tawatabak Posted April 29, 2016 Share Posted April 29, 2016 i added the line BAllowMultipleMasters=1into my creationkit.ini but i still cant load more masterfiles like the dlcs when i try modding with ckam i missing something? Link to comment Share on other sites More sharing options...
skubblebubble Posted April 29, 2016 Share Posted April 29, 2016 [General] bAllowMultipleMasterLoads=1 that goest into CreationKitCustom.ini (and you'll have to make it yourself, there isn't one by default) goes with the rest of CK ini files in fallout4 folder. Link to comment Share on other sites More sharing options...
tawatabak Posted April 29, 2016 Author Share Posted April 29, 2016 thank you very much it worked Link to comment Share on other sites More sharing options...
colebylamoreau Posted April 29, 2016 Share Posted April 29, 2016 Worked for me, but it was just CreationKit.ini Just pasted it in at the bottom of the [General] section. Thanks Link to comment Share on other sites More sharing options...
vinx909 Posted June 17, 2016 Share Posted June 17, 2016 worked for me too. thanks a lot. Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted June 17, 2016 Share Posted June 17, 2016 If you put it in creationkit.ini, you'll have to re-add it every time there is an update. Putting it in creationkitcustom.in should save you the trouble of having to re-enter it next time. Link to comment Share on other sites More sharing options...
Halstrom Posted July 3, 2016 Share Posted July 3, 2016 (edited) Why the hell can't it be the default setting who does mods that don't have multiple masters :tongue: Doesn't work in CreationKitCustom.ini for me I created a txt, renamed it with that exact name and just put that line in and nothing, didn't work when I restarted CK :tongue: Edited July 3, 2016 by Halstrom Link to comment Share on other sites More sharing options...
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