able to spend as much time online here during the week.

 

 

--Tomlong54210

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finally got round to installing, only this time i have the goty edition (early b/day prezzie) following your website, heres my new bash load list.

 

 

Active Mod Files:
00  Oblivion.esm
01  Francesco's Leveled Creatures-Items Mod.esm  [Version 4.5bSI]
02  Francesco's Optional New Items Add-On.esm  [Version 4.5bSI]
03  Oscuro's_Oblivion_Overhaul.esm  [Version 1.34]
04  Mart's Monster Mod.esm  [Version 3.7b3p3]
05  FCOM_Convergence.esm  [Version 0.9.9MB3]
06  Unofficial Oblivion Patch.esp  [Version 3.3.6]
07  DLCShiveringIsles.esp
08  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]
09  Francesco's Optional Chance of Stronger Bosses.esp
0A  Francesco's Optional Chance of Stronger Enemies.esp
0B  Francesco's Optional Chance of More Enemies.esp
0C  Francesco's Optional Leveled Guards.esp
++  FCOM_Francescos.esp  [Version 0.9.9]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9]
0D  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9]
0E  Enhanced Economy.esp  [Version 5.4]
0F  DLCHorseArmor.esp
10  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.6]
11  DLCOrrery.esp
12  DLCOrrery - Unofficial Patch.esp  [Version 1.0.4]
13  DLCVileLair.esp
14  DLCVileLair - Unofficial Patch.esp  [Version 1.0.7]
15  DLCMehrunesRazor.esp
16  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.5]
17  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
18  DLCThievesDen.esp
19  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.9]
1A  Bob's Armory Oblivion.esp
1B  FCOM_BobsArmory.esp  [Version 0.9.9]
1C  Loth's Blunt Weapons for Npcs.esp
++  FCOM_LothsBluntWeapons.esp  [Version 0.9.9]
1D  Oblivion WarCry EV.esp  [Version 1.09]
1E  FCOM_WarCry.esp  [Version 0.9.9MB3]
1F  Oscuro's_Oblivion_Overhaul.esp  [Version 1.34]
20  OMOBS_SI.esp  [Version 2.0]
21  FCOM_Convergence.esp  [Version 0.9.9Mb3]
++  FCOM_EntropicOrderRebalance.esp  [Version 0.9.9beta2]
22  FCOM_RealSwords.esp  [Version 0.9.9]
23  FCOM_DurabilityAndDamage.esp  [Version 0.9.9]
++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]
++  FCOM_SaferRoads.esp  [Version 0.9.9]
++  FCOM_LessRats.esp  [Version 0.9.9]
++  Mart's Monster Mod - No Pests.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Swarms.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Reavers.esp  [Version 3.7b3p3]
++  Mart's Monster Mod - No Undead Rise.esp  [Version 3.7b3p3]
24  Mart's Monster Mod - Safer Quest Locations.esp  [Version 3.7b3p3]
++  FCOM_DiverseGuardUnity.esp  [Version 0.9.9]
++  FCOM_BobsGuardUnity.esp  [Version 0.9.9]
++  FCOM_HungersUnitySI.esp  [Version 0.9.9]
25  FCOM_FriendlierFactions.esp  [Version 0.9.9]
26  FCOM_MoreRandomSpawns.esp  [Version 0.9.9]
27  FCOM_MoreRandomItems.esp  [Version 0.9.9]
28  Geomancy & Gem Dust OOO.esp
29  DLCBattlehornCastle.esp
2A  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.6]
2B  DLCFrostcrag.esp
2C  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.5]
2D  Knights.esp
2E  Knights - Unofficial Patch.esp  [Version 1.1.1]
**  DLC_MOBS.esp
++  FCOM_Knights.esp  [Version 0.9.9Mb3]
++  Mart's Monster Mod - Resized Races.esp  [Version 3.7b3p3]
2F  FCOM_Archery.esp  [Version 0.9.9]
30  Bashed Patch, 0.esp

 

 

hope thats right? btw on your install guide, if you do the obmm install guide theres no mention of installing FCOM! so i had to revert to another guide.

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Nice, TomLong...I am was trying to suggest a fix for a hypothetical existence of Streamline or WeOCPS. IF Streamline is installed and using those settings, then turn ON ScriptedAutoSave in the Oblivion.INI so that Streamline Can actually MAKE the autosaves. o_O

 

His specs suggested he is using a LOW-END cpu (1500-1600 mhz)...oh forget it. :mad:

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Nice, TomLong...I am was trying to suggest a fix for a hypothetical existence of Streamline or WeOCPS. IF Streamline is installed and using those settings, then turn ON ScriptedAutoSave in the Oblivion.INI so that Streamline Can actually MAKE the autosaves. o_O

 

His specs suggested he is using a LOW-END cpu (1500-1600 mhz)...oh forget it. :mad:

You don't need to turn on scripted autosave for Streamline to work. I've been using it for almost four years, and I keep that setting off (set to 0). Those settings have nothig to do with Streamline's functionality.

 

 

Happy gaming!

--Tomlong54210

 

 

@Spawn2007

Edit: This sounds really cheesy, but I'm kind of proud of the progress you've made. Your load order looks beautiful, ha-ha.

 

Edit: I'd only recommend installing the USIP from the Unofficial Oblivion Patch Supplementals package on top of the old v1.4.0 USIP.

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Yeah its a lot better now i have a very informative guide (plus a whole website of help) so a big thank you for making and sharing it.

 

So for the Unofficial Oblivion Patch Supplementals, only use the SI patch and use the unofficial official mods patch for the DLC's? I'll do that soon, plus rebuild my patch (am i right in thinking i have to re-build after every mod added/changed?).

 

Next up is a long play-test before adding my other mods.

 

Again thanks a million, couldn't have done it without your help :thumbsup:

 

oh one last thing, the .omods that are created in the obmm/mods folder, am i right in thinking if i screw up i could use those instead of re-making them in the future??

Edited by Spawn2007
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