AugustaCalidia Posted April 30, 2016 Share Posted April 30, 2016 (edited) In response to post #37179945. #37180065, #37187110, #37187155, #37187485, #37187870, #37188675, #37188720, #37188775, #37189305, #37189815, #37189895, #37190980 are all replies on the same post.bben46 wrote: Answer to: Mods being disabled every time - or asterisks being removed. Same thing. You need to set your plugins.txt file to read only AFTER activating all of your mods, (Activating the mods in NMM puts in the asterisks for you) To find the plugins.txt C:\users\Your user name\Appdata\Local\Fallout4\ Right click,on plugins.txt, left click on Properties and put a check in the box that says read only then click apply and then OKkrwada wrote: I tried this ... The game still does NOT recognize that there are MODS installed. It runs OK, but NO MODS!Version 1.4 did not have this problem.I wish I could roll 1.5 back to 1.4I cannot do this... or at least, I do not know how to do this.TylersInsanity wrote: I'm having the same problem. I usually know how to handle modding issues but right now I'm at a loss. scarab77 wrote: Negative. This does not appear to work at all.MorganEriksson1 wrote: i tried it and it kinda works still gives me the theres content that can not be blah blah but it dosen't say any mods names only a # or something but i load it and it works but everytime i start nmm i need to do the same thing again it hasen't been like this before nmm always did it for me i am also getting fps drops now witch i haven't got before even with ultra settings andd also for people how dont find the appdata folder try to type this in the windows search bar %localappdata%\Fallout4 it works for me could not find the C:\users\Your user name\Appdata\Local\Fallout4\ cormell wrote: Where's appdata? Must be in a different place in Windows 7 Can't find plugins.txt either.Thanks Morgan. I should have read all of the 379 posts. lolRaffTheSweetling wrote: appdata is exactly where described by bben46. On my computer it is in C:\users\Administrator\Appdata\Local\Fallout4\ Inside this folder I currently have:DLCList.txtloadorder.nmm.bakloadorder.txtPlugins.fo4viewsettingsplugins.nmm.bakplugins.txt(edit - sorry for confusing some names in earlier edit of this post.)VulpineWolf wrote: @cormellIt's a hidden folder, you can get there by going to %appdata%.Basil_oz wrote: The appdata directory & plugins.txt file are hidden on a lot of systems. You need turn your options to "show hidden folders/files" in the control panel. Best to google this to find out how to do it on your system.bubinga64 wrote: Just to help, on my system Windows 10 automatically undoes the changes for whatever reason even after saving. Once you asterisk the plugin names, save, close and reopen to make sure it stays.I have to copy the file, make the changes, then overwrite the original file for the changes to stick. I'm not sure of the root cause. I've had odd problems with win10 since it launched. It also borks the NMM config file on me every time win10 updates so I have to go in and delete that just to get NMM to open. NMM makes a new one when you delete it.rayhne wrote: I activate all my mods through NMM and it always removes the *.bubinga64 wrote: Question to bben46,NMM has prompted me every time if I would like to allow it to set the file to r/w instead of read only while NMM is active. I haven't verified that it actually works because I've been manually managing the plugin.txt file. Is that a beta option that doesn't work yet? I'm asking due to your post.Claysson2 wrote: Happened to me, turns out I needed to update my F4SE Version to 1.13 . The F4SELoader.exe starts the game before the Fallout4launcher.exe has a chance.http://f4se.silverlock.org/@bben46 - Does NMM automatically convert "plugins.txt" to "read only" if you launch Fallout 4 (or Skyrim or Fallout NV or whatever) using NMM?I ask this question because every time I've inspected the Appdata "plugins.txt" file, its properties were NOT set to "read only." Furthermore, I have not myself reset the properties because Fallout 4 has run quite well without me doing that. Yet everything I've read indicates that the "plugin.txt" file must be set the "read only." Hence my question - does NMM reset the properties automatically to "read only" when the game is launched through NMM?Thank you in advance for helping me in my confusion. Edited April 30, 2016 by Augusta Calidia Link to comment Share on other sites More sharing options...
xbon Posted April 30, 2016 Share Posted April 30, 2016 In response to post #37191250. krwada wrote: Has anyone figured out a way to rollback their STEAM Fallout 4 from 4.1.5 back to 4.1.4?Thanks for any assistance!there's no reason to. 1.4 is buggy and not compatible with mods. 1.5 is the first one truly compatible with mods Link to comment Share on other sites More sharing options...
pjalm Posted April 30, 2016 Share Posted April 30, 2016 In response to post #37191250. #37193325 is also a reply to the same post.krwada wrote: Has anyone figured out a way to rollback their STEAM Fallout 4 from 4.1.5 back to 4.1.4?Thanks for any assistance!xbon wrote: there's no reason to. 1.4 is buggy and not compatible with mods. 1.5 is the first one truly compatible with modsthere are plenty of reasons, I wish I could also rollback mine to 1.4 as 1.5 was forced upon me. Now I can't even build stuff as my Structure tab is missing. Link to comment Share on other sites More sharing options...
nerowolf Posted April 30, 2016 Share Posted April 30, 2016 Am I the only one who having this problem?? My NMM stop working after the update, It doesnt open at all, even if I try to open it with admin rights, any one could help me? please? I already install the last update (0.61.20) Link to comment Share on other sites More sharing options...
F4SB Posted April 30, 2016 Share Posted April 30, 2016 Awe yeahhhhhhh, I tried to tell you crazy peoples. LOL Link to comment Share on other sites More sharing options...
vlaka Posted April 30, 2016 Share Posted April 30, 2016 In response to post #37191250. #37193325, #37193405 are all replies on the same post.krwada wrote: Has anyone figured out a way to rollback their STEAM Fallout 4 from 4.1.5 back to 4.1.4?Thanks for any assistance!xbon wrote: there's no reason to. 1.4 is buggy and not compatible with mods. 1.5 is the first one truly compatible with modspjalm wrote: there are plenty of reasons, I wish I could also rollback mine to 1.4 as 1.5 was forced upon me. Now I can't even build stuff as my Structure tab is missing.1.4 was hardly buggy.Mods worked fine as did NMM. Link to comment Share on other sites More sharing options...
vlaka Posted April 30, 2016 Share Posted April 30, 2016 In response to post #37187570. #37193205 is also a reply to the same post.ravernware wrote: Nice to see a couple of fixes are already out there. Tho I still have steam in offline mode so the latest update has not been downloaded to my rig (yet). I recommend everytime there is an update in beta and you are not going to be part of the testing to put steam offline. Then when the update goes live you can see what issues it caused and wait for a solution before getting all frustrated. Just an idea. 00CRAG00 wrote: A very GOOD idea indeed Lol I set [in properties setting] - "to only update this game when I launch it"and then when I notice one's ready to pop.. offline I go - Until the f4se team gets a chance to do their magic, while also humbly waiting [patiently] for the pantheon of modding gods to s#*! rainbows of glorious updates at their well-deserved leisure.Its hard to witness all the comments in most threads -about b.s. this and b.s that..When its all completely avoidable. Mods aren't risky but they can be complicated.That's why forums like this exist. Read, read and then read some more. Then test. At your own risk Motha Fukkerswe shouldn't have to tread on egg shells to enjoy our gaming. Link to comment Share on other sites More sharing options...
PipBoy47 Posted April 30, 2016 Share Posted April 30, 2016 In response to post #37135690. #37135865, #37142420, #37145675, #37149115, #37151315, #37153915, #37176995, #37180105, #37180520 are all replies on the same post.MajorDick wrote: For those getting CTDs (Crash To Desktop) with saved games after the latest patch (1.5.157.0), and you are using DEF_UI, you need to installed the DEF_HUD_15147patch https://www.nexusmods.com/fallout4/mods/10654/?tab=2&navtag=https%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmodfiles%2F%3Fid%3D10654&pUp=1After the latest FO4 patch (1.5.157.0) that dropped today, I received continuous CTDs trying to load saved games. I tried numerous things; disabling mods, etc., but nothing worked until I loaded DEF_HUD_15147patch, and it worked on the first try. Although it says it is for 1.5.147, it worked with 1.5.157.0.I am off and playing again from my latest save without any issues so far.I hope that helps everyone.Outlander3734 wrote: If anybody is still having issues even after this, you need to change back to doing Archive Invalidation the old way. Remember when you needed to add:, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\, VIDEO\To the end of:SResourceDataDirsFinal=STRINGS\under [Archive] in Fallout4.ini ? Well now you need to do that again. Remove bInvalidateOlderFiles=1 and your Fallout4Custom.ini, too. Everything should load at that point. dimysama wrote: thank you outlander i was going crazy that most mods were not working, you just saved mesoulgamers wrote: Hi:armscrossed: oh my god. it works now.I did what MajorDick and Outlander3734 said.and all my mods load in and the game works fine. I CTD every time but not now.But first I had to Update NMM. or nothing worked.so thanks to all of you for saving my game. :thumbsup: and blast the Bethesda silly updating.:verymad:I'll just add. I have 131 mods all turned on and from Nexus.and they now all are working.TheBritishMelon wrote: This worked, thank you MajorDick and OutLander! c: <3 Despite not having the DEF UI mod AT ALL, getting the patch and such somehow fixed everything xD Thanks again!Trrafide wrote: Tried changing back to the old ini settings, and still wouldnt load up. Installed Def_UI and patched it... Did not have Def_UI beforehand i might add.. Everything working fine again..Thank you all!! Don't know if it was both together or just Def_UI. DEF-UI tells you in the "read me" do the binvalidatefiles=1 etc, etc... but I left them as Outlander3734 said.gammagamma12 wrote: I did what Trrafide did and got mine to stop CTD-ing on game load. Praise your knowledge and awesomeness MajorDick and Outlander3734Im back in the wasteland kicking aft and taking names thanks to you guys!dscrimager wrote: This is what worked for me so far.smgilbert101 wrote: Thanks guys, this got me back up and running again. I've spent two days trying to get this sorted out.If Bethesda supporters modders so much, why don't they show us any love? Every update and/or DLC seems to break the game. Maybe they should spend some time on Nexusmods, they might learn something.jeibher wrote: CONFIRMED - DEF_UI, Pleasant UI and Valdacyl Item Sorting Are the mods that are getting me CTD Problems at Start Up -CONFIRMEDAlso the FIX Above Works= "change back to doing Archive Invalidation the old way. Remember when you needed to add:, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\, VIDEO\To the end of:SResourceDataDirsFinal=STRINGS\under [Archive] in Fallout4.ini ? Well now you need to do that again. Remove bInvalidateOlderFiles=1 and your Fallout4Custom.ini, too. Everything should load at that point."THANKS!had the same issues and CTD, patch solved it -even though i never used DEF_HUD, that made me think: try to disable no dotdotdot mod. this solved my problem.I only used nodotdotdot for the interface, and it seems that this mod caused the crash. I assume that Bethesda changed something in the interface. Link to comment Share on other sites More sharing options...
eddieeddieeddie Posted April 30, 2016 Share Posted April 30, 2016 nmm isnt showing updates for mods what can i do to fix it? Link to comment Share on other sites More sharing options...
bben46 Posted April 30, 2016 Share Posted April 30, 2016 Here is what I did to get my game to work. My FO4 with about 50 or so mods was working fine with the older version. First I use the NMM profiles, so I have a current working profile saved ( for all of the people that screamed about being forced to use profiles, That is one of the reasons for having profiles in NMM, so you will have a current backup copy at all times) I was NOT using any beta versions of FO4 and not using the CK yet. After allowing the new Bethesda update, I first started the game through the steam launcher. I think this allows the game to replace your existing ini with a new copy (yes, if it does replace, it does remove any custom settings you had, but you did back those up didn’t you?) It crashed. But I think the ini were replaced which was part of the reason for starting with the steam launcher. I went into NMM and imported my existing profile. It only activated about a quarter of my mods. I used the NMM to activate the rest. Then tried to run - The first time it informed me my F4SE was out of date and told me to update it then exited I went to the F4SE site and installed the beta version they have for the new version. I tried to start using the NMM F4SE launcher. it crashed. I went back to NMM and it had disabled the same set of mods as before. After enabling them, I went to the plugins.txt and found it had lost it's read only - so I reset that. This time it didn't disable most mods, but still crashed. I disabled DEF-UI and another UI mod - It worked. EVERY mod except those related to the UI were there. I looked on the DEF-UI mod on nexus mods and saw there was already an update. I updated it and also found an update for the other UI mod ( don't remember right off what it was) and tested - it worked. Since then I have added another mod using NMM and it still worked. I think the way the NMM is supposed to handle plugins,txt is to disable read only when you tell it to, then re-enable read only when it exits NMM. - set your NMM to close when you start the game. I have not made any changes to the default ini yet. For the kiddies that scream they shouldn't have to do all of this that it should just work. Welcome to modding. That is the way it has always been. A few years ago there was no mod manager, no LOOT and no simple instructions on how to get mods to work. Modding was a geek exclusive activity and if you were not willing to put in the time and effort to learn to be a geek you just didn't use mods because you couldn't. Today you have it easy with the specialized knowledge of those geeks who wrote the tutorials, created the Managers and created the third party tools like LOOT. Unfortunately, using mods is still not plug and play. But we are getting closer. :thumbsup: Since my computer died this morning with a bad Motherboard ( not related to games, Beth, Steam or Nexus at all) I will not be able to work on any more help for a week or so. This is being posted on a non gaming capable and slow older Linux Laptop. :rolleyes: Edit: For those that seem to think it is necessary, I have NOT signed up at Bethesda.net. I may later, but it is NOT necessary to use mods from Nexus at all. Link to comment Share on other sites More sharing options...
Recommended Posts