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Not sure if load order is the issue but one mod stopped working recently


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here is the current load out found trapped in the saved game file.

 

Please note: this shows the exact load order your currently running as the game last ran.

load order of dependencies must match dependents.

 

yours currently does not...might be the casue of the issues too...but, if the hair issue is the point of references, loading it and it's dependencies last should show a fix...not correct but will in fact override the hangups.

 

How ever, this does not hold true IF the mods data / assets have been Overwritten by those afterwards.

 

[X] Fallout3.esm
[X] Anchorage.esm
[X] ThePitt.esm
[X] BrokenSteel.esm
[X] PointLookout.esm
[X] Zeta.esm
[X] HairPack.esm
[X] SeducingWomen.esm
[X] hair_add_npc.esp
[X] YearlingsGlasses.esp
[X] bzArmour.esp
[X] bzBodySuits.esp
[X] UndergroundHideout.esp
[X] SeducedDLC03.esp
[X] F3ProjectRealityMkI.esp
[X] Item Prefix (The Pitt) v1.7.esp
[X] Item Prefix (Point Lookout) v1.7.esp
[X] Item Prefix (Operation Anchorage) v1.7.esp
[X] Item Prefix (Mothership Zeta) v1.7.esp
[X] Item Prefix (F3) v1.7.esp
[X] Item Prefix (F3 + DLCs) v1.7.esp
[X] Item Prefix (Broken Steel) v1.7.esp

[X] Cleaner Megaton House Refurnished.esp
[X] Anchorage Aftermath.esp
[X] Immersive First-Person Messages - Complete.esp
[X] Nuka Cola Replacer.esp
[X] AAAgPerks.esp
[X] HumanFleshAddiction.esp
[X] You'll Shoot Somebody's Eye Out.esp
[X] TiesThatBind.esp

 

 

High lighted in RED, indicates incorrect load order problems and if I read this right ,duplication's too....

 

it only requires 1...just one duplication to set up a staircase loads of incorrect processing of all the data...it will cause a complete out of sync cascade down or up of all the data running...off sets things due to that single duplicate piece of code.

 

The meaning I point out here ([X] Item Prefix (F3 + DLCs) v1.7.esp) and I have yet to inspect the data...but common sense would say, all the other plugins are all contained with in this one plugin setting up the duplication's.

 

so, you now have 2 things you can look into and try.

  1. arrange the data and remove the conflicting mod plugin's
  2. load the concerned plugins last and try it by reinstalling just the hair packs and do not sort / auto sort, the last installed plugin will end up last in the load order.

this might show up hair in game.

 

I have to load and install these in order to visualize actions taking place.

-----------------------------

Current missing data I have "missing" have not downloaded yet.

I will require links to each.

http://s26.postimg.org/tkjyqzj49/max.jpg

Edited by Purr4me
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Okay. I did have no other issues with this particular mod setup until I put in TiesThatBind.esp so it's certainly one worth looking into to see if this will fix the problem. Do you suggest to disable the mods that look duplicated or shift those to the bottom of the load order?

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you look at the items and choose to use just the one plugin that indicates all are in it alone.

 

F3 + DLC's, this should allow the saved game to erase the incorrect data o load.

 

it's an attempt to clear the bad code. Some get lucky as this is using the game to clear the bad parts.

 

hard save when it loads, and then reload that same saved game just hard saved..and then see what takes place.

 

TTB, this mod , if you want to have her use data from the hair packs, you can edit directly and assign here the data in the geck, or use the hair packs ID plugin names in the header of the TTB main file...NOTE: if you run the other TTB plugin's, all plugins must contain the dependencies of the master.

 

use of the tools requires you know how things work. Fo3edit removes data you edit, even if your adding things to a mod.

so, once you have done so, and then load it into Fo3Utility and save it, that should fix the bugs left behind from the edit of the plugin.

 

esp's can't be masters in the geck, the geck will not save any header information from a esp file set as a master. Only esm files.

 

but you can't esmify TTB because you will loose all voice data when doing so. it's a bit tricky to do this stuff.

 

Each editor has it's perks and weirdness. But, IF you load TTB into the geck as an esp, you can use face gen in the geck to change her hair and face parts easy. and just save, and your done.

 

hair pack is an esm file, and will become part of the requirements from that point on in your game to run that plugin.

--------------------

 

do you understand all of this?

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Item Prefix :

Mod page found (http://www.nexusmods.com/fallout3/mods/21943/?) of which do not match the data found in your saved game files attributes.

 

So, the next question is, where did these files come from? as the names do not match.

 

that's the source I found and it contains none of the needed data you require for me to see what's wrong.

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Disabling the duplicated stuff had little effect beyond a prompt that warned me of content that'd be no longer available. However, the hair mod is still not displaying and I'm only trying to change my player character's hair to another style. I don't want to make any alterations to the companion added in TTB, just to my player character.

 

So... I'm still not quite sure what to do. Do I need to change any load orders? The mod list is the same as the first screenshot on this post.

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I have a fresh yet to be played game i set up just for your issue.

 

this is what I shall do, I will load the data I found so far and use your saved game file as My source file, and see what I can do.

 

I am gonna ask, what you are using to install the mods "with" ?

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