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Self growing crop - Tend crops without Settlers


DrabRab

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  • 4 weeks later...
  • 1 month later...

I too would like to see this. It is a bit silly that you need someone else to tend things and can't do so yourself. As @3bestpals said above, water and/or fertilizer would be a good compromise (no running all over the wasteland for some more sensitive crops).

 

Must say I was a bit disappointed to not see this already in the base game.

 

So, if some kind soul with the right knowledge out there would do this, it would be marvellous. :yes:

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Possibly some might grow on their own (they all can do in the wild, clearly), but those I checked said they required a settler. So, no solo survival, you need at least one person (or perhaps Codsworth etc) to actually, well, do something (i.e., pure game mechanic related). :confused:

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I'd love to grow crops without the hassle of settlers. I don't like settlers and the issues they introduce and avoid them as much as possible.

 

If you plant crops, will they not produce if you don't have settlers tending them??

 

In the vanilla game you need to assign settlers for new crops to produce (existing vanilla locations like Abernathy Farm are already set up with settlers + crops). Robots are basically settlers.

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  • 1 month later...

Halloo. Thread necro time! I went looking for something like this, too, and found y'all here. MAH PEOPLE.

 

I may be able to kludge something together for this. I am not bad at creating the effects I want. I am terrible at making them look cool. I am an engineer, not an artist. You are warned :]

 

For the record: this is probably better known by now but yes, you need someone assigned to a crop to have it produce harvestable food. This is ironic in that if you didn't have these random strangers you tricked invited in to work your farm, you'd have less mouths to feed....

 

Automatron robots are, once created, little different from any other settler. If you have the DLC, you can poop robots to work your farms. You may not be taking your character in a direction that supports this, even if you have the DLC; and it is resource-intensive to create robots early, and you can't even get them until at least level 15. So it's not ideal.

 

A single settler - human or robot - can work 6 food-units' worth of farm. Not six plants! So six Mutfruit (they're 1 food each), or 12 corn (which are 0.5 food each), or any combo.

 

That out of the way - the settlement system is very complicated and is always doing stuff quietly in the background. The simplest way I could think of to insert something into this system, without altering / breaking it, would be an "invisible settler" that the game considers as assigned to food production. It's an eye-roller to me that the SS runs around the commonwealth solving every problem every random jerk has, from the most mundane to the most complex, but can't seem to water a plant to save his life. Literally.

 

I'm guessing most of us solo-survival players have a couple of strongholds stashed here and there, with workbenches and supplies and ammo caches? I'm picturing a couple of plants there - corn 'tatos and mut, of course, gotta brew up that adhesive - where you have to regularly "tend" the plants, and provide resources, in order for the game to consider them being worked. So, if you're not back in two weeks, no yield; but if you stop in now and then, they grow normally.

 

Side note - I have a mod that changes the workbench crafting requirements to be the actual friggin' craft, not "I am a beloved politician and therefore I can build a table to hammer s#*! on." I think it'd go well with this.

 

Ramble off, let me know if you're interested in testing such a thing when (or if...) I get it working.

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