TeamBacon Posted April 29, 2016 Share Posted April 29, 2016 Your current mods are running on your Fallout 4 game. You Fallout 4 game is a totally separate entity than the Creation Kit. When you open the Creation Kit, you just load into the Creation Kit what you want to edit. So having 200 mods on you game doesn't at all effect the Creation Kit unless you decide you want to upload said mods into the Creation Kit to work on. Link to comment Share on other sites More sharing options...
Samurok Posted May 3, 2016 Author Share Posted May 3, 2016 (edited) Hello again, i'm back with another question ! i created my first npc and i want to use it as a trader. so in "faction" i added workshopDialogueFaction (as the tutorial video i saw suggested ) and WorkshopVendorFactionBar. problem is : i cannot assign the npc to the bar shop if i do, she walks to the counter, then moves away directly , and if i try to talk to the npc , she acts like a barmaid ... o_O so, any help? did i miss something or used the wrong factions? oh and in papyrus scripts i have workshopnpcscript wich i altered after watching how trader Rylee's one was edited. NVM.... i'm just a stupid guy XD i forgot to recruit her in the settlement in game.. problem solved! Edited May 3, 2016 by Samurok Link to comment Share on other sites More sharing options...
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