HylianSteel Posted April 29, 2016 Share Posted April 29, 2016 (edited) It's curious to me that the Fallout4Custom.ini is only generated after leaving Vault 111 and not on launch of the game like most sources have stated.It only has these entries as well: [Display]iLocation X=0iLocation Y=0 According to the nexus wiki here we should add these lines to Fallout4Custom.ini: [Archive]bInvalidateOlderFiles=1sResourceDataDirsFinal= The thing is is that one of these lines already exists (but set to its default setting) in Fallout4.ini.Why do we not make these changes in Fallout4.ini instead of adding them to this third (seemingly unnecessary at this point) .ini?Is the wiki page updated as of patch 1.5 anyway? Edited April 29, 2016 by GuerillaTech Link to comment Share on other sites More sharing options...
HylianSteel Posted May 9, 2016 Author Share Posted May 9, 2016 Bump. I know most users won't have the answer, but somebody should.For what it's worth, adding the two mentioned lines to Fallout4Custom.ini has worked just fine for me as far as I can tell. Link to comment Share on other sites More sharing options...
Deleted3507349User Posted May 9, 2016 Share Posted May 9, 2016 The main reason to use Fallout4Custom.ini is that when there are game updates or you have to verify your cache that ini file won't get overwritten. Link to comment Share on other sites More sharing options...
Royhr Posted May 9, 2016 Share Posted May 9, 2016 Any changes made to the Fallout4Custom.ini will supersede or overwrite setting\s in the other ini files thus no reason to edit those other files. I like the fact that there is a single file that you can modify and not have to screw around editing multiple ini files. Easy to find and see what edits you have added. Link to comment Share on other sites More sharing options...
HylianSteel Posted May 9, 2016 Author Share Posted May 9, 2016 (edited) @Digitaltrucker So, from what you said, Fallout4Custom.ini overwrites everything that is in Fallout4.ini? does that include Fallout4Prefs.ini as well?Do you have any links to documentation? it makes sense, but i would like to read it myself... not saying you are lying or anything outlandish. Edited May 9, 2016 by GuerillaTech Link to comment Share on other sites More sharing options...
Royhr Posted May 9, 2016 Share Posted May 9, 2016 Well I can confirm that the overwrite does work but only because I use the custom.in all of the time for any and all of my edits and it works. And it works for any edits I've made that would normally be made to either of the other 2 ini files. But if you need more proof or documentation then hopefully somebody will provide it to you. Link to comment Share on other sites More sharing options...
Deleted3507349User Posted May 9, 2016 Share Posted May 9, 2016 That custom ini is created by the game itself (or you can create it yourself). Since it is not packaged with the game itself, when there's an update or you verify the game cache it doesn't get overwritten...dig? That of course doesn't mean that an update couldn't potentially break whatever you have settings for, but that's probably unlikely. Link to comment Share on other sites More sharing options...
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