zanity Posted May 3, 2016 Share Posted May 3, 2016 I'm really happy with it! It only took me 5 mins to get my game to load and it only took an NMM update and 3 mods updated to get there. For me personally, it's much more stable. It almost seems like i've had a massive hardware upgrade.One thing i'm super happy about, is i no longer get the textures loading low-res first. My loading screens are longer, BUT....i always said i'd rather have a longer loading screen and fully loaded textures when it has finished. I've no idea if they actually changed the way it loads the textures again, but the update has had that effect for me anyway, so i'm super happy!er- what are you talking about. Your texture 'issue' was always fixable with a simple .ini mod (and also caused the game to run far better on 1GB GPUs). All Beth has done is use the SAME .ini setting in update 1.5 (which is why the load times are far worse). Thanking Beth for altering the .ini values is plain daft- they purposely crippled the game on 1GB cards when first released to artificially inflate the minimum specs (remember, Fallout 4 has many textures 2-4 times as large as they need to be for the image data they contain). Originally FO4 used the dreadful streaming tech from iDs megatexture library (but not megatexture itself). That's why texture load times were excellent, at the expense of usually having lo-rez textures much of the time, and excessive GPU VRAM usage. But an .ini change forces the best textures to load always, lowering the VRAM footprint, reducing pressure on the CPU (which handles the streaming), but increasing loading times to allow these best textures to enter the VRAM. The REAL issue with Beth's updates are the 'political' changes Beth is introducing to support ideas only desired on the console side of gaming (save and mod crippling to support saddo online 'achievements', and Beth.net hosting of pre-censored mods to name two). People just want a game that works, and can be modded without fear that each new upate changes the 'rules'. That it is possible to jump thru hoops after an update to partially return prior functionality is not the point. Link to comment Share on other sites More sharing options...
ddavies10693 Posted May 3, 2016 Share Posted May 3, 2016 With some slight tweaking, survival mode is actually very enjoyable now. I modded the save system and it works great. The survival mode should have been customizable from the start, but even as it is now, it definitely breathes new life into a game I was becoming somewhat bored with honestly. Link to comment Share on other sites More sharing options...
jsxaraan Posted May 3, 2016 Share Posted May 3, 2016 (edited) It's ok. It's not the end-all, be-all some people make it out to be. Really not that much harder, but just enough harder to be interesting and make sure you don't get too lazy. My mods loaded up ok, I run just under 200 with 170-80 plugins. I did end up adding a save and console enable for survival because of a couple bugs and crashes that occurred and caused annoyances to me. Because of how quickly the day passes in these games, it feels like you are needing to eat and drink every five minutes. Don't know if it's worth changing unless you also change the amount of time that passes too, so I haven't messed with that yet. The dirty beds thing is a little annoying when it's one of your own settlements, so might change that at some point. I just did my first run through the glowing sea on the new survival. I didn't have a enviro suit or power armor, but still had good rad resist with modded outfits (it was about 500 with rad-x). And in combination with true storms (with inc. rad storm damage), darker nights, stronger deathclaws and not bringing extra food and chems it was pretty interesting and forced me to consume extra food and water b/c of extra chem use and caused me to run through my stock faster and had me scavenging a bit more at any stops there. So that was kind of neat, but probably wouldn't have been as hard without the extra mods added in. Edited May 3, 2016 by jsxaraan Link to comment Share on other sites More sharing options...
dainsgames Posted May 3, 2016 Share Posted May 3, 2016 NM Link to comment Share on other sites More sharing options...
DaiKhairai Posted May 4, 2016 Share Posted May 4, 2016 ive learned just how fat i can fix my mods and trouble shoot a problem after a crash.. so....um .. yay..kinda Link to comment Share on other sites More sharing options...
RaffTheSweetling Posted May 4, 2016 Share Posted May 4, 2016 Radroaches seem a lot smaller. Pro.Dialogue subtitles stick/repeat if you skip dialogue. Con.Survivor mode is insanely-good. Pro (don't have any of the above-posted issues in my game).My game is running a lot better. Pro. (Only stuttering I get is when I travel from one exterior workspace cell into another. Happens every damn time.)Textures seem to visibly pop-in a bit less. Pro.Loads quicker. Pro. Link to comment Share on other sites More sharing options...
RelicDuDe Posted May 4, 2016 Share Posted May 4, 2016 Oh, and i haven't even started about stability. I have a pretty good rig... i play skyrim with 120 mods and an ENB on full graphics.. game set to ultra. i get a steady 60 fps capped. Fallout 4 was fine, frame rate wise... before the 1.5 patch. Now its all over the place.. it goes from 60 fps capped, in one spot to 16 fps in another... its so erratic that its hardly playable.. It doesn't crash much, but i guess you can agree that its really bad, and i only use 90 mods and no ENB. Patch notes said; "Stability upgrades" ?... Yeah... my ass... Link to comment Share on other sites More sharing options...
Melviclilith Posted May 4, 2016 Share Posted May 4, 2016 I can't say I have much good to say about the 1.5. I was excited to see a New Vegas survival mode return, but after having to delete a few of my mods just to get the game working I ran into issues with survival mode such as random crashes and insanely powerful enemies. I don't mind that I can't take more than a bullet or two, but when it doesn't go both ways it cripples my enjoyment. I have a supped up double barrel shotgun, I shouldn't be doing less than a forth of some raiders HP with four point blank VATS head shots (one being a sneak attack) and then getting killed from his one hunting rifle shot. I guess I was hoping more for resource management and hunting for food, water, and sleep than having to avoid every single damage sponge in the game. Link to comment Share on other sites More sharing options...
RaffTheSweetling Posted May 4, 2016 Share Posted May 4, 2016 (edited) Came back to add some more - After reaching the downtown area in my new Survivor mode playthrough it's become much more evident that frame rate problems are indeed worse, not better, with this version.I haven't had such low fps since the first week the game came out and mods hadn't been created to optimize things. I had recently turned off the Fallout 4 Seasons - Winter textures in order to work with the CK using vanilla assets only, and was using only the Fallout 4 Texture Optimization Project assets, but it made little difference. All camera movements and animations/motions were jerky nearly to the point of unplayable. I have turned those Winter textures back on to play now, and the difference is huge. I strongly recommend using that mod with those winter textures particularly if you have fps issues. Edited May 4, 2016 by RaffTheSweetling Link to comment Share on other sites More sharing options...
NCRForever Posted May 4, 2016 Share Posted May 4, 2016 I don't have a real issue with frame rate. I used to always have a steady 60, except in some places where it would drop to around 45. My frame rate right now is usually at a steady 50. Yes, I have lost a bit, but it's not a huge concern of mine. Link to comment Share on other sites More sharing options...
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