wolfen420 Posted July 8, 2011 Share Posted July 8, 2011 (edited) Hello there. I am using Project Nevada and Darn UI (along with other mods) as well as the unified UI project. I installed DarnUI first, then followed with Project Nevada and its DLC Patch. I then used the Project Nevada optional DarNUI support files. So just about everything looks correct so far. However, my compass markers are missing. Even with in the DUI Settings xml they are set to 1, but nothing shows up. Anyone else have this problem or know how to fix it? (Ill try setting them to 0, but I suspect that wont fix it hehe). Thanks,-Wolfen P.S. Darn, PN, and Unified are the only UI changing mods installed. Edit: Aaaand somehow turning them to 0, launching, saving, turning to 1, launching saving, some how seemed to fix it. Soooooo nevermind. =) Edited July 8, 2011 by wolfen420 Link to comment Share on other sites More sharing options...
itsonlydanny Posted July 13, 2011 Share Posted July 13, 2011 I've got the same problem - could you give me some more details about how exactly you do this? Thanks,DANNY Link to comment Share on other sites More sharing options...
nosisab Posted July 13, 2011 Share Posted July 13, 2011 I think one these mods has the option to hide the quest marker if it is what you mean. search their documentation as to activate the ingame menu (again I'm trying to recall long ago played game). Link to comment Share on other sites More sharing options...
wolfen420 Posted July 13, 2011 Author Share Posted July 13, 2011 In \fallout new vegas\Data\menus\prefabs is a DUINVSettings.xml. In there you can change settings. It is commented really well inside the xml so you should be able to find your way through it fine. There is a specific spot to enable and disable the map markers. I had to disable them, load the game, save it, exit, and set them again to on. Dunno if it was a fluke or what, but it worked for me. Link to comment Share on other sites More sharing options...
itsonlydanny Posted July 13, 2011 Share Posted July 13, 2011 Unfortunately, that didn' work for me - bu tthanks for the effort. DANNY Link to comment Share on other sites More sharing options...
wolfen420 Posted July 13, 2011 Author Share Posted July 13, 2011 What mods do you have installed? Link to comment Share on other sites More sharing options...
itsonlydanny Posted July 14, 2011 Share Posted July 14, 2011 Well, seeing how you asked ... :biggrin: [X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] TribalPack.esm[X] CaravanPack.esm[X] FOOK - New Vegas.esm[X] FOOK - New Vegas DLCs.esm[X] Ambient Temperature.esm[X] AWorldOfPain(Preview).esm[X] Caliber.esm[X] CINEMATECH.esm[X] decwithreg.esm[X] Inventory Access.esm[X] NVR-Strip.esm[X] Primary Needs HUD.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] rePopulated Wasteland.esm[X] RH_IRONSIGHTS_NV.esm[X] Selective Fire.esm[X] Tales from the Burning Sands.esm[X] War Never Changes.esm[X] Weapon Mod Expansion.esm[X] ELECTRO-CITY - CompletedWorkorders.esm[X] ELECTRO-CITY - Highways and Byways.esm[X] aHUD.esm[X] iHUD.esm[X] New Vegas Redesigned.esm[X] Lings.esm[X] Reload.esp[X] Rearm.esp[X] Vault24_04.esm[X] SpeedyResources.esm[X] Compiled Patch.esp[X] DarNifiedUINV.esp[X] CASM.esp[X] Centered 3rd Person Camera.esp[X] HUD Extended.esp[X] HUD Extended - Ambient Temperature.esp[X] Readius_NV.esp[X] The Mod Configuration Menu.esp[X] NCR Rearmed.esp[X] NVR-NPCs.esp[X] Area 51.esp[X] Area 51 - Project Roswell.esp[X] Goodsprings Shack.esp[X] Wasteland Defense.esp[X] NVR-SMOTS-V2-Version_10.esp[X] UHNV.esp[X] FOOK - Lings.esp[X] PerkEveryLevel.esp[X] Rebalance.esp[X] RearmRebalance.esp[X] ReSort.esp[X] Project Nevada - Cyberware.esp[X] Selective Fire - Project Nevada.esp[X] CONELRAD 640-1240.esp[X] PA Footsteps.esp[X] FreeplayafterMQNVv1_6.esp[X] Identity Crisis Part I - Silent Struggle V2.esp[X] Prove Your Worth.esp[X] NewVegasBounties.esp[X] NewVegasBountiesII.esp[X] War Never Changes.esp[X] NVPerksImproved.esp[X] xatmosSkillPerks.esp[X] Bottlecaps Have Weight.esp[X] Gambling.esp[X] ManualReload.esp[X] Tag Skills Improved.esp[X] Better Ammo Crafting.esp[ ] Better Binoculars Low.esp[ ] Better Binoculars Medium.esp[ ] Better Binoculars High.esp[X] Better Binoculars Max.esp[X] Improved Throwing1.esp[X] Improved Throwing DM.esp[X] Improved Throwing HH.esp[X] Powered Power Armor.esp[X] Ambient Temperature - PPA.esp[X] RCSS.esp[X] headgearfix.esp[X] Lore version.esp[X] Mercy Killing Karma v2.0.esp[X] Stealing -1 Karma.esp[X] CompanionDisguises.esp[X] Light Step ED-E.esp[X] NVWillow.esp[X] ShilohDS-Color Maps and Icons.esp[X] Sorter - Combined.esp[X] dD - Enhanced Blood Main NV.esp[X] Imp's More Complex Needs.esp[X] Imp's More Complex Needs - JA - SORTED.esp[X] IMCNNV - Sorted.esp[X] Ambient Temperature - IMCNNV.esp[X] IMCNNV - HUD and Hotkeys.esp[X] Jump Fall Fixer.esp[X] LFox Bottle That Water.esp[X] More Realistic Aiming.esp[X] realistic headshots.esp[X] Real Time Entry Skills.esp[X] Runner.esp[X] RH_IronSights_NV_Vanilla.esp[X] RH_IronSights_NV_NewWeapons.esp[X] Weapon Mod Expansion.esp[X] WME - Ironsights.esp[X] WME - RH Ironsights.esp[X] WME - FOOK.esp[X] WME - Named & Sorted.esp[X] WME - that gun 223.esp[X] WME - that gun 44 mag.esp[ ] WME - FOOK - Dead Money.esp[X] Animated Prostitution.esp[X] EVE FNV.esp[X] SimpleStreetLights.esp[X] SimpleStreetLights (Extra Lights).esp[X] DN More Lights.esp[X] LUMENARIUM - Working Sunglasses ONLY.esp[X] ELECTRO-CITY - Inventory Sorters Compatibility Patch - ElectroCityCATEYEvalue.esp[X] Fellout.esp[X] URWLNV.esp[X] URWLNV Darker Night.esp[X] URWLNV Brighter Lights.esp[ ] Western Sky.esp[X] Western Sky - Darker Nights.esp[X] LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp[ ] Nevada Skies.esp[ ] Nevada Skies - URWLified.esp[X] LUMENARIUM - Bright Clear Days.esp[X] ELECTRO-CITY - Darker Nights.esp[X] DYNAVISION 2 - Dynamic Lens Effect.esp[X] ELECTRO-CITY - Imaginator.esp[X] Enhanced Ballistics Effects WME.esp[X] Project Nevada - Rebalance.esp[X] ShilohDS-Desert Succubus CORE.esp[X] War Never Changes - Seven.esp[X] ReloadCalX305.esp[X] WhetStoneRepair.esp[X] Vault24_04.esp[X] RC-MalcolmMoleRat.esp[X] Depth of View Complete.esp[X] Raul Concept art (looloo request).esp[X] Red Lucy Aesthetics (Knobody13 request).esp[X] Red Lucy cold personality version.esp[X] Silus (Vcat request).esp[X] NVGoggles.esp[X] RH_IronSights_NV_ThatGun.esp[X] Quick Trade.esp[X] FOOK - New Vegas.esp[X] FOOK - New Vegas DLCs.esp[X] Merged Patch.esp Any clues there? DANNY Link to comment Share on other sites More sharing options...
wolfen420 Posted July 14, 2011 Author Share Posted July 14, 2011 I assume you are using the Unified HUD project? Also, are you using the special Project Nevada files for the DarnUI? Link to comment Share on other sites More sharing options...
itsonlydanny Posted July 14, 2011 Share Posted July 14, 2011 Yes, and Yes, to both questions. Link to comment Share on other sites More sharing options...
wolfen420 Posted July 14, 2011 Author Share Posted July 14, 2011 Have you tried just running DarnUI by its self? Link to comment Share on other sites More sharing options...
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