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Plugins won't activate in 1.5


SassyTheSasquatch1

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Bethesda now officially supports mods. Great, now I can play on my save without crashes (My main save has mods installed and it kept crashing when I reverted back to 1.4 from the beta.) I go to load up my save, but it tells me that the save depends on all of these mods that I activated minutes ago via NMM. It appears that the game doesn't load the .esp and .esm files. DLC works fine, just not mods. Does anyone know about this?

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you need to sign in through Beth.net or something like that, Start Failout , then at the load screen ,under Continue, Load. New, there is a new button "Mods". hit that and it will take you to the new mods section ,there you have to check all your mods again.......good luck!!! just more beth half assed stupidity

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you need to sign in through Beth.net or something like that, Start Failout , then at the load screen ,under Continue, Load. New, there is a new button "Mods". hit that and it will take you to the new mods section ,there you have to check all your mods again.......good luck!!! just more beth half assed stupidity

Only works with Bethesda's mod bank! Nothing works as I use mod organizer.

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I just had the same problem, all my settlement builds were ruined as the objects i used to build them with (using mods) were all gone, even though they show up in build mode. However i have just created a bethesda.net account, then launched Fallout 4 through NMM and went to the 'load save' screen, and selected 'Change character'. Here were all of my old saves from before the beta went live today, alongside the saves the game made just now after i fast travelled, which have an (M) next to them?? So i opted to load one of those old saves (from last night) and hey presto, my mods work OK again, and my settlement objects have re-appeared. The beta seems to have separated out any save you made yesterday or before the beta into another folder?? Anyway, there were only 2 saves under the new beta as it seems, both load ok but have all my settlements without 3/4 of their objects??? Not sure whats going on, but try that if you haven't already.

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So i need to create an account on this >> https://mods.bethesda.net/#en/workshop/fallout4

Then login in the game and then activate my other mods somehow to play 1.5 with mods?

So basically this game has joined the must be online 100% of the time to play genre...

 

I used mod organizer in skyrim but i have never used NMM for neither fallout or elder scrolls games, i have allways installed my mods manually all the ways back to morrowind, can someone just tell me how i enable my mods the old fashioned way in 1.5 without any mod managers or some bethesda.net stuff that i really dont want to go near, like, ever.

 

I found out how to fix it, simply need to add * infront of my mods in the plugins.txt like this:

 

# This file is used by Fallout4 to keep track of your downloaded content.
# Please do not modify this file.
Fallout4.esm
*ArmorKeywords.esm
*Armorsmith Extended.esp
*Armorsmith Automatron.esp
*InteriorsEnhanced.esp
*DarkerNights.esp
*TrueStormsFO4.esp
*DarkerNights-TrueStorms.esp
*ASVektor.esp
*Companion Infinite Ammo.esp
*CraftableAmmo.esp
*dD-Enhanced Blood.esp
*DX Adventurer Outfit.esp
*EasyLockpicking.esp
*Eli_Accessories.esp
*Eli_ArmourCollection.esp
*Eli_Crafting Shiz 9000.esp
*keyNuker_cards_en.esp
*keyNuker_keys_en.esp
*mk14.esp
*More Where That Came From Diamond City.esp
*Perk Magazine Material Fix.esp
*QuickEnterFromStand.esp
*QuickExitToStand.esp
*Rangergearnew.esp
*Wasteland Sniper by Hothtrooper44.esp
*Brotherhood of Steel Kit.esp
*AzarPonytailHairstyles.esp
*WestTekTacticalOptics.esp
*WestTekTacticalOptics-AWKCR.esp
*BasementLiving.esp
*Modern Firearms.esp
*SuperAffinity.esp
*Armorsmith L0rdOfWar.esp
*CROSS_Uni_Headset.esp
*BostonJacketFatiguesMod.esp

 

Here is the original video

Edited by oregano
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