milkowskip Posted May 3, 2016 Share Posted May 3, 2016 I have a series of problems that may or may not be connected. Yesterday I had an issue with fo4edit where all my active mods (plus Fallout4.esm) were supposedly "nonexistent files", but instead it found DLCRobot which plugin I had deactivated on NMM. I thought that odd but just pressed 'invert selection' and continued modding and playing the game with no problem. Then today, loading a save brings up the "this save relies on..." message but doesn't list anything missing. I ignored it (thinking it would go away once I make a new save as it usually does) and kept playing for a while without a problem. But when I build a wall in a very specific location in Sanctuary (in one corner of one of the homes) then attempt to save the game I get a CTD. I got the result multiple times- build an object in that one little spot, savecrash.In trying to look up solutions, I found the suggestion to check if plugins.txt is read only. Turns out I dont even have such a file. I also ran LOOT and although it lists all my mods it doesn't recognize them as active or give any information on them. There is just a check on Fallout4 and DLCRobot.I suspect some of this may be caused by the 1.5 update. I am at a loss as to what to do besides avoid building in that one spot and put up with the annoying error warning messages for now, but Im worried i may get more problems down the line. Link to comment Share on other sites More sharing options...
Sertith Posted May 3, 2016 Share Posted May 3, 2016 I hate to say this, because it's frustrating when people parrot stuff you already know and tried, but you are looking for the plugins.txt in the correct place, right? Link to comment Share on other sites More sharing options...
milkowskip Posted May 4, 2016 Author Share Posted May 4, 2016 I hate to say this, because it's frustrating when people parrot stuff you already know and tried, but you are looking for the plugins.txt in the correct place, right?C drive / users/ me/ etc... not thereno plugins.txt anywhere at all. That may be why fo4edit and LOOT act like the mod plugins dont exist. Link to comment Share on other sites More sharing options...
raatorotta Posted May 4, 2016 Share Posted May 4, 2016 Are you sure it's right place? c:\users\(your username)\AppData\Local\Fallout4\plugins.txt Open plugins.txt properties with right click, uncheck read-only cross,open plugins.txt it, put * (star / asterisk) mark before every mod that isn't official. Short example:(I don't have any DLCs yet, so only official is Fallout.esm) Fallout4.esm*Homemaker.esm*ArmorKeywords.esm*CROSS_CosmeticFramework.esm After you put * marks on all custom mods, close plugins.txt, open properties and click it to be read-only again. Open fallout either with Fallout4.exe or f4se_loader.exe (if you have f4se), not with any mod manager. This is how i made my game load all plugins with 1.5. Link to comment Share on other sites More sharing options...
Royhr Posted May 4, 2016 Share Posted May 4, 2016 It's weird but my pluggins.txt is not in the regular location c:\users\(my name)\AppData\Local like it should be. For me the Fallout4 folder is actually located in c:\users\(my name.desktop)\AppData\Local\Fallout4. Took me a bit to discover this when I was trying to check my pluggins.txt file. Not sure what I did or why it's located there but it is and it's working so I just left all like it was. So if you don't see the pluggin.txt where it generally is supposed to be then try looking in other user folders. Link to comment Share on other sites More sharing options...
milkowskip Posted May 5, 2016 Author Share Posted May 5, 2016 (edited) Well I finally found it.First, no folders showed up under c/users/myname... but when I tried to create a new AppData folder there it offered to merge. So it exists but is not visible or accessible by normal means. I searched AppData in file explorer and it appeared, but opening it revealed "this folder is empty". I then searched "local", which is in AppData despite the folder saying it is empty. So I opened local/fallout4 and finally found plugins.txt, which the explorer could not find itself. (also, it is not listed as being located in c drive. It just says myname/appdata/local. not sure if that is just shorthand or actually matters)In my plugins.txt, all the mods had * before them. I unchecked read only, deleted all the * , checked read only back on, and that solved the error messages. I don't know how or why any of this happened. Probably NMM related. I still have to test for that CTD on save and hope it's gone. Trying to get around all these issues just to play the game could earn me like 6 credits in college.EDIT[actually that only fixed the errors with fo4edit and loot not recognizing them properly. But it disables the plugins. When i reactivate them, plugins.txt automatically has the * back, and the error messages return. Also, after some experimenting I discovered that the crash doesn't happen 100% of the time and isn't triggered by building in one specific spot. It happens if I use a mod-added wall piece to fill the gaps in any sanctuary house walls. If I use vanilla wall pieces it doesn't occur. If I place mod wall pieces anywhere except inside the house walls, it doesnt occur. But placing a couple mod walls inside the sanctuary house walls gives me like a 70% chance of CTD upon saving. Plus I still get that blank "this save relies on" message. I don't know what to do anymore, it's slowly driving me nuts.]EDIT 2I determined that the wall piece causing the CTD was from Homemaker. I went to the mods nexus page and saw an updated version, downloaded it, and that got rid of the "this save..." warning message. It still causes the crash though. I guess Ill just use vanilla walls in those spots instead. My fo4edit and loot issue is still unresolved but maybe i have to update them too. Ill take another stab later. Edited May 5, 2016 by milkowskip Link to comment Share on other sites More sharing options...
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