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[LE] Invisibility Source Code?


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Does anyone know if the invisibility source code is available with the creation kit, and what the file is called? Or does anyone know to recreate the invisibility spell without the actual invisibility effect, and without it being dispelled on activation?

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Effect archetypes are hard coded, not available as a scripted effect, you may be able to recreate it by setting alpha and a cool shader, like in the ghostly effects, add a sneak boost to that and should be close.

Edited by FrankFamily
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For the uninterrupted by activation thing, look up Uninterrupted Invisibility by meh321. It does what you described.

As for the invisibility effect, I too am wonder the same thing. It'd be great if the effect could be replaced with some sort of "visible" invisibility, or just no effect at all.

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You can make the player invisible by setting the Invisibility actor value to anything besides 0.

 

The effect archetype basically sets Invisibility to 1, applies the visual effect, and makes it dispellable on activation.

 

Setting Invisibility to 1 will give you the exact same benefits against NPCs without the visual effect and without the dispel.

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You can make the player invisible by setting the Invisibility actor value to anything besides 0.

 

The effect archetype basically sets Invisibility to 1, applies the visual effect, and makes it dispellable on activation.

 

Setting Invisibility to 1 will give you the exact same benefits against NPCs without the visual effect and without the dispel.

Oh, cool. So PlayerRef.SetAV("Invisibility", 0.1) and that's it? Interesting.

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I was actually looking for something completely different; more like have almost everyone unable to detect the player, with the player still visible. I was actually able to achieve this by having a cloak on the player that gives everyone in the vicinity a "Blindness" magic effect, the same effect used to make falmer blind.

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You can make the player invisible by setting the Invisibility actor value to anything besides 0.

 

The effect archetype basically sets Invisibility to 1, applies the visual effect, and makes it dispellable on activation.

 

Setting Invisibility to 1 will give you the exact same benefits against NPCs without the visual effect and without the dispel.

Oh, cool. So PlayerRef.SetAV("Invisibility", 0.1) and that's it? Interesting.

I use a magic effect to fortify invisibility by 1.

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The method I describe will create exactly the same effect without the need to apply a spell to every NPC in the area every second.

Ah, I actually figured out my solution before you posted that, and then forgot to upload my solution until today. I will take a look at your solution.

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The main difference will be that your solution has a range, so NPCs who are far enough away will still see the PC. Which of better depends on the desired result. (For a flash bang grenade for example, blindness might be better.) Another difference is that your method will make it easier for followers to sneak.

Edited by lofgren
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