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Diffuse Texture issue


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Well, I am still running into one issue that I cannot seem to figure out, in regards to my diffuse maps.

Basically, using these settings:

http://i76.photobucket.com/albums/j11/TDGaming-JuJooGuppy/DDSSettings_zpsuw8bmfh5.jpg

 

results in a texture that, when used in game, doesn't load properly (Gives me the default "no texture" purple color.)

I know its my diffuse, because its the only texture I changed, and, if I set it to the very basic BC1 settings, the texture shows up in game fine. So that begs the question, whats the issue here? It seems like any DX11 textures I use refuse to show up in game, any idea why...?

I mean, I can just use the BC1 settings to get it to show in game, but as far as I am aware, thats not the 'proper' format, and it certainly isnt a DX11 compression, either, so I am trying to figure out why my game seems to refuse to load DX11 textures.

I also checked dxdiag on my PC just to verify I have DX11 installed, as silly as that may sound.. and I do. So why is FO4 giving me fits here...?

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Suppose its also worth noting that a texture saved with those settings will not properly display in nifskope, either, but again going to the 'lower' compression options, it will show up. I've been told by a few people to save my diffuse using the above DC7 settings, yet it never works for me, so I am lost.

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This may be obvious, but do you you have a card capable of handling DX11 texture formats?

 

If the answer is yes, then that setting for saving textures should work.

 

Otherwise, double check that all of your material and texture filepaths are correct.

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Yeah, I am running a GTX 980.

 

Well, I got it sorted, as I was going over the pathways, I noted I left a textures/ in the material... I hate that the material files don't require the texture portion (And use / instead of \), and the nif's do require either the texture\ or material\

Silly mistake on my part, sigh. I apologize for the waste of time, thanks for the reply.



If a mod sees this, they could just delete it, since it is an epic fail on my part. Apologies.

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I wish that the use of forward and backward slashes was consistent.

 

 

Yes, yes that would have been good, intelligent and made the work flow smoother for Bethesda themselves. There have been a few models / materials where they actually used the wrong direction themselves, and caused issues accordingly.

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I wish that the use of forward and backward slashes was consistent.

 

 

Yes, yes that would have been good, intelligent and made the work flow smoother for Bethesda themselves. There have been a few models / materials where they actually used the wrong direction themselves, and caused issues accordingly.

 

Probably two coding rivalries around there :P

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