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What do you think will actually make it into the game?


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I was reading a list of Dev quotes regarding Oblivion from when the game was still in production. This was on on RPGCodex, and there was quite a lively (as in, people would get banned here) discussion of what was lies, what was eaxxgeration/overenthusiasm and what was just "Well, it seemed like a good idea at the time..." stuff. So far, it seems that Skyrim doesn't have too much in the way of overexaggeration (from what we've seen so far, it seems the worst that could happen is two beard styles instead of, say, five) but I am wondering, what seems almost too good to be true, that might end up watered down or removed by release date, to you? I don't mean this in a bad way, more as "Well, the whole concept X was cool, but we had to abandon it" sort of things or overenthusiasm. Some of the things i list here for myself haven't yet been described in any detail, but as we get closer to release date and more details come out, this might happen with them.

 

For me, it's the following:

 

Friendship/Romance. Sounds great, but it might end up being another Ahnassi sort of thing.

 

The whole 'Dragons swooping by and picking up enemies' thing. Sounds and looks awesome, but how will it really play out?

 

Crafting. I think it will be in, perhaps not as awesome as they might make it sound in the future/in our minds

 

The new AI and Game Engine

 

I can't wholly blame the Devs, though. Stuff happens. And sometimes the fans latch onto something seen in demos and get all excited over something, when it wasn't even intended to be that way, such as the lady with the two dogs. She's painting or reading or something and one of them starts bugging her...and she throws a fireball at it. I remember the big stink people made when stuff like this didn't actually happen.

 

As an aside, who here agrees that in regards to the construction set/patches they're going to dance around the subject and play 'Will they or won't they?' until they damn well feel like it?

 

Despite the negative tone here, I'm really looking forward to Skyrim. I'm all set to buy an Xbox 360 for it, because my computer sucks rocks and I can't afford a new one :D

 

EDIT: here's the bit about the lady with the dogs. I finally found more details:

 

2. The bookseller:

Or chapter five of the well known E3 Video. You enter a bookstore, talk to the bookseller, persuade her with a nifty persuasion mini-game, so she invites you upstairs with her. There you can see her very active and non-scripted schedule, which includes practicing marksman and using a marksman potion when she notices that her skill is bad, reading, eating, feeding her dog, going to bed, and paralising and burning her dog because it annoys her with its barking. All of that completly unscripted.

Now, if that was all unscripted, how come in the final version, all NPC actions must be scripted? I'm not a modder, but from what I've seen in the CS, there's no "Do what you feel like doing RAI instruction. You have to tell the NPCs to eat, sleep, read books, use items, etc. yourself. Did the bookseller actually realize that she wasn't good at marksman, so she drank that potion? Or was she actually scripted to do it? Was she actually annoyed by the dog, or was it a scripted sequence of events? How about the inviting upstairs? That's never happened to me in Oblivion.

Edited by nyxalinth
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I think everything they said is going to be in game.

Romance will probably not be like in Mass Effect, but I'm hoping for more then just choosing the right dialogue options.

I hope there will be more choices then in Oblivion.

And what I hope for the most is that the story will be more detailed, interesting, exciting and emotional.

Also, that Argonians look like in the concept art, half-human reptiles, and not 1/5 reptile 4/5 human, like in Oblivion.

 

Overall, I have extremely high hopes for Skyrim, I was never that excited for a game.

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I think everything they said is going to be in game.

Romance will probably not be like in Mass Effect, but I'm hoping for more then just choosing the right dialogue options.

I hope there will be more choices then in Oblivion.

And what I hope for the most is that the story will be more detailed, interesting, exciting and emotional.

Also, that Argonians look like in the concept art, half-human reptiles, and not 1/5 reptile 4/5 human, like in Oblivion.

 

Overall, I have extremely high hopes for Skyrim, I was never that excited for a game.

 

My hopes as well. Ahnassi was disappointing: nothing but fetch quests, dialog options, and a house to hang aorund in. Not to mention Morrowind completely ignored options for females.

 

About the Argonians, I'll admit that when I saw the females had breasts, I was all o_0. Lizard folk would not have the, WTF was Bethesda thinking? I'm guessing it had to do with the female clothing.

 

I'm not sure if the bit about 'dropping your sword in a fight and some kid hands it back to you/someone steals it' will be in game, or in game as we think it will be. I hope so though. It's a cool idea.

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Earlier Pete Hines said they were being very careful this time around with what they talk about, because they didn't like how features were missing in Oblivion as well.
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because they didn't like how features were missing in Oblivion as well.

Indeed, if you want a good laugh, check their Dev videos on youtube or here (e3 demo chapters) and wonder how it'd have looked like if the features were included.

Edited by Pronam
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About the Argonians, I'll admit that when I saw the females had breasts, I was all o_0. Lizard folk would not have the, WTF was Bethesda thinking? I'm guessing it had to do with the female clothing.

 

Argonian females have always had breasts, ever since TES: Arena.

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About the Argonians, I'll admit that when I saw the females had breasts, I was all o_0. Lizard folk would not have the, WTF was Bethesda thinking? I'm guessing it had to do with the female clothing.

 

Argonian females have always had breasts, ever since TES: Arena.

And Argonians weren't lizards(they didn't look like lizards), and Khajiits weren't cats.

Every race in TES: Arena was human or elf.

Female Argonian

 

Female Khajiit

 

The actual mistake was in Morrowind, where Argonians didn't have breasts.

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Well the female body models in Morrowind were so poorly made so you couldn't really tell if any of the females in the game had breasts. :P

 

Khajiits come in many various subspecies though, some look like predatory quadrupedal felines such as tigers while others, such as the Ohmes are almost identical to Bosmer.

 

As I just remembered what this thread is supposed to be about, I just want to say that I hope they drop romance and marriages and keep everything else. 8)

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About the Argonians, I'll admit that when I saw the females had breasts, I was all o_0. Lizard folk would not have the, WTF was Bethesda thinking? I'm guessing it had to do with the female clothing.

 

Argonian females have always had breasts, ever since TES: Arena.

 

 

Hah, I'd forgotten that! Been ages since I'd played. Never mind me, then *goes back to shutting up and lurking* :D

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I think the province of Skyrim, swords, axes, maces, bows, daggers, and armor will make it into the game. I'm willing to bet somebody a thousand bucks.

 

Sarcasm aside, I think that a more interesting main questline/story than Oblivion's will make it into the game. Because honestly, Oblivion's main quest was not exactly the best story every told inside of an open world RPG. I also think that more roleplaying elements will make it into the game such as branching quest lines (I want this so much).

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