PoliteRaider Posted April 27, 2016 Share Posted April 27, 2016 (edited) So now that the CK for F04 is out in open beta, anyone gotten into it to find any significant upgrades to it since skyrim. Better biped slot management, import/export tools, ui tweaks or changes, behavior editing. Anything that makes it a worthwhile release for modders that want more than just in game edits and crazy papyrus scripting. List of new features Edit: This way you can judge for yourself. Edited April 27, 2016 by PoliteRaider Link to comment Share on other sites More sharing options...
GothicNicki Posted April 27, 2016 Share Posted April 27, 2016 Let the fun times begin. I do hope you enjoy the mods I upload as I have a lot of ideas. :D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D Nicki Link to comment Share on other sites More sharing options...
RaffTheSweetling Posted April 27, 2016 Share Posted April 27, 2016 Let the fun times begin. I do hope you enjoy the mods I upload as I have a lot of ideas. :D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D:D Nicki Indeed. :-) I'm already stuck into my first interiors. :D Link to comment Share on other sites More sharing options...
mac2636 Posted April 27, 2016 Share Posted April 27, 2016 Hmm. Running Windows 7 64bit. CK crashes every time while initializing archive, no matter if I launch through Bethesda.net launcher or via the exe. Anyone else having issues? Link to comment Share on other sites More sharing options...
Guardian001 Posted April 28, 2016 Share Posted April 28, 2016 I'm new to modding. My first question is...where's the documentation for the GECK? There is the wiki linked from the launcher...that is blank. LOLI can't find any useful tutorials. Two main things I want to start off learning is editing snap points on build objects and adding a few more items to the building menu. Link to comment Share on other sites More sharing options...
seekingthesun Posted April 28, 2016 Share Posted April 28, 2016 I'm new to modding. My first question is...where's the documentation for the GECK? There is the wiki linked from the launcher...that is blank. LOLI can't find any useful tutorials. Two main things I want to start off learning is editing snap points on build objects and adding a few more items to the building menu.Just use the tutorials from Fo3/NV/skyrim they're essentially the same because Bethesda has been recycling the same game engine since morrowind in 2002 Link to comment Share on other sites More sharing options...
RaffTheSweetling Posted April 28, 2016 Share Posted April 28, 2016 I'm new to modding. My first question is...where's the documentation for the GECK? There is the wiki linked from the launcher...that is blank. LOLI can't find any useful tutorials. Two main things I want to start off learning is editing snap points on build objects and adding a few more items to the building menu.Just use the tutorials from Fo3/NV/skyrim they're essentially the same because Bethesda has been recycling the same game engine since morrowind in 2002The two things Guardian001 mentioned wanting help with are new to this game so they aren't in previous creation kits. Editing the snap nodes will most likely be done on a tool like nifscope I think. Link to comment Share on other sites More sharing options...
deadbeeftffn Posted April 28, 2016 Share Posted April 28, 2016 (edited) Hmm. Running Windows 7 64bit. CK crashes every time while initializing archive, no matter if I launch through Bethesda.net launcher or via the exe. Anyone else having issues?I have the same Problem (W10)CK tries to access some language files which are not (any longer) present on my system. These are: data\strings\Fallout4_en.DLSTRINGS data\strings\Fallout4_en.ILSTRINGS data\strings\Fallout4_en.STRINGSI do have the german version of this files and thus i copied these files and renamed them. With this "dummy-files" CK does load an archive however it throws some hundred errors because of the UTF-8 characters which it can't process. I'm prety sure that creating an archive will fail. Didn't tested it right now. Edited April 28, 2016 by deadbeeftffn Link to comment Share on other sites More sharing options...
NewRaven Posted April 28, 2016 Share Posted April 28, 2016 The correct way, at least for the german version, is to add sLanguage=de under the [General] category within the CreationKit.ini (located in you install directory). Skyrim had a similar issue (except it didn't completely crash on loading). For every other language you have to replace de with the shortcut of your language files found in your Data\Strings folder (Fallout4_XX.DLSTRINGS) Link to comment Share on other sites More sharing options...
deadbeeftffn Posted April 29, 2016 Share Posted April 29, 2016 The correct way, at least for the german version, is to add sLanguage=de under the [General] category within the CreationKit.ini (located in you install directory). Skyrim had a similar issue (except it didn't completely crash on loading). For every other language you have to replace de with the shortcut of your language files found in your Data\Strings folder (Fallout4_XX.DLSTRINGS)Great! Thanks :thumbsup: Link to comment Share on other sites More sharing options...
Recommended Posts