ziitch Posted July 17, 2011 Share Posted July 17, 2011 Oblivion doesn't use DXT3, or in the way you would think it would. You have to make normal maps use DXT5 (or uncompressed RGBA8 if the loss of detail is too great) and non-alpha textures DXT1. Also, check if mipmaps are being generated properly or at all. Blank mipmaps will not show in the CS at all unless you are very close to it, and no mipmaps can cause glitchy textures for lower-res settings. Link to comment Share on other sites More sharing options...
ptowery Posted July 17, 2011 Author Share Posted July 17, 2011 (edited) You dont use Blender? :ninja:No, I use 3ds Max 2009 [Paid]. Well I just tried putting it in Fo3, and I got some model related errors, but I think it's more promising with the normal maps, as it says it detects them. So I don't know what oblivion's problem is.Oblivion doesn't use DXT3, or in the way you would think it would. You have to make normal maps use DXT5 (or uncompressed RGBA8 if the loss of detail is too great) and non-alpha textures DXT1. Also, check if mipmaps are being generated properly or at all. Blank mipmaps will not show in the CS at all unless you are very close to it, and no mipmaps can cause glitchy textures for lower-res settings. All the textures have no mipmaps. What should color maps be in? and Glow maps? Edited July 17, 2011 by ptowery Link to comment Share on other sites More sharing options...
ptowery Posted July 17, 2011 Author Share Posted July 17, 2011 You dont use Blender? :ninja:No, I use 3ds Max 2009 [Paid]. Well I just tried putting it in Fo3, and I got some model related errors, but I think it's more promising with the normal maps, as it says it detects them. So I don't know what oblivion's problem is.Oblivion doesn't use DXT3, or in the way you would think it would. You have to make normal maps use DXT5 (or uncompressed RGBA8 if the loss of detail is too great) and non-alpha textures DXT1. Also, check if mipmaps are being generated properly or at all. Blank mipmaps will not show in the CS at all unless you are very close to it, and no mipmaps can cause glitchy textures for lower-res settings. All the textures have no mipmaps. What should color maps be in? and Glow maps? YES!! Got it to work by saving as DXT5 RGBA8 for both normals and colormaps(diffuse). Thankyou for your help. Also I think I got Collision to work too. Link to comment Share on other sites More sharing options...
Natterforme Posted July 17, 2011 Share Posted July 17, 2011 Im happy for you^^. :thumbsup: Link to comment Share on other sites More sharing options...
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