Bootskii Posted April 30, 2016 Share Posted April 30, 2016 (edited) I just got the 1.5 update. Despite being activated in NMM (all are .esp), none of my mods actually work in-game. I'm assuming this is related to Bethesda's own modding system, but it seems that the update is affecting everyone a little bit differently, which is why this is so confusing. And yes, I have the required .ini edits. Mods are all from Nexus. They appear in Bethesda's new in-game Mods menu, specifically in the load order, but seem to load forever without progress. I just updated NMM to 0.61.20. If it helps, then here's an absurdly detailed explanation of exactly what I've been doing in FO4:SURVIVAL BETA:I had a butt-load of mods installed before the Survival beta. When I tried the Survival beta, I did a fresh install and deleted all my mods, and started a new game, but keeping my old, heavily modded one (which I didn't touch during the beta). I've enabled auto-updates in Steam, and therefore have the 1.5 update. I also updated to the latest NMM to the one they told me to. Like I said earlier, NMM seems to work just fine, but the mods don't activate in-game, so it's basically running Vanilla. When I exit the game and go back to NMM, all the mods and .esp files are apparently still active. This goes for both save files. As I mentioned, all my mods (all from Nexus) appear in the new in-game mod menu (see above) and just load forever.I also have both DLCs. My Current Mods as they appear in NMM Mods tab (all active): Brighter Settlement Lights Darker Nights 1.10.6 Darker Nights 1.10.6 for True Storms 1.3 Fallout 4 Seasons - Grass - Trees - Plants - Snow - Seasons Summer 3.0 Ponytail Hairstyles by Azar - Ponytail Hairstyles by Azar v 1_6 Proto Vault Suit - Proto VaultSuit - Blue 1.2 SURVIVAL QUICK SAVE - No Sleep Til Bedtime - SURVIVAL QUICK SAVE True Storms: Wasteland Edition Vault Booty - Enhanced Female Vault Suit - Vault Booty 1.0.3 Boobish Update My Plugins as they appear in NMM Plugins tab (all checked/active): Fallout 4.esm DLCRobot.esm DLCworkshop01.esm Quick Save.esp TrueStormsFO4.esp TrueStormsFO4-ClimateSettings.esp TrueStormsFO4-GlowingSeaExtraRads.esp DarkerNightsDetection.esp DarkerNights.esp DarkerNights-TrueStorms.esp AzarPonytailHairstyles.esp BrighterSettlementLights_LessHarsh.esp My Rig (not so detailed): MSI Dominator Pro GT72 yada yada yada Windows 10 Core i7 6820HK GTX 980M 32GB DDR4 RAM Everything is on my internal D: drive, i.e. separate from OS. This was not an issue before, and I can't imagine it would be now. I'm able to overclock, but I never have. Edited April 30, 2016 by Bootskii Link to comment Share on other sites More sharing options...
HeyYou Posted April 30, 2016 Share Posted April 30, 2016 I think you need to update NMM to work with the 1.5 update. Link to comment Share on other sites More sharing options...
Bootskii Posted April 30, 2016 Author Share Posted April 30, 2016 (edited) Already updated to 0.61.20 last night. Sorry, I didn't make that as clear as it should be. Edited April 30, 2016 by Bootskii Link to comment Share on other sites More sharing options...
jemacdonald Posted May 1, 2016 Share Posted May 1, 2016 I have been reading through these posts with interest because I too am having to re-activate each of my mods every time I launch the game. First, let me say that I am still using Nexus Mod Manager 0.61.4 because I have not been able to upgrade Nexus Mod Manager. Unfortunately, newer versions of Nexus Mod Manager require installing an update to MS .Net framework 3.5 which I cannot do since I have been unable to install win 7 sp1. That being said, everything had been working pretty well for me until FO4 1.5 was rolled out. I followed the procedure to activate all my mods with Bethesda.net active. Everything seemed to be fine. I played for an hour or so then saved and closed the game for the night. Today I found I had to reactivate each of my mods again at start-up. Frustrating! So I started doing some testing and checking. Although my mods are all inactive when I launch the game, they are all checked active in Nexus Mod Manager. I ran LOOT to check the mod order, made sure the plugins.txt file was not write protected and updated the load order. This, of course, generated a new plugins file which was, once again, set to read only. All of the mods were still active in Nexus Mod Manager. When I launched the game sure enough – all mods were inactive. At that point, I rechecked and all mods in Nexus Mod Manager were still checked active. I once again reactivated all the mods at the startup screen and continued my saved game. Everything was fine except it reported that “some content is no longer present”. I have gone through this same procedure 6 or 7 times. Every time, my mods are not active at launch. I’ve reactivated them again each time. Sometimes the content missing message is reported, sometimes not. Each time I check the status of Nexus Mod Manager and all the mods are still checked. Also, the status of the plugins.txt file has not changed since I ran LOOT. It is always set to read only with the same date and time filestamp. Based upon what I see, it appears to me that the problem is squarely on Bethesa’s doorstep. I cannot say that newer versions of Nexus Mod Manager which have been modified to play nice with Bethesda.net do not also have their own problems. But I have to believe that the mod manager Bethesda has built into the 1.5 update is not working correctly. Let’s hope someone can find a fix for this quickly because reactivating 100 mods at each launch has gotten real old real fast. Link to comment Share on other sites More sharing options...
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